Arma 3
Random Infantry Skirmish
53 Comments
Annysimmers 24 Apr @ 9:10am 
Love these so much! Thank you <3
AghaReza 19 Feb @ 4:16pm 
I have a problem with this scenario. Before, when I was playing KOTH, both teams used to spawn outside of the circle. But now when I start the mission, there are already enemies in the zone with statis machine guns. How to fix that. Please help
Rick Locker 26 Sep, 2024 @ 9:25pm 
Got a bug, on ALL maps. Basically the "zeus units" I guess you can call them, they seem to spawn in water now and as a result, they drown. And this happens at the very start of the game, during the game mode selection onwards. Which means after you die in the game, you can't repawn because the "Zeus" unit you transfer over upon death are already dead. This happens even on maps with NO water, like Takistan or Sefrou-Ramal. At first I thought a mod might be behind this, but no. Happens with no mods or CDLC active The only way I've been able to prevent this is by using the RIS module version. Anyone know why this happening all of a sudden?
Kamen  [author] 22 Jan, 2024 @ 12:59pm 
Big new update dropped, see the changelog for more info.

@The_Bardian: This bug should now be fixed
The_Bardian 20 Nov, 2023 @ 6:50pm 
think i got a new bug. me and a friend were playing with myself as the host. Everytime he bought something it took from my pool of money, as well, after being destroyed, vehicles continued to explode. it been a lot of fun up until this point though. these issues stayed after a restart and a map change
1stSpearCenturion 25 Aug, 2023 @ 3:28pm 
Im having trouble pulling up the purchase menu. It says its set to WIN key but its not working.
TheKingDavid6551 11 Jul, 2023 @ 1:41pm 
is it possible to drop a tutorial on how to port it to other maps?
duanesdesigns 23 May, 2023 @ 3:54pm 
[h1]These are AWESOME![/h1] Although my wife is going to divorce me because of my playing them up to 18 hours a day! Oh well, then I can go on to 23 hours a day!

My only complaint is the enemy is always hunting ME! They ignore the AI soldiers and aim for me. If I have any type of launcher, I'm toast in mere moments. They spawn only the opposite type of vehicle ie AA launchers I get Land vehicles, any AT rockets I get only Air vehicles spawning.

I have just found the HelpMe Mod and that GOD MODE is allowing me to play for over 5 seconds per respawn now!

LOVE YOUR WORK! Thank you! :steamhappy:
GreasyMitch18 10 Apr, 2022 @ 12:09pm 
Dude this is sick! do you think you could add in more sci fi looking maps? some places that would suit a star wars or halo theme, that would be perfect :steamhappy:
THEMILKMAN 7 Apr, 2022 @ 6:52pm 
mission and customization is amazing! only thing I can suggest is adding Beketov and Ruha maps
The Boolo Captain 4 Apr, 2022 @ 9:00pm 
Hello, when my friend and i played this today we encountered a bug. When i spent money, i spent his money instead. I could not spend my own money. He was the host.
Kamen  [author] 2 Apr, 2022 @ 12:15pm 
New update published with some fixes (hopefully even fixed the issue with ACE) and ~10 more maps added
Ðøüg 29 May, 2020 @ 2:14pm 
Great game mode! Compatible with many modified factions and other mods.

Suggestion: it would be very good to add artillery barrage to the purchase menu.
RainJar 6 Sep, 2019 @ 5:19am 
Amazing! Fun simple mode, I play it a lot :) Will you make one for one of the desert maps from IFA3?
Fellas? 11 Jul, 2019 @ 10:49pm 
This would be lit on the Utes map
Easy 7 May, 2019 @ 8:13am 
Will you be making one for Global mobilisation
Brian Hates Games 25 Mar, 2019 @ 8:35am 
I would suggest northern front maps, and also more ww2 maps like neaville or coleville

Also is it possible to see locations other than urban areas to be selectable in the future? For example (depending on the map) a forest, a hill, or a swamp?
Domdom 4 Feb, 2019 @ 11:29am 
Hey and thanks for this amazing scenario!
It's pretty fun and well made.

I got few questions:

- is it possible to have an option of round amount?
Like first round is skirmish for point 1 and then at the end of the round it launch a new vote for a new position on same map.

- Is it possible to build static weapons or deploy inf?

- Is it possible to call an arty strike or any support?

- Any way to refit or reload ammo in tanks or other vehicles?

Thanks again for the work you took and effort you give to offer us this fun stuff.
Kamen  [author] 11 Jan, 2019 @ 2:41pm 
No idea, I didn't do much testing on the coop. You can create issue on github and try to describe the conditions the best you can, so I know what to test.
Dr. Smoothbod 8 Jan, 2019 @ 11:47pm 
Any Idea why if Playintg with another play who hosts, I cant spawn? Not using ACE or any other mods besides this and it's dependencies
Farlington 20 Dec, 2018 @ 8:16pm 
You should do Chernarus Redux next. Overall a very good randomized mission series.
A Red Squirrel 7 Dec, 2018 @ 10:44am 
@Kamen it happens every time. But if I spawn a vehicle I get teleported into it. But yeah I'll get that RPT file.
Kamen  [author] 7 Dec, 2018 @ 12:59am 
@A Red Squirrel: Did it happen more than once? If so, could you create an issue on github and attach RPT file?
Horse_Sensei 6 Dec, 2018 @ 10:26pm 
Tembelan island would be a nice map to do this on?
A Red Squirrel 3 Dec, 2018 @ 3:39pm 
It's not letting me spawn at all? I just get stuck in the aerial view. All of the AI seems to be working though. Am I doing something wrong?
Some Sangheili 23 Nov, 2018 @ 8:34pm 
sahrani would be awesome
Kamen  [author] 8 Nov, 2018 @ 2:40pm 
Ok, I don't know what happened to the Altis version, it just disappeared. I had to upload it again. But the missions should now work fine
Kamen  [author] 8 Nov, 2018 @ 2:19pm 
Sorry guys, right now all the mission are dependent on IFA3 mod, working on fixing this.
Kamen  [author] 8 Nov, 2018 @ 1:00pm 
I added one unsung map and two ww2 winter maps. If you have suggestions for good maps, please send them here, or create suggestion "issue" on github.
Redacted_Mamba 4 Nov, 2018 @ 5:23am 
This mod is freaking amazing. Add in Vcom AI and you'll have as much the same gameplay as playing online. Could you make one for the Unsung maps to by any chance? It would be fun to play this in the Vietnam War era.
Snum 4 Sep, 2018 @ 1:07am 
Seems that there's some strange issue with this scenario: it somehow constantly turning off aiming down sights. Anyone else having this?
Sileighty-Nine 25 Aug, 2018 @ 5:32pm 
These are awesome, any possibility of having a few larger scale areas where you can really use the vehicles?
Kamen  [author] 18 Aug, 2018 @ 1:46am 
@[TW]YOUR DAD: Well, that's kind of arma thing, to make sure the AI actually does something and don't just sit on its ass being pinned down, I have to tell them repeatedly what to do. Unfortunately, side effect is those spammy messages.
Quickfix would be selecting "As leader" in spawning options, so you're always leader squad making the messages dissapear.
[TW]STEP BRO 17 Aug, 2018 @ 5:49pm 
I got some problem with this mod,when I spwan first time,I spwan in a team,and the leader(AI) keep send order to his teammate,and order is "move to xxx meters,front",it;s annoying me,and there is also a "search and destroy spot" on my screen,it also keep change to different places.All mod I use are RHS series mod,SSPCM and Arma III Chinese Localization Enhanced mod,I don't know why that keeps happen everytime,two different mode got same questions.Please help me.
Axebeard 9 Aug, 2018 @ 2:24pm 
Kamen, the one thing I'm trying to mimic is the area selection in the beginning of RIS. I can get an intro camera effect, but I'd like to have the voting set up the same way you do where it shows the different AOs before the game actually starts. I can't figure it out though.
Axebeard 7 Aug, 2018 @ 2:27pm 
Yeah, I've been toying with the idea for a TDM/ KOTH mode and I'm just doing it from scratch.
Kamen  [author] 7 Aug, 2018 @ 8:11am 
I mean if you remove AI and tasks, you just end up with TDM or stripped KoTH ... if that's what you want, I'm sure there's some missions that do that.
And if you really want to make it, you would probably be better starting from scratch, just copying the parts you need.

For the requests for more maps: Adding new maps is easy, but currently there's no way to automatically publish mission, so every time I publish update, I have to go to editor and publish every single one by hand, which takes a lot of time already and is really boring so I don't want to add more until I find method that makes it less tedious.
Axebeard 7 Aug, 2018 @ 1:32am 
I'm fairly new to Arma scripting and I wanted to try making a multiplayer mod using this as a base. Basically, use all of the same set up, but without the AI and tasks. If this is a thing you're considering working on, I'll gladly wait :D otherwise I'm probably going to rip apart your beautiful code and end up with a broken game mode hah.
Mr.Alibaba[from CDC] 6 Aug, 2018 @ 11:36pm 
maybe its mods influece.sometime i can find a guy same as me.i will rebirth when he is being killed.its annoy when i buy a new vehicle.
Radical 22 Jun, 2018 @ 8:48am 
Could you make a version on Zargabad?
hangfire 17 Jun, 2018 @ 12:52pm 
Few suggestions/bugs:
-Faction specific grenades, including smoke and AT. If no faction specific grenades are found, then default to RGO's
-Random loadouts included in vehicles, spawned ones and start area ones. Include a small random possible selection of health, ammo, weapons, grenades, AT, etc

-Sometimes vehicles can spawn in damaged, sometimes crippled. This might be due to collisions immediately happening with terrain on spawn?
-Neutral defenders can wander a lot. This can cause the clear building tasks to be difficult when the defenders have all left the building, the objective ends up being 'randomly' completed when they happen to be killed somewhere else on the map.
Snum 14 Jun, 2018 @ 10:43am 
Thanxk you for your work :)
Kamen  [author] 14 Jun, 2018 @ 4:31am 
@Snumsmumrik: I need to retest the coop version, there's few bugs caused by bad programming, working on it. As far as ACE is concerned, I fixed player spawning into incapacitated soldier, but I don't think I can fix the issue with awarding money, since the ACE medical system is in the way.
Kamen  [author] 14 Jun, 2018 @ 4:30am 
@NamretsO: The land vehicles shouldn't spawn in the water anymore.
Snum 21 May, 2018 @ 3:18am 
Oh, and also if ACE is enabled it is almoust never player gets money for downed enemies, so everybody ends with no more then $200-400.
Snum 21 May, 2018 @ 3:14am 
Awesome idea, but there are few annoying bugs in multiplayer coop:
- clients (not host) pretty often spawn naked with no weapon and equipment at all;
- clients often can not vote at the start of the mission of change loadout (at first game/load they never can, on a second and later on - they sometimes can);
- sometimes host and clients can spawn outside the active zone but at the starting location (which can be seen sometimes before scenario loads completely);
- with ACE enabled, as it was mentioned before, it is pretty often you are spawned in a downed team member or heavily wounded.
Tribbles 17 May, 2018 @ 7:13am 
I have no experience with multiplayer, but having put in about 5 hours on various maps, I can say that it's a lot of fun. Configuring money and spawn counts is especially fun, and I find that the game still balances alright for most locations at 5 groups of 8 over the stock 5 of 4. (I also significantly increase the reward for completing the missions, which is a nice incentive to do them).

That being said, On coastal battles, I can't spawn ground vehicles without them spawning a kilometer or so in the water. I can see how the distance is alright for inland locations, but maybe you could designate vehicle spawns instead of relying on a set distance?

Again, great work!
Pure Grease 12 May, 2018 @ 1:31pm 
Have given this a few runs, coop with one other player. It's great fun, I really look forward to seeing what develops with this. Great work!


There definitely seems to be equipment/arsenal related issues.
If at any point you've used the arsenal it seems to just keep that setup everytime you respawn. The only option being to make your own arsenal setup each time to change it, rather than just swapping to another soldier that is already active.
This also seems to persist between games, even re-launching arma holds onto the arsenal setup.

Sometimes overpowered vehicles seem to show up really quick as well. Can be kind of dull if it's your own teams helicopters killing everything as it spawns. Not a huge issue though.
Simon 11 May, 2018 @ 2:20am 
Looking forward to more maps