Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

IAF Marines (2020 Update)
74 Comments
x Aer 16 Nov, 2024 @ 11:23pm 
herkyn yaegir
Zellari 12 Mar, 2024 @ 7:18pm 
Hey, Harist.
My boys and I absolutely love your version of the Marines. And I'd like to ask for your permission to make a retexture version of your mod. I wanted to repaint your marines under the canonical colors of the Dominion army with appropriate decals.

Thank you very much and special thanks for your work!
Keep up the good work!
NvMe 令 2 Jun, 2023 @ 7:16pm 
still the best model replacement mod
Hagon Wyvon 6 Jan, 2023 @ 8:45am 
no 2023?
Reptilian sniper 4 Jul, 2022 @ 10:03am 
How do you make the models or the mods? I want to make Colonial marines from Aliens.
[VI] Benjamin Zuriel 30 Jan, 2021 @ 4:16pm 
Thanks mate, that's fixed it. I just added the body group and the models are showing.
Harist  [author] 30 Jan, 2021 @ 9:57am 
Hello Benjamin, that's because the models itself are modeled in the "backpack" section of each marine (male and female), to fix it and if is possible, add/attach to your radgoll marine the respective backpacks, this "bug" can also be seen in tears for tarnors campaign in the last mission just right in the airlock part.
SableTwoSeven 30 Jan, 2021 @ 6:22am 
Yeah this mod is great. Ive been using it a looong time. You want a piece of me, boy?
[VI] Benjamin Zuriel 30 Jan, 2021 @ 4:52am 
I have a bug report, Maps that use ragdolls for dead marines, the bodies are invisible with what looks to be like a ring or just an antenna sticking out. I'm currently using the other one that adds the old textures from the unreal mod to all the IAF marines. Just a bug I thought I would point out knowing that I'm making a campaign for Alien swarm and I prefer these models over the old ones.
Harist  [author] 10 Nov, 2020 @ 5:16pm 
Well, the main reason that, Sarge, Wildcat, Faith and Crash use Mercenary helmets are just to make them different of his class partner.
Harist  [author] 10 Nov, 2020 @ 5:07pm 
Thanks :)
Niiosk 2 Oct, 2020 @ 9:57am 
Hello, author: you want to say that I like your collection very much and it's cool! It feels like StarCraft.:steamhappy::steammocking:
SableTwoSeven 27 Jun, 2020 @ 7:47pm 
These skins are amazeballs!
Mıkı 10 Jun, 2020 @ 7:19am 
I agree with @Mr. Bones
I really like the mercenary marine helmets, they look way better than the bulky regular ones.
Mr. Calcium 9 Jun, 2020 @ 7:41pm 
After some time playing, is there a version where everyone uses the "Top 4" marine models? Or vice-versa? I like the look of the top 4 marine's armor a little more and it'd be cool to have everyone have that same design
Mr. Calcium 7 Jun, 2020 @ 7:36pm 
Neato, actually looks like a suit of dedicated armor and not an exoskeleton that only covers your limbs, and even then barely.
Harist  [author] 25 May, 2020 @ 6:18pm 
I can give it a try, but they can see buggy, since they have bigger model than a normal citizen :steammocking:
Captain Pentium 25 May, 2020 @ 5:59pm 
There are some animations for the colonist/citizen that work well for running with a gun. If you include the male_shared.mdl in marine.qc and open Reactive Drop: Tools Mode then you can see the marines using those animations correctly but their necks are broken in-game and/or they t-pose. Do you think it's possible to port colonist animations onto the marines correctly?
Harist  [author] 22 May, 2020 @ 10:19pm 
The broken roll animation It's finally fixed! thanks to "A casual main crash" without him this couldn't be possible :steamhappy:
Harist  [author] 22 May, 2020 @ 4:26pm 
Animation It's a very tedious work (atleast for me, since I'm a newbie at modding) the idle animations that I edited are called lowcover_aim_smg1.smd, I don't rembember right now where I took the beta animations, also I tried to change the running animation but no succes
Tzeentch 21 May, 2020 @ 2:22am 
very nice mod
Captain Pentium 16 May, 2020 @ 10:17am 
I couldn't find any animations that are like it for running. I did try to use the a_lowcover_allbody idle animation's arm positions on the running and walking animations but the arms go far to the left for some reason (don't even ask me on my attempt to use colonist animations for it, it was... demonic to say the least). They'd need to be manipulated into place but I don't know how to do that efficiently yet :( Maybe Harist could give some pointers :steamhappy:
Mıkı 16 May, 2020 @ 2:35am 
Is there any animation that makes them hold the weapon properly when they run?
Because now they hold it properly when they don't move but when they run they still hold it in a weird way
Captain Pentium 15 May, 2020 @ 5:23pm 
Holy crap! I just figured out how you got that animation to work! It was so frustrating because I thought it would've been a_aim_neutral (as that's pretty close to what I found in the tool mode) but it turns out it was a_lowcover_allbody, so there's a few hours of my life wasted. There's some other cool animations that weren't used but I don't think any of them are applicable anymore :(.
Captain Pentium 6 May, 2020 @ 6:21pm 
"New animations (beta AS:I Animations...)"

*In an Anakin voice*: "Is it possible to learn this power?"
人活着就是为了希尔薇 3 May, 2020 @ 12:41am 
very nice
NvMe 令 1 May, 2020 @ 5:29am 
Liked the small details, (proper symbols for each class on the shoulders,etc). One of the more better mods on the workshop, excellent work! Hope you make more of these!:winter2019happydog:
Harist  [author] 30 Apr, 2020 @ 11:38pm 
Update released, fixed marine sizes and now wolfe comes with a special backpack (heavy bolter marine from warhammer 40k Dawn of war II)
Harist  [author] 30 Apr, 2020 @ 11:35pm 
Thanks! :) , I was thinking in making a special Halo ODST soldiers that I found in Gmod workshop a time ago... Can be possible but not soon
Mıkı 7 Apr, 2020 @ 10:23am 
I really love that you changed their stance animation so they are holding the weapon properly!
Could you make a Halo ODST soldiers mod? I know there are two already, but they have bugs (like no shadows) and don't have your awesome stance animation
Leon kennedy 23 May, 2019 @ 10:04am 
Starcraft is coming back!
Huntermist 23 Mar, 2019 @ 8:08am 
god damn i love starcraft
d3d4ss 21 Jan, 2019 @ 12:56pm 
they are from gta V? lmao
nice work btw
tsuzumi 9 Jan, 2019 @ 9:01am 
I have no autoexec.cfg in that directory, or any directory in ...\Steam\steamapps\common\Alien Swarm Reactive Drop\.
Can I just create it and add the line, or should it be there? Game works fine otherwise.
bard 4 Nov, 2018 @ 8:09am 
Love the look of them Dominion boys.
Niviryd 24 Oct, 2018 @ 7:26pm 
is this mod clientside?
Harist  [author] 8 Sep, 2018 @ 1:09pm 
Update released (better late than never heh) main change, new idle animations
dozer 17 Aug, 2018 @ 8:14pm 
how do you zoom the camera
A F S 16 Aug, 2018 @ 12:37am 
:steamhappy:
A F S 16 Aug, 2018 @ 12:37am 
6666666
啵啵丶 13 Aug, 2018 @ 6:36pm 
6+66
Xx_MaiKa_xX 11 Aug, 2018 @ 9:22am 
jaja fake love
Evilwave 4 Aug, 2018 @ 2:42pm 
lol xd
Kane. 28 Jul, 2018 @ 2:16pm 
awesome job ! make sthe game sick
Maple Syrup 27 Jul, 2018 @ 10:12am 
Starcraft?
Bigrand 18 Jul, 2018 @ 7:31pm 
:)
yLomba 18 Jul, 2018 @ 7:16am 
can u do skin o fnaf 1
Harist  [author] 13 Jul, 2018 @ 11:40am 
ULTRAMARINE, I'll try to fix it
Harist  [author] 13 Jul, 2018 @ 11:38am 
Open/edit "autoexec.cfg" and paste "asw_marine_shoulderlight 1" in a new line (below all of your commands that you have in there)
lil rat 13 Jul, 2018 @ 12:22am 
Do you just add that in a new line? Or do you just add that line after "exec autoexec.cfg" in a cfg file called "autoexec?"