Darkest Dungeon®

Darkest Dungeon®

Stack It Or Go Home: Hoarding Version
66 Comments
PlayJAK 10 Mar @ 10:49am 
does it do torches too?
SternalSeal 7 Nov, 2023 @ 5:46am 
on this episode of hoarders-
BlackCoat13 23 Apr, 2023 @ 8:08pm 
but not 'up to 9999 torches'?
Pannenkoek 24 Oct, 2022 @ 2:12am 
based and hoarder-pilled
exploitt 26 Jul, 2022 @ 8:03am 
thank you my lord for this mod
Sinister 17 Apr, 2022 @ 2:38pm 
*kneels* My King...
Fiki Ripfiend 24 Jan, 2022 @ 9:01am 
As steadmanman has mentioned, I fought for the stuff so I am gonna carry ALL of it home and nothing will stop me. This mod helped me with my greed :)
Grape Ape 19 Jan, 2022 @ 3:27pm 
The Modder here, is a beautiful beautiful person... who made our lives better
DiegoBrando 26 Sep, 2021 @ 8:21am 
finally, i can rest in peace
Steadmanman 29 Mar, 2021 @ 11:04am 
"I fought for this loot and i'm gonna take it with me. All of it "
Brian 8 Nov, 2020 @ 3:43pm 
This mod doesn't solve everything. There aren't enough inventory slots. It's best to use this mod with Inventory Expansion or Inventory Expansion Lite.
General Jack Ripper 3 Jun, 2020 @ 3:29pm 
Finally, I can carry everything.
AresXShepard 30 May, 2020 @ 6:43am 
Works well for me near the top of the mod queue list. A very helpful quality of life mod!
xPumaFangx 29 May, 2020 @ 6:00pm 
I am guessing the check mark has to be checked. I will give it a second go around. Thanks
Wyvandron  [author] 29 May, 2020 @ 5:09pm 
Sorry for the late reply I haven't been very active on steam lately. It's been three months so you probably already found the answer but her it goes.

You most likely didn't enable the mod in-game. Most of the people that came here before you saying one of my mods didn't work for them were people that didn't known mods have to be enabled in-game per save file just the DLCs.
xPumaFangx 2 May, 2020 @ 7:49pm 
This mod is not working at all in my game. I really want to use it.
Wyvandron  [author] 7 Nov, 2019 @ 11:40am 
I'll take a look at the mod maybe something broke, haven't touched it for over a year now.
Oscar Mc Chuggin 5 Nov, 2019 @ 12:39pm 
only mods i know that affect crimson court on my end are:
Roaming Fanatic
Fanatic Rework +4 New Trinkets!
Eternal Fanatic
Marvin Seo's Crimson Court Trinkets
Crimson Curse Buff

i also had tried to move it to the top of the load order and i still was only able to pick up around 6
Wyvandron  [author] 5 Nov, 2019 @ 8:51am 
Are you using any mods that make changes to crimson court stacks? You might have to move my mod higher on the load order if that is the case.
Oscar Mc Chuggin 4 Nov, 2019 @ 1:06pm 
on my end, the blood and cure just stack up to six, any work arounds?
CoolerTheGreat 26 Jul, 2019 @ 11:08am 
I like this mod, new favorite mod is this one right here.
Wyvandron  [author] 7 Apr, 2019 @ 3:46pm 
No since I would have to mod the already modded files of that mod, making it a mod of mod which also would also my mod incompatible with the base game unless you have Sunward installed.
Kail 3 Apr, 2019 @ 1:34pm 
Any chance of a an update to make this work with Sunward Isles mod items?
malevobugg 19 Oct, 2018 @ 10:58am 
Ok..Thanks for the information and quick response. The mod's excellent and really makes a difference. I really appreciate it. Thank you
Wyvandron  [author] 18 Oct, 2018 @ 7:23pm 
Journal pages contain data making them effectively different items and as such can not be stacked, think of each page as a unique item. Also read mod description journals are not even mentioned.

There is no mod that allows journal stacking because it's impossible with how the game works, try this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1372094036 it register the pages if you open them inside a dungeon than you can just discard the page.
malevobugg 18 Oct, 2018 @ 6:30pm 
The "Journal Page" for whatever reason, is refusing to stack at all in my inventory since i started a new game.. tried changing mode priority, and reinstalling.. no luck
Wyvandron  [author] 31 Aug, 2018 @ 5:22am 
Just checked the mods files but it says 99 for Trapezhederon so the problem is on your side. There is a thing where you can rename .json files and this allows for the modded file to contain only changes you want to make instead of the only thing and also increases compatibility, for example renaming rules.json to something like mod.rules.json. However .darkest files like inventory files are not recognized by the game if you rename them making inventory mods mutually exclusive because of that, that is why inventory mods can't be made compatible with each other and as long they don't change how .darkest files are treated by the game it won't be possible.
Darkstar113 31 Aug, 2018 @ 1:44am 
The rare extremely valuable gem "Trapezhederon"(?) only stacks to 2 for me. Also is there anyway to make this compatible with the new Purchasable Firewood mod?
AveumCu 26 Jul, 2018 @ 9:26pm 
resolved the issue nevermind.
AveumCu 26 Jul, 2018 @ 9:03pm 
I'm wondering if this conflicts with inventory size expansion mod now, someone updated either the gamefiles or a mod and my game just crashes everytime I try to goto the provision screen. I'm still trying to chase it down; just curious if you might have noticed new conflicts.
Wyvandron  [author] 8 Jul, 2018 @ 11:12am 
It seems like .darkest files can't be renamed unlike the .json files which can be renamed.

Anyway increased Heirlooms and both Minor and Rare Antique stacks to 999.
老蘇 8 Jul, 2018 @ 7:51am 
OK, got it, will restart the game. Thanks
Wyvandron  [author] 8 Jul, 2018 @ 7:51am 
Reverted to the previous update, will try to figure out the problem before trying to update again.
Emrys 8 Jul, 2018 @ 7:49am 
Same as Tudalu, not working now.
Ellie 8 Jul, 2018 @ 7:42am 
This doesn't work now. provisions are in base game stack limits now.
Wyvandron  [author] 8 Jul, 2018 @ 7:28am 
I increased Heirlooms and both Minor and Rare Antique stacks to 999.

Since I was increasing those stacks I also took the oportunity to do something I have wanted to do for a while now. So I updated the mod by removing all edited base/dlc files and instead created it's own mod files for increased compatibility.
So now this mod differently from all other inventory mods currently out there is now compatible with Pitch Black Dungeon, however PBD specific itens are not affected only the base game ones will be affected.
That is the effect of having mod original files intead of editing base game ones, instead of containing all game settings it only needs the settings I want to change and drastically increases compatibility.
Miles ♠ 8 Jul, 2018 @ 5:46am 
I got a 152 crests the other day, and I have been stopping at 99 because of the limit a bunch too, but only in crests and in antiques, of which the other day I had 177 and up to 150ish gold in a 4 antiquarian no light run. Certainly, it doesn't NEED to stack to 999, but it is possible to stack those 3 items higher than their limits.
Wyvandron  [author] 8 Jul, 2018 @ 5:20am 
I don't mind increasing it but, do you really get that many heirlooms? I don't seem to get anywhere close to 50 of the same type of heirloom on a single run.
DISCODISCOGOODGOOD 7 Jul, 2018 @ 9:23am 
Please stack Heirlooms up to 999, thank you.
Wyvandron  [author] 29 Jun, 2018 @ 11:34am 
Glad it worked, sometimes the workshop itself is the mods worse enemy. Manual installation has less problems except for hassle of making backup game files to be able to return game to vanilla state later.
Miles ♠ 29 Jun, 2018 @ 11:06am 
The second try worked after a few tries. Steam downloaded the mod, but apparently not complete, although the "downloads" part of the library said it WAS completed, the file wasn't, and so the mod didn't launch the first 3 times I tried. The 4th time I waited for like 2 hours just to be sure I wasn't just being hasty and it finally worked. 10/10 the 4 antiquarian squad meta is ready to launch.
Wyvandron  [author] 29 Jun, 2018 @ 5:56am 
Part 2:
So the only possibilities I can think of are:
1st - it's very unlikely this is the case, but mods are recognized on game start up so you subscribed with the already running it would not show up till you close than game than reopen it again.
2nd - also very unlikely, but maybe the mod hasn't fully downloaded, try unsubscribing wait a few seconds for steam to delete the mod files than subscribe again.
3rd - have you tried verifying the game files? Right click Darkest Dungeon on your library select Properties > Local Files > Verify Integrity of Game Files then wait for it to finish. It will scan the game files and look for corrupted files then redownload the files if needed.
Wyvandron  [author] 29 Jun, 2018 @ 5:42am 
Part 1:
The thing is even if the mod was not working or was outdated it would still show up on the list it's recognized as a mod by the game as long project.xml is there. Actually without that file the mod can't even be uploaded to the workshop. There is also modfiles.txt which tells the game to load the files on the mod folder if not generated properly the mod would not work or even just crash once you load a save file, however even than it would still showup on the list.
Miles ♠ 28 Jun, 2018 @ 11:27pm 
Yes, sure, I would just like to know if you have any idea of WHY it could be, since... it's your mod.
Wyvandron  [author] 28 Jun, 2018 @ 9:33pm 
It's probably a problem on you end, just tested it here and shows on the list just fine.
Miles ♠ 28 Jun, 2018 @ 9:29pm 
It doesn't show on the list of mods despite the fact I am subscribed to it so I guess it's not working? I'm not subscirbed to any other inventory mod, nor have any other mod active. It just doesn't show in the mod selection.
Cthary 20 Jun, 2018 @ 11:59am 
if you do:
The problems with Inventory mods only show by starting a new dungeon that is not the old road.
The Old Road works fine, but entering a different dungeon will crash the game. loading into an existing dungeon should also work fine.
Wyvandron  [author] 19 Jun, 2018 @ 4:34pm 
I plan to by CoM this week, and I'll update all my mods at least the ones that need an update like this one. So you should expect it to be updated around Friday or Sunday.
Lemniscate 19 Jun, 2018 @ 2:18pm 
Will this be patched for CoM?
Taco 23 May, 2018 @ 2:27am 
Good mod :steamhappy: