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Just feedback: using hte elemntalist cloaks has a very fun reaction towards npcs, especially dunmer for some reason. If i try to be as far as i can while still starting convo, i usually set them on fire... which they dont' care for. I could onyl remove the spells (besides time) by removing all buffs via consol.
I really like the on/off feature on the spells.
Whatever you do, though, DO NOT include Conjuration spells with this mod. There's a mod called invested magic that works similar to this one, but it includes Conjuration Spells, and the Conjuration spells end up messing up your magicka pool, causing permament drains to the pool even after spells are cancelled. I used Invested magic, and it messed up one of my characters (who I was able to MOSTLY fix using the console). I think the problem occurs because Conjuration is slightly glitchy and broken, but this is usually not noticable when using summoned creatures with limited summon/raise durations, although you do sometimes notice some weirdness occuring when using Thralls - they have a tendency to get lost.
Erm...the purpose of your mod - I think? - Is to increase playability & balance for mage buffs, but you haven't balanced or tested the changes, because you lack a mage character to play with yourself?
Apart from lack of testing, I'm kinda wondering why you bothered taking the time to develop a Mod entirely based around magery, when you're not actually playing a magery - related character, or even be able to get your hands on one for testing purposes ? ;-)
Sorry for being kinda upset, but having been a sofware executive for almost 20 years it sometimes pushes me over the edge when my own programmers don't take their proper time considering, planning and testing their changes, because those 10 minutes of saved time ultimately always come back biting them in the rear end.
Otherwise, nicely done - in regards to suggestions I always just have these three:
... make it fully stable,
...make it fully compatible,
...make it fully customizable.
:-)
Kind Regards,
Elorian
Thank you for the mod, I like the concept behind it and was just about to go hunting for a mod which would allow me to finally extend durations for the often-needed "Magelight" and "Candlelight" spells - both of which, in my case, need to be cast over and over again, pretty much every 60 seconds during every single night and every single dungeon in the game.
It doesn't get much more annoying than that.
I do have an issue with what you wrote however, this kinda kept me from downloading your Mod...
It's the following comment you've made..
Quote: "[...] I am not sure if the values are balanced, because I have not playtested much for balance, as I lack a mage-character right now [...]"
A suggestion for another mod btw since you also seem to agree wards suck - Why not make them a "Shield" spell like theese buffs are? So a Ward you cast once, lasts X ammount of time based on your restoration level to leave both your hands free todo other things with the ward active.