Divinity: Original Sin 2

Divinity: Original Sin 2

Chronomancer Class (Classic)
135 Comments
-How much dota2 skill icons you use?
-Yes
𝑅ottenfruit11 13 Jan, 2022 @ 9:50am 
Its a bit shit and missed the entire point of why time magic is fun.

I give it a 3/10
Skitzo Universe 10 Jan, 2022 @ 9:42pm 
Hi, the three classes seem to be incredible underpowered for higher difficulties or honestly even medium difficulties. I could barely do any damage with anything other than time fracture. Maybe i'm using the mod wrong or something?
Imaginary Enemy 2 Mar, 2019 @ 10:20pm 
Add an ability " The world" as a 3 pt source skill. Make it an AOE stun for 2 turns,
Airgetlám 1 Oct, 2018 @ 4:43am 
Love your classes. If you ever get around to making a new class, might I suggest a Final Fnatasy themed Dragoon Class? Lots of jumping already exists in this game right?
Ghost 24 Sep, 2018 @ 3:05pm 
miss u bae
So... No Head? 8 Sep, 2018 @ 8:13pm 
Probably the best class mod for this game, period. DE port whenever possible man. I'll gib u le succ...
Digan 8 Sep, 2018 @ 8:23am 
Hey man you should Port ur mods over to DE :)
Nicol Bolas 7 Sep, 2018 @ 5:17pm 
Thank you <3
Heaphaistos  [author] 7 Sep, 2018 @ 5:16pm 
@ Demiurgus - Ahahah, nice one ! Should be soon, it hard because i have to deal with Work, School and the life. ^.^'''' Anyways i'll try my best !
Nicol Bolas 7 Sep, 2018 @ 5:09pm 
the time has come :D
Zikeny The Dragon 31 Aug, 2018 @ 2:24am 
any news on if this is going to be put on DE?
Akashar 22 Aug, 2018 @ 11:29am 
Hi there!

First of all, thank you for creating this INCREDIBLE mod! I can't wait to test it.

I want to use this on an existing save, but Maya hasn't spawned on Lady Vengence (or in any of the other locations). So I don't have anyone I can buy skillbooks from.

a) Could this be a compatibility issue with other mods?

b) I tried disabling each of the other mods one by one. I also tried to run this as a standalone mod. Still can't get Maya to show up on the ship.

c) I can start a new game with the mod. It works when I do that. However, I REALLY would like to continue my existing game rather than start from scratch.

Any ideas?

PS: I'm having the same issue with some of the other class mods - such as the Celestialist and the Cyromancer.
Heaphaistos  [author] 11 Aug, 2018 @ 6:26am 
Added to my list going to take a look !
Lavie 8 Aug, 2018 @ 9:02pm 
The new weapon distortion skill does not work well with the magic damage submod.
It still requires necromancy instead of aerotheurge
Ddan724 7 Aug, 2018 @ 1:53pm 
This class makes me want a stand based mod so bad, like a permanent summon that follows you and if it takes damage, so do you.
hurricane7us7 31 Jul, 2018 @ 2:53pm 
does elemental affinity work with these spells?
Heaphaistos  [author] 27 Jul, 2018 @ 6:51pm 
@Cherry Boy, That Girl - When you ''Prepare Campaign'', Select ''Create new Campaign'' ( Top Left ). Then select the section Add-Ons and be sure the mods you want to test is selected, finally create the campaign and test the skills with a random character.

If you need more info let me know ^.^
ammyoba 27 Jul, 2018 @ 3:39pm 
how can I test it in the game master mode?
Heaphaistos  [author] 20 Jul, 2018 @ 8:23am 
@Badrad Yes, they scale with intelligence.
Badrad 20 Jul, 2018 @ 8:19am 
do the skills not scale with intelligence?
NoblePostman 20 Jul, 2018 @ 12:04am 
ZA WARUDO
DrunkenMoken 13 Jul, 2018 @ 8:23am 
@Zombozz - All possible NPCs who can trade have a little sack of gold icon in the upper left of the speech box that will let you open up their trade inventory
Bit Eldritch 13 Jul, 2018 @ 7:18am 
i am having the persisting issue that when i talk to the venders for any of the mod spells, not just this one, they just have the option for ending the conversation, i have tried editing where the mod is on the load order and un-instaling all other mods however the only way that i can obtain mod spells apears to be pickpocketing them.
DrunkenMoken 11 Jul, 2018 @ 9:50pm 
@Heaphaistos - Ooooo cant wait to see what it is.
Heaphaistos  [author] 11 Jul, 2018 @ 7:43pm 
@Rein Secrona - Oh damm. Thank you for the information, that save me some time for my next class . ^.^!
DrunkenMoken 11 Jul, 2018 @ 7:05pm 
sorry for the double post, but to clarify, the game runs off a system that basically says "oh the player went? ok the enemy goes now and we dont care if your friend has mor initiative than that enemy" so it just flip flops back and forth instead of the initiative dictating turn order
DrunkenMoken 11 Jul, 2018 @ 7:03pm 
Mr ModCreatorMan, dont worry about the mod. its the game itself thats broken. initiative just sucks ass in its current form
DrunkenMoken 9 Jul, 2018 @ 11:16pm 
@Heaphaistos - Thank you, if you can figure out what's going on with that and how to fix it that would be awesome. One of the problems with Time Surge doing that is that it messes up the party's battle plans.
Heaphaistos  [author] 9 Jul, 2018 @ 12:39pm 
@Rein Secrona - Well that weird! I'm going to take a look at it, when i can.
DrunkenMoken 9 Jul, 2018 @ 11:25am 
Only think I don't like about the mod, is that Time Surge breaks the entire initiative of all characters in the battle. A friend of mine is using the class while i'm playing a high wits character. Typically i go first in a round and this wouldn't be an issue if Time Surge just moved the Cronomancer to the front of the round while it's active, but it instead moves everyone around and puts my character near last. Every time it's active.
Plopp 5 Jul, 2018 @ 12:32pm 
@Snu Snu I had the same issue and it was because I didn't updated the mod, just subscribe to it (or unsub/resub) to the mod yourself. It fixed the issue for me and my friends
JoeStarkz 26 Jun, 2018 @ 7:36am 
Can i respec into this in an existing save?
jaydynamite 23 Jun, 2018 @ 1:28pm 
This is my class of choice. Great addition with the portals. Keep up the great work!
Makuta Terridax's Bar & Grill 21 Jun, 2018 @ 7:58pm 
For some reason the spells are doing negative damage. I'm not sure if this is because of another mod, but it's happening with your spells and other mods as well. In fact, most spells seem to have this issue now. I'm using the strength modifier for this mod, if that helps.
SNU SNU 21 Jun, 2018 @ 7:18pm 
Thank you for the update, I love your mods a lot. This update broke something though, my save file with my friends vampire no longer works.
https://i.imgur.com/JzJVyBS.jpg
Nicol Bolas 21 Jun, 2018 @ 12:52am 
Thank you very much! New spells how awesome is that :O
Heaphaistos  [author] 20 Jun, 2018 @ 12:47pm 
The new patch is live ! :)
HellBoy 14 Jun, 2018 @ 6:08am 
english is so hard :( i don't understand them
At Least 5 Rats on a Keyboard 12 Jun, 2018 @ 11:22am 
@Kindra Chrono Spells does physical damage by default, Warfare increases all physical damage dealt also Necro spells deal physical damage.
Kindra 11 Jun, 2018 @ 11:41am 
what is the reason Chronomancers preset have a point in warfare if all their skills are pure necromancer? also do they have a buff with wands? playing with a friend, and he's playing astrologian, but when i shoot with a want it hits immediately and the projectile hits for a 2nd hit. his wands don't do that, is that a bug, or a feature?
MADAO 1 Jun, 2018 @ 6:08am 
dota2 icon?
Metrod125 31 May, 2018 @ 6:44pm 
Fane The Timelord
A 28 May, 2018 @ 4:07am 
anyidea how to make nosource work on this mod?
Hawaiian shirt octopus 25 May, 2018 @ 7:54pm 
amazing mod
Cerebral_Raijin 25 May, 2018 @ 3:04pm 
Finished my first playthrough with the class and it was amazingly fun. Now looking at doing a lonewolf playthrough and maybe using the magic damage override. Interested to try your new Astronomer class as well. Ever thought about some kind of Alchemist/Bomber class for a future project?
Ousmeister 21 May, 2018 @ 3:21pm 
Oldur
Heaphaistos  [author] 21 May, 2018 @ 6:58am 
My new class is live : The Astronomer
JoeStarkz 20 May, 2018 @ 6:48am 
Does this work on multiplayer games that will allow me to respec?
One Punch Ace 17 May, 2018 @ 7:24pm 
I've tried EVERYTHING, she is NOT on the lady vengeance, one of us is trippin