Stonehearth

Stonehearth

Fruit & Animals (Box O' Vox) UPDATED MAY 5, 2020
49 Comments
Andreal_Vox  [author] 9 Jan, 2021 @ 10:18am 
@charlaine2124 not sure what you are looking for with it, with ACE's last huge update I redid a few things in my complete version of the mod. Sadly I doubt this stand-alone is even needed anymore seeing as ACE has Cows & Pigs now itself. It has fruit as well, so I'd recommend just using ACE minus this mod. Even in my complete version I removed the animals cause ACE has done them better than I have time for.
Jockles 19 Aug, 2020 @ 2:58pm 
Hey, it's a weird time. This game has been my primary quarantine activity so I'm highly invested in top notch content for it. The rest of the features are awesome and I can't wait to see if you do manage to make it compatible with the ACE Mod. :steamhappy:
Andreal_Vox  [author] 18 Aug, 2020 @ 2:22pm 
@charlaine2124 I don't know what that even is lol it's been a while since I've played. I'll have to scope things out.
Jockles 15 Aug, 2020 @ 5:17am 
If this mod was compatible with ACE Fertiliser/Composting system it would be in my must-haves, but alas the compost is broken when I have both :( are you planning on updating your compatibility to work with ACE?
Yeazzal 31 Jul, 2020 @ 11:05am 
Hello, is there any word on how to get the Thatch Material?
Yeazzal 30 Jul, 2020 @ 12:00pm 
Nice I like the way the Pig and Cow look! I wonder why they didn't include them in the base game, they are very essential farm animals!
擦一 10 Nov, 2019 @ 1:01am 
excuse me, how can i plant the "thatch resource"? i can't feed pig or cow ...just use the priest make then alive QAQ
André 24 Sep, 2019 @ 1:52am 
thaipuff288 18 Jul, 2019 @ 6:42pm 
Some of pig and cow feed ingredient texture are missing when play in another Biome. You better fix it immediately.
krys 2 Jun, 2019 @ 1:14pm 
Everything seems to work for me except for being able to make cow feed. The texture is missing also. Suggestions?
Aurianna 1 Apr, 2019 @ 6:03am 
This still isn't working for me :/ I've restarted several games but my shepherds cannot make the pig or cow pastures. This is one of my favourites too!
Umbie 18 Mar, 2019 @ 5:48pm 
I can't make cow feed... Why?
Andreal_Vox  [author] 6 Mar, 2019 @ 8:37am 
oh makes sense then, they must not have my animals in their mod...
Kirian 6 Mar, 2019 @ 8:08am 
Animalot basically increases the amount of animals you can have in a pasture (ex.: you can have up to 4 animal in a 10x10 pasture)
Andreal_Vox  [author] 5 Mar, 2019 @ 7:09am 
ok, so idk what Animalot is so... ask the creator of that mod what they do? lol
Kirian 4 Mar, 2019 @ 6:03pm 
Yeah, I just started anew without the mod Animalot and it worked ~
Kirian 4 Mar, 2019 @ 5:29pm 
I also can't see the animals (I've got some mods like ACE and Animalot)
Andreal_Vox  [author] 19 Feb, 2019 @ 2:30pm 
@Blackhuskyy, any other mods in use? I don't know why they wouldn't show up?
GrimoireODS 19 Feb, 2019 @ 2:22pm 
When I have a shepherd I dont see I can add the animals.
Andreal_Vox  [author] 4 Feb, 2019 @ 1:59pm 
it's worth a shot, just make sure any past animals aren't alive anymore.
Aurianna 4 Feb, 2019 @ 1:51pm 
Ok so should I remove the pastures, save then re-add?
Andreal_Vox  [author] 4 Feb, 2019 @ 1:40pm 
@Aurianna, with the update came the new aliases from Box O' Vox (Complete) so sadly any past saves won't work. This should however be just fine being added to any new save at any point during the playthrough.
Aurianna 4 Feb, 2019 @ 12:48pm 
I had this before & it was working fine but since the update it's broken for me - I can't select the cows or pigs for the pasture area - yes it's a save from before the patch but I was hoping it was not a save breaking issue
Daemon Trooper 3 Jan, 2019 @ 12:38pm 
You definitely should team with ACE ! ^^
Zambe 1 Jan, 2019 @ 7:37am 
2019-01-01 10:19:03.447711 | server | 0 | resources | Mixin invalid format: box_o_vox_fauna_flora/entities/trees/apple_tree/sapling_apple_tree/sapling_apple_tree.json. The mixin value for the json field 'material_tags' is type 'array' which does not match type 'string'. Using the file's 'string' value by default. Check your mixin. See modding guide for more details.
Andreal_Vox  [author] 18 Dec, 2018 @ 5:50am 
Yes, sorry. I'll look into having them removed from the workshop to avoid confusion. In an ideal dream world, I'd have Owl & Myself redo the entire mod and update it to a "Final" stable version.
Alix The Red 17 Dec, 2018 @ 2:27pm 
This still outdated or?
Andreal_Vox  [author] 13 Dec, 2018 @ 7:20pm 
Super OUTDATED. Sorry.
kismoore 11 Dec, 2018 @ 11:17am 
continued:
radiant/controllers/timer_controller.lua:75: in function 'fire'
radiant/controllers/time_tracker_controller.lua:91: in function <radiant/controllers/time_tracker_controller.lua:91>
[C]: in function 'xpcall'
radiant/modules/commons.lua:67: in function 'xpcall'
radiant/controllers/time_tracker_controller.lua:91: in function 'set_now'
...hearth/services/server/calendar/calendar_service.lua:538: in function '_on_event_loop'
...hearth/services/server/calendar/calendar_service.lua:58: in function <...hearth/services/server/calendar/calendar_service.lua:57>
[C]: ?
[C]: in function 'trigger'
radiant/modules/events.lua:63: in function '_update'
radiant/server.lua:66: in function <radiant/server.lua:63>
kismoore 11 Dec, 2018 @ 11:16am 
can you help me with this error, please.
had to paste in 2 messages because of steams 1000 word limit
release-908 (x64)[M]
std::exception: ''box_o_vox_fauna_flora' has no alias named 'entities:food:rotten:milk' in the manifest.'
stack traceback:
[C]: in function 'report_error'
radiant/modules/commons.lua:58: in function <radiant/modules/commons.lua:51>
[C]: in function 'create_entity'
radiant/modules/entities.lua:40: in function 'create_entity'
...th/services/server/food_decay/food_decay_service.lua:202 : in function '_convert_to_rotten_form'
...th/services/server/food_decay/food_decay_service.lua:154 : in function 'increment_decay'
...th/services/server/food_decay/food_decay_service.lua:142 : in function '_on_decay'
...th/services/server/food_decay/food_decay_service.lua:37 : in function 'fn'
Aurianna 9 Dec, 2018 @ 8:43am 
If possible could this be updated to use the autoharvest mod as well? It would make harvesting your awesome plants even better imo :) And maybe seeds too? I know I'm asking a lot
aidan 17 Nov, 2018 @ 10:15am 
ok
Andreal_Vox  [author] 20 Sep, 2018 @ 9:04pm 
this mod is most likely very outdated. I would not reccomend using it. sry, Owl has been busy.
lomodomo_cnx 18 Sep, 2018 @ 6:09am 
I can't sell fertilized egg. now it is too many egg and poyo in my town and i can't harvest poyo
Andreal_Vox  [author] 24 Jul, 2018 @ 7:12am 
@Seyaku-Brad you chop them down with the harvest tool. If they have fruit on them then they will drop some along with saplings to be replanted at your own time ;)
Seyaku-Brad 23 Jul, 2018 @ 8:13pm 
Are the fruit trees harvestable? Or do we just chop them down?
bschuppa 7 Jul, 2018 @ 11:47am 
thanks for these wonderful creations!
Shindara The immortal 20 May, 2018 @ 1:36am 
nice ty :)
ØwlGo  [author] 19 May, 2018 @ 10:03pm 
@Shindara The immortal Will update now(might need adjusting lorki has no foot hills so mostly lime and banana trees spawn)
Shindara The immortal 19 May, 2018 @ 8:34am 
do you think you can make the plants spawn on Lorkis biome ??
/GG/ Madnuzz 15 May, 2018 @ 8:09am 
Hey, IM posting this as a reminder that some errors are caused by Locksofmany ;)
ØwlGo  [author] 11 May, 2018 @ 3:56pm 
I saw it streamed multiplayer yesterday so it should.
(LoS) Scary Mamma 11 May, 2018 @ 2:56pm 
do this mod work with two players?
ØwlGo  [author] 11 May, 2018 @ 1:59pm 
I have fixed a bug with food thoughts.
ØwlGo  [author] 10 May, 2018 @ 8:49pm 
I have been fixing bugs on other modules I will get to This

Ps thanks my friend is modelingthe druid, elementalist and a plain summoner or mage. Also has other classes waiting ;D
Shindara The immortal 9 May, 2018 @ 10:40am 
the mod who has it is called "Autoharvest Mod" and it basicaly adds a button to the plants that enables and disables autoharvest. :)

so basicaly you can collect bushes and other plants and set them up so that they will be harvested, much like if the farmers had them :)

would also be nice if we had trees like that.
basicaly like a giant bush but with the fruits from this mod :D

and also seeds from them so that we can plant new plants :)

dont think i got any other ideas atm.

btw love your ideas for a summoner collection :D
ØwlGo  [author] 9 May, 2018 @ 10:31am 
I will look into it. Thanks for the feedback!
Shindara The immortal 9 May, 2018 @ 9:57am 
could you do so that we have the auto harvest, like from the mod whit outo havest for plants ??
ØwlGo  [author] 6 May, 2018 @ 5:13pm 
No trees in desert yet, if you want a specific biome with the trees let me know here.