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You uh. You sure? These aren't "Dragonball Z" minutes or something?
Timer was to avoid misclicking and stuff. It doesn't have a save state, and it can be cheated anyway. I just wanted to make it feel a bit more natural in the game, that's why it is there :)
Anyway, best regards, and good luck on your modding adventures ^_^
-lyr
I could not figure out any other way to charge gold, so currently it uses the same method. If I do include it in my mod I will give you full credit for the idea, and link to your mod. Would you mind that?
Also, I believe that the timer is not working correctly on your mod. Once I have respecced, it says 'Exhausted' indefinitely... until I quit and resume the game. It's my opinion that the timer is unnecessary, anyhow... but right now it also seems broken.
If I can find a way though, that'll pave the way to gold banking, stat respeccing, etc... etc...
It's the same in a game. If I'm new, I don't want to be punished because I didn't know 'x' sucks, or 'y' sounds good but isn't, or 'z' works well but is no fun to play.
I assume from your description, however, that although you can now use the npc to respec all your skill points, they don't return your stat points?
A shame, really, since one without the other is often likely to be not terribly helpful. Nevertheless, I think your idea is a sound one.
That's my idea, internet. Feel free to steal it.
By the way, is cooldown allright? Shall I reduce it? How about the cost of full respec? Or, individual skill refunds? Anything related to these, shoot them under suggestions or here.
Also I don’t know how hard ll be to add a builder interface so u don’t spend points by accident (to prevent to use points when for some reason u close the interface and the points get spend) , that ll be nice or at least a reset button when u r allocating points XD