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General rebalancing of mod, including following changes:
- FUBING: The free experience now only fires once per unit. This means it cannot be abused by declaring on far away civilizations in order to reach high-level promotions quickly.
- GRAND CANAL: Capped the Food bonus at 15%, and 30% in the Capital. Production bonus is now +1 Production per 6 population, instead of 5.
- WEIFU JIANGJUN: Reduced the amount of points towards the unit from constructing relevant buildings by 25% (ie. receive 30% of production cost as points instead of 40%).
Also, with 13 cities, your capitol will be making +65% food per turn, so when you are pumping caravans into it, you are looking at capitol growth of 1.65 times any of your opponents, far outstripping montezuma...
and assuming the xp gain toward units is 1 per population, you are looking at instantly promoting 13 xcoms to have the blitz promotion upon declaration of war...
nah man, try again...
cool mechanics, poor execution
Overall, looks rather fun!
it is horribly unbalanced though, and it seems very clear that you do not understand game balance in any genuine sense