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Yeah, have at it. I don't mind if anyone uses this.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=138640092&searchtext=
I like BAGMOD, too, so I had the same problem. You can still get to the other pages of the pet's inventory if you open your stash or shared stash, though.
I started the process of merging these in guts, but the xml files are pretty darn long and it's easy to miss one piece that makes the whole darn thing unusable.
No, they are going to conflict because both mods alter the pet_inventory.layout file to their own ends. Not without manually merging the mods piece by piece in guts could they work together.
If you use this MOD your pet no longer has the 5 pages in their stash.
Go right ahead and use it, it should be pretty easy to incorporate.
I really like the idea behind your mod as well. I'll give it a look.
Please let me know if I can do so. I'll be happy to credit you for your work. :)
I also remember that some rings designed for pets found in TL1 were even called bracelets, suggesting pets wore these rings on their limbs.
Indeed, it makes perfect sense that pets in TL2 wear rings and amulets. This mod adds a common feature back.
Xev: """""Sorry, I haven't gotten on earlier. My internet has and is acting weird. I was fortunate that I could get this previous update out. Since there are so many items I'm not going to respond individually, but I will be looking into everything you guys have mentioned.
I will be downloading all the inventory mods mentioned as soon as I can and try to get the pet inventory system up and working for EVERYONE. Right now I based mine off lyravega's bigger inventory."""""
The situation is bothersome because I was going to upload a release that allows pet collars and tags to be socketed and enchanted, but with the amount of file changes that took it would be almost guaranteed to break compatability with many more mods making the whole thing kind of pointless.
At this point I'm going to leave it be and give my blessing to allow other mod authors who might want to incorporate Pet Equipment into their own works to do so if they wish.
I've been glancing through the comments over at Xev's Pets and it appears a number of people are in fact having issues with their pet inventories very similar to what you are discribing, but it appears to be regulated to that mod alone and not a conflict with mine. I will personally check it out later and see what is going on.
For the record, my mod alters only the pet_inventory.layout and the petbody.dat container.
The only other complaint I have about the mod is the placement of the secondary equipment slots. Your pet's portrait gets partially covered if you have a tall pet. Otherwise, this is a great mod.