Stellaris

Stellaris

Jump Gates
166 kommentarer
xRevolution91 20. feb. 2023 kl. 8:04 
this mod break my game indeed.
Pitlos Tails 21. sep. 2021 kl. 2:52 
newest update with this mod destroys stellaris
사랑한데이 28. apr. 2021 kl. 18:32 
I uploaded steam version of Logan 'Grey' Fox's fix.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2470880590
사랑한데이 28. apr. 2021 kl. 18:21 
@Logan 'Grey' Fox Thank you so much. I downloaded your file and followed the instruction and it's working well.
Philosopher of Aesthetics 28. apr. 2021 kl. 5:35 
Can someone update this? This was such a great mod. I hate those normal FTL arrows.
Logan 'Grey' Fox 26. apr. 2021 kl. 11:02 
Fixed (sort of); works with 3.0 update, doesn't need any additional mods.
Files: https://www.dropbox.com/s/c2ogkcq52kxhrra/Jump_Gates_3.0_FIX.zip?dl=1

These files are for MANUAL installation. For those not familiar with the procedure:
https://stellaris.paradoxwikis.com/Modding#Creating_a_mod
After local mod folder is created, unzip archive content into it. Don't forget to include your local mod into a playset.
Also, check out "path=" line inside ".mod" file that launcher creates. Only latin symbls are allowed there, so change the line and move mod files, if nesessary;
example: "C:/Games/Stellaris_mods/Jump_Gates".

The problem was in changed game directory structure and shader definitions. I'm not experienced shader coder, so you, guys, may fix them better.
CabooseDaReaper 17. apr. 2021 kl. 23:06 
Please update! This is a fantastic mod! :D
Bashumgood 5. mar. 2021 kl. 4:27 
this mod is still breaking the game right in the intro screen, please fix cause it is a really good mod.
Thank you.
Final_B0ss 24. jan. 2021 kl. 15:45 
updateeee
Fisicosaurio 26. nov. 2020 kl. 7:16 
Update please
Azona 30. okt. 2020 kl. 18:39 
sadly this mod is broken :( even patches that made work 2.7.2 aint doing it for 2.8.0
Double D 5. juni 2020 kl. 12:17 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2118652645
Updated version and probably able to be used without real space.
Entropy 1. juni 2020 kl. 8:04 
HAH! inspired by Xseries? ^^
Lost Latios 18. maj 2020 kl. 7:54 
Confirmed : (
PraetorNZ 16. maj 2020 kl. 15:34 
getting same issue :(
Mister Ms. Loyotaemi 15. maj 2020 kl. 20:20 
Here to confirm the same as others; this mod causes various visual errors that makes the game unable to be played as of 2.7
Spirit 14. maj 2020 kl. 5:52 
had to deactivate the mod because it wrecked literally the game
RIP
Philosopher of Aesthetics 13. maj 2020 kl. 6:00 
This was a great mod. Feels weird to see those arrows again.
polycarpuk 13. maj 2020 kl. 1:28 
I agree. Not only broken but makes the game completely unplayable on my machine as the screen is a nightmare. This is so sad.
Old Ben 12. maj 2020 kl. 14:08 
I'll confirm that, after all this time the mod has finally been broken by the update. Menu screen and much of the empire selection is messed up. Unusable now, will miss using it.
Bashumgood 12. maj 2020 kl. 4:07 
NOTE!
BROKEN FROM 2.7.X

causes grafical chaos on menu screen
Bashumgood 5. maj 2020 kl. 11:16 
quick suggestion, can you make the animation turn the otherway?
it is turning against the clock while the image would work better letting it turn clockwise,
Just a suggestion, love your mod bro.
(Vortex images work with the idea of it sucking in material, which turning the rotation will fix)
TechSY730 7. apr. 2020 kl. 16:59 
Actually not quite fine in 2.6. Some systems turn completely black at certain zoom levels when this is on.
Old Ben 20. mar. 2020 kl. 13:56 
Works just fine for 2.6.1. If you don't like the warning, just edit the files to change the versions number.
Demognomicon 19. mar. 2020 kl. 17:14 
Any chance for an update?
Freeasabird🕊 10. mar. 2020 kl. 1:00 
Would be neat if you had to research a tech to build the gates before you could travel between stars. build one end send the construction ship through and build another on the other end to get a connection.
Old Ben 7. mar. 2020 kl. 14:44 
Been using this mod for a year now, still works just fine for version 2.5.
Dirty_Pastor_576 3. mar. 2020 kl. 13:56 
Plz Update
🅾🅼🅸🅲🆁🅾🅽 23. feb. 2020 kl. 18:10 
Mac player here. This mod causes stellaris to crash for me when starting a new game.
Kzinti 5. feb. 2020 kl. 9:52 
no update needed it still works:lunar2020playfuldog:
LegoBrick 21. jan. 2020 kl. 8:35 
update
14CandyLand88 20. jan. 2020 kl. 4:32 
UPDATE!
Khebeln 2. jan. 2020 kl. 13:24 
Yup no gates sadly ;(
Fenrir (Away maybe for long) 1. nov. 2019 kl. 15:59 
@Yf22
Possible update for the last 2.5 version please ?
Chubby 28. okt. 2019 kl. 16:44 
The ring seemed to have disappeared in Stellaris v2.5. Does anybody have a clue as to why that happened?
Xaptor 8. aug. 2019 kl. 14:09 
For anyone stressed at all by the version warning, on sound or graphical mods, they can be manually updated/downdated to match the version you're playing.
It's still a thing, pass it on: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=618820094
bread 8. aug. 2019 kl. 13:26 
@Bocaan it's just a graphic, there's no game system behind it. Just swapping the visual assets. Unless paradox undoes changes made in the game code, warp and jump points are gone.
Bocaan 8. aug. 2019 kl. 10:46 
could this also be used as a way of reimplimenting the old Wormhole drive technology? as i remember before the drive fuckery that came with 2.0 wormhole drives needed a gate structure to be built at the edge of the system while it made exploration slow the drive speed was the fastest out of the warp, hyperdrive and wormhole drive and once a sufficient gate network was operation it was well insane........ i often remembered meeting the second human faction in 1.9 and noticing that invading there space was problematic even if only one gate was allowed in the system at a time as the AI kept rebuilding the gates thus reenforcements kept piling in lol.

still this jump gate could be used as a way of reimplimenting the old wormhole drives i know someone has made warp drive workable using the jump drives as a base yet this could easily bring back the wormhole drives.
Blooest 4. aug. 2019 kl. 6:07 
It's compatible. Ignore the version warning flag.
Sjru 🐲 2. aug. 2019 kl. 16:20 
Update?
Chubby 2. aug. 2019 kl. 5:41 
I made a Real Space compatibility patch for Jump Gates and Real Space.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1822717103
dan5tr4n63r 23. juni 2019 kl. 3:53 
Guys...just go to C:\Users\Dan\Documents\Paradox Interactive\Stellaris\mod\ugc_1380293767.mod and edit it with notepad++...chance 2.2.* to 2.3.* save and you're done...You're welcome.
brutus_61 12. juni 2019 kl. 12:09 
I love your mod do you have planes to update this mod?
5. juni 2019 kl. 0:20 
so i think i figured out how to make it not crash with real space, first of all it's compatible with 2.3 because nothing changed regarding the asset of the system map
if u want it to be compatible with RS, u need to download this mod, compare the gfx/pdxmesh.shader file with RS' file with the same name, and add the part from RS that's missing in this mod, for how to make this ur own local mod, go to stellaris wiki modding page
4. juni 2019 kl. 23:36 
at this point all we can hope for is someone can pick this project up and patch it for real space and the latest update
Syfe 4. juni 2019 kl. 17:54 
Is it Ironman/Achievement compatible?

Please update for 2.3

Thanks.
ʕ•ᴥ•ʔ 9. maj 2019 kl. 20:01 
Confirming still incompatible with Real Space 3.2; crashing on startup.
UK(TZO)Saint 7. mar. 2019 kl. 12:34 
I see someone is familiar with the x3 series :P Funny I see this mod, as I'm playing stellaris right now, and I've got albion prime's OST playing.
原神高手 13. feb. 2019 kl. 21:17 
crash on game
Agarthi 2. feb. 2019 kl. 2:15 
confirmed, is not compatible with Real Space 3.2. is a possibility to fix the error?