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https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-2-1-0-documentation-if-else_if-else.1100202/#post-24279870
Your scripts may be doing the wrong thing silently if you need to update them and don't.
Interesting. Could you be more specific on what "the prosperity tree is broken" means? I will try to debug this myself.
For traditions and asc. perks I have these mods:
Expanded Stellaris Traditions
Expanded Stellaris Ascension Perks
Additional Traditions
Cultural Overhaul - No Traditions 2.0.2 wLU.
!!!Tons Of Tradition no CO
The last one is your PT but without CO dependencies, to ensure compatibility with other Tradition mods. Maybe you can try that combination and tell me if it works for you?
@[RS] Plerion I believe it is an issue when using all of the mods I linked below, in combination with this patch.
!Core Game Mechanics: Buildings
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1365485813
Cultural Overhaul - No Traditions 2.0.2 with Localisation Update
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1335743415
Expanded Stellaris Traditions
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=946222466
Plentiful Tradition Addition for Expanded Stellaris Traditions
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1380578777
With these mods, and with your patch, the prosperity tree is broken within Expanded Stellaris Traditions. If it is not in your interest to mess with it, then I'll wait and see if the current author of the Cultural Overhaul (linked above) will make a patch similar to yours (As NewAgeKid52 has done with his rendition). Then see if it can be made compatible with those two tradition mods.
@Dr Zhivago I think you've made a mistake somewhere though. Neither of those links are the cultural overhaul or CGM buildings. If I've understood right. This mod is designed to let buildings added by cultural overhaul used by the CGM buildings ai.
So, any compatibility problems @dr Zhivago has will be with cultural overhaul.
Side note:
Most or all of the buildings added by the cultural overhaul, are added in the traditions.
So picking the cultural overhaul mod without traditions, is the same as picking the cultural overhaul mod without the extra buildings. There need be no compatibility patch with a mod that deals with buildings.
Expanded Stellaris Traditions
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=946222466
Plentiful Tradition Addition for Expanded Stellaris Traditions
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1380578777
It breaks the Prosperity tree. You can see my post under the Plentiful Tradition Addition mod. Any possibility of making it compatible together?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1371110483
I am a bit confused.