Space Engineers

Space Engineers

[Discontinued] Star Wars X-Wing Modpack
27 Comments
wotkocze 7 Oct, 2023 @ 11:27am 
This is the end of this mode
SkyeNet 5 Jun, 2018 @ 4:20pm 
Oh and I changed my steam name from Katiebug, in case there is confusion as to who is talking now.
SkyeNet 5 Jun, 2018 @ 4:19pm 
Yeah I am up for jumping in on this, though I do not know how to script anything I can certainly make the models and textures for them. I am with Stomach brain on getting baselines for the weapons where its sort of universal for the different sets of them that way a fight lasts longer than 1 hit. I liked what Stomach did with his body pieces being multipurpose so thats sort of my goal with my pieces as well. If one of you could help me script it I can model it all. Add me on here and we can message here or add you two on discord if you like.
Stomachbrain 5 Jun, 2018 @ 6:38am 
Overall, I'm agree with you.
About scripting, I started working on it.
There is a lot of potential to exploit.
For now, I'm using an upgrade script for thrusters.

Razortron  [author] 5 Jun, 2018 @ 6:01am 
@stomachbrain Good job with your mod too, I saw it a while back. I personally like my Star Wars weapons to be a bit more powerful than the vanilla ones and even then they are less powerful than the weapons in the main Star Wars pack. However, it would be nice if Keen or another modder could create a slider in game or a configuration file that would allow people to choose their own weapon characteristics such as power and fire rate. Unfortunately, I don't have enough knowledge about scripts to make that myself.
Stomachbrain 5 Jun, 2018 @ 3:21am 
Hi Razortron, good job,
I'm working on the modpack Star Wars TIE and this mod will be the good counterpart

But your blocks are too powerful compared to vanilla blocks.
We should find a balance between our two mods and vanilla blocks.
Razortron  [author] 3 Jun, 2018 @ 12:28pm 
@katiebug85 I have not been planning on adding any custom wing sets or body parts. Perhaps, I can open this mod for collaboration if other modders are interested such as yourself, if you figured out how to set up SE mods and create those sets (plus adding modders as collaboraters if we work something out). Also, I have been aware of the complaint you listed since the beginning of the mod and I found how to fix it for the laser cannons and other blocks so it should be in the next update.
SkyeNet 29 May, 2018 @ 8:58am 
I was thinking to suggest making up a set of wings and perhaps body parts to go along with this set, but if you don't have time or the desire to make them perhaps I could when I get the stuff setup to do SE mods in blender do a complimentary set for this one. I must say I really like this kit though. great job on the details. The only complaint I have is the work around you have to do to get the guns to mount, could you maybe see about making the attachment be the part with the conveyor attachments?
Razortron  [author] 20 May, 2018 @ 1:57pm 
@BrainLessIdiot Are you using the turret version or the stationary one?
CrazedCockatiel 20 May, 2018 @ 1:32pm 
the small kx9 cannon aint working it wont fire for me
tried adding 200 ammo init and 20 large reactors to power the damm thing wont work
Telion 12 May, 2018 @ 5:56am 
Well i guess its time for an overhall, great looking mod.
Razortron  [author] 10 May, 2018 @ 3:58pm 
May 10, 2018 Update

+ Fix for engine orientations
+ Sublight Drive Engine Block
+ Build Progress Models
+ Better collison box for KX9 laser cannons
+ Better seamless metal textures
+ Posted the T-65 X-Wing Starfighter from the screenshots as a world. Select this text to go to the workshop post.
TheEmperor 9 May, 2018 @ 10:42am 
great and also still waiting for that x wing
Razortron  [author] 9 May, 2018 @ 9:32am 
@Florian Nope, I'll have that fixed for the next update.
TheEmperor 9 May, 2018 @ 8:48am 
is it intentional that your back thruster fires to the front of the model?
Razortron  [author] 6 May, 2018 @ 6:59pm 
@ScraftyPants, @KingdomBragg Well looks like I've been caught, I've been working on some Falcon quad cannons since the Solo movie is releasing on the 25th. In the mean time I recommend checking out these mods for Falcon parts. Not sure if they are still up to date though.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=422668252&searchtext=falcon

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=840616895&searchtext=star+wars+collab
Razortron  [author] 6 May, 2018 @ 6:45pm 
@Florian I will probably post the blueprint for mine tommorow.
TheEmperor 6 May, 2018 @ 12:26pm 
hey does anyone have an blueprint of an working x-wing using this mod?
KingdomBragg 6 May, 2018 @ 5:31am 
Nice, upvoted and subbed. Also, I agree with ScraftyPants as I imagine you'd be able to make some excellent Falcon parts :D:
Immu 5 May, 2018 @ 9:39pm 
Next should be some M-falcon parts? ;) *nudge nudge*
Great mod mate!
darthboer 5 May, 2018 @ 3:59pm 
This is awesome, thanks!
TheSilverInfinity 5 May, 2018 @ 1:56pm 
oh wow
woostyboy 5 May, 2018 @ 10:16am 
Love this. Very nice!
Razortron  [author] 5 May, 2018 @ 8:30am 
@sauron2012 Thanks! I’ve been planning to make a Lucrehulk quad turbolaser mod for quite some time. I might make that at some point to be similar to my DBY and octuple barbette turbolaser mods when I feel like creating the mod.Not sure about the imperial 1 turbolasers yet since I haven’t been able to find many good official references for it but I won’t rule it out completely.
andymcneil204 5 May, 2018 @ 2:12am 
cool
sauron2012 5 May, 2018 @ 12:10am 
Nice idea! Any chance for Lucrehulk Quad Turbolaser or Imperial I turrets? (like Occtuple barbette or DBY turrets)
Larsay 4 May, 2018 @ 11:06pm 
Fantastic, thanks!