Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, when I try to disable the mod, the game would close itself when I click on embark.
Is there a way to fix the save? Trying to go back to hunt for a couple memories from The Thing and I just want the game reverted back to normal(no Fanatics after clearing CC).
@GhostLiner thanks for giving us a reason to fear the curse.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1169403517
Maybe I will bump up the spawn chance a little. I'm pretty busy with school right now so finding time to change it might not happen until a while.
Usually bringing specific heroes or not shouldn't change whether or not the monster will spawn, so I think it's really a matter of luck.
- > All party had CC infected in all tries.
- > I had killed the Countess in 243º Week, and I'm 293º Week now..
I might up the chances to appear a little if it's really that rare, or make it bigger per each infested heroes.
Also Asriel Dreemurr, this make it easier to fight the Fanatic if you want to, I've played a few playthrough with the Crimson Court without ever seeing the Fanatic spawn, which is why I've made the mod.