Stellaris

Stellaris

Jump Gates
166 Comments
xRevolution91 20 Feb, 2023 @ 8:04am 
this mod break my game indeed.
Pitlos Tails 21 Sep, 2021 @ 2:52am 
newest update with this mod destroys stellaris
사랑한데이 28 Apr, 2021 @ 6:32pm 
I uploaded steam version of Logan 'Grey' Fox's fix.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2470880590
사랑한데이 28 Apr, 2021 @ 6:21pm 
@Logan 'Grey' Fox Thank you so much. I downloaded your file and followed the instruction and it's working well.
Philosopher of Aesthetics 28 Apr, 2021 @ 5:35am 
Can someone update this? This was such a great mod. I hate those normal FTL arrows.
Logan 'Grey' Fox 26 Apr, 2021 @ 11:02am 
Fixed (sort of); works with 3.0 update, doesn't need any additional mods.
Files: https://www.dropbox.com/s/c2ogkcq52kxhrra/Jump_Gates_3.0_FIX.zip?dl=1

These files are for MANUAL installation. For those not familiar with the procedure:
https://stellaris.paradoxwikis.com/Modding#Creating_a_mod
After local mod folder is created, unzip archive content into it. Don't forget to include your local mod into a playset.
Also, check out "path=" line inside ".mod" file that launcher creates. Only latin symbls are allowed there, so change the line and move mod files, if nesessary;
example: "C:/Games/Stellaris_mods/Jump_Gates".

The problem was in changed game directory structure and shader definitions. I'm not experienced shader coder, so you, guys, may fix them better.
CabooseDaReaper 17 Apr, 2021 @ 11:06pm 
Please update! This is a fantastic mod! :D
Bashumgood 5 Mar, 2021 @ 4:27am 
this mod is still breaking the game right in the intro screen, please fix cause it is a really good mod.
Thank you.
Final_B0ss 24 Jan, 2021 @ 3:45pm 
updateeee
Fisicosaurio 26 Nov, 2020 @ 7:16am 
Update please
Azona 30 Oct, 2020 @ 6:39pm 
sadly this mod is broken :( even patches that made work 2.7.2 aint doing it for 2.8.0
Double D 5 Jun, 2020 @ 12:17pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2118652645
Updated version and probably able to be used without real space.
Entropy 1 Jun, 2020 @ 8:04am 
HAH! inspired by Xseries? ^^
Lost Latios 18 May, 2020 @ 7:54am 
Confirmed : (
PraetorNZ 16 May, 2020 @ 3:34pm 
getting same issue :(
Mister Ms. Loyotaemi 15 May, 2020 @ 8:20pm 
Here to confirm the same as others; this mod causes various visual errors that makes the game unable to be played as of 2.7
Spirit 14 May, 2020 @ 5:52am 
had to deactivate the mod because it wrecked literally the game
RIP
Philosopher of Aesthetics 13 May, 2020 @ 6:00am 
This was a great mod. Feels weird to see those arrows again.
polycarpuk 13 May, 2020 @ 1:28am 
I agree. Not only broken but makes the game completely unplayable on my machine as the screen is a nightmare. This is so sad.
Old Ben 12 May, 2020 @ 2:08pm 
I'll confirm that, after all this time the mod has finally been broken by the update. Menu screen and much of the empire selection is messed up. Unusable now, will miss using it.
Bashumgood 12 May, 2020 @ 4:07am 
NOTE!
BROKEN FROM 2.7.X

causes grafical chaos on menu screen
Bashumgood 5 May, 2020 @ 11:16am 
quick suggestion, can you make the animation turn the otherway?
it is turning against the clock while the image would work better letting it turn clockwise,
Just a suggestion, love your mod bro.
(Vortex images work with the idea of it sucking in material, which turning the rotation will fix)
TechSY730 7 Apr, 2020 @ 4:59pm 
Actually not quite fine in 2.6. Some systems turn completely black at certain zoom levels when this is on.
Old Ben 20 Mar, 2020 @ 1:56pm 
Works just fine for 2.6.1. If you don't like the warning, just edit the files to change the versions number.
Demognomicon 19 Mar, 2020 @ 5:14pm 
Any chance for an update?
Freeasabird🕊 10 Mar, 2020 @ 1:00am 
Would be neat if you had to research a tech to build the gates before you could travel between stars. build one end send the construction ship through and build another on the other end to get a connection.
Old Ben 7 Mar, 2020 @ 2:44pm 
Been using this mod for a year now, still works just fine for version 2.5.
Dirty_Pastor_576 3 Mar, 2020 @ 1:56pm 
Plz Update
🅾🅼🅸🅲🆁🅾🅽 23 Feb, 2020 @ 6:10pm 
Mac player here. This mod causes stellaris to crash for me when starting a new game.
Kzinti 5 Feb, 2020 @ 9:52am 
no update needed it still works:lunar2020playfuldog:
Celestine 21 Jan, 2020 @ 8:35am 
update
14CandyLand88 20 Jan, 2020 @ 4:32am 
UPDATE!
Khebeln 2 Jan, 2020 @ 1:24pm 
Yup no gates sadly ;(
Fenrir (Away maybe for long) 1 Nov, 2019 @ 3:59pm 
@Yf22
Possible update for the last 2.5 version please ?
Chubby 28 Oct, 2019 @ 4:44pm 
The ring seemed to have disappeared in Stellaris v2.5. Does anybody have a clue as to why that happened?
Xaptor 8 Aug, 2019 @ 2:09pm 
For anyone stressed at all by the version warning, on sound or graphical mods, they can be manually updated/downdated to match the version you're playing.
It's still a thing, pass it on: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=618820094
bread 8 Aug, 2019 @ 1:26pm 
@Bocaan it's just a graphic, there's no game system behind it. Just swapping the visual assets. Unless paradox undoes changes made in the game code, warp and jump points are gone.
Bocaan 8 Aug, 2019 @ 10:46am 
could this also be used as a way of reimplimenting the old Wormhole drive technology? as i remember before the drive fuckery that came with 2.0 wormhole drives needed a gate structure to be built at the edge of the system while it made exploration slow the drive speed was the fastest out of the warp, hyperdrive and wormhole drive and once a sufficient gate network was operation it was well insane........ i often remembered meeting the second human faction in 1.9 and noticing that invading there space was problematic even if only one gate was allowed in the system at a time as the AI kept rebuilding the gates thus reenforcements kept piling in lol.

still this jump gate could be used as a way of reimplimenting the old wormhole drives i know someone has made warp drive workable using the jump drives as a base yet this could easily bring back the wormhole drives.
Blooest 4 Aug, 2019 @ 6:07am 
It's compatible. Ignore the version warning flag.
Sjru 🐲 2 Aug, 2019 @ 4:20pm 
Update?
Chubby 2 Aug, 2019 @ 5:41am 
I made a Real Space compatibility patch for Jump Gates and Real Space.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1822717103
dan5tr4n63r 23 Jun, 2019 @ 3:53am 
Guys...just go to C:\Users\Dan\Documents\Paradox Interactive\Stellaris\mod\ugc_1380293767.mod and edit it with notepad++...chance 2.2.* to 2.3.* save and you're done...You're welcome.
brutus_61 12 Jun, 2019 @ 12:09pm 
I love your mod do you have planes to update this mod?
5 Jun, 2019 @ 12:20am 
so i think i figured out how to make it not crash with real space, first of all it's compatible with 2.3 because nothing changed regarding the asset of the system map
if u want it to be compatible with RS, u need to download this mod, compare the gfx/pdxmesh.shader file with RS' file with the same name, and add the part from RS that's missing in this mod, for how to make this ur own local mod, go to stellaris wiki modding page
4 Jun, 2019 @ 11:36pm 
at this point all we can hope for is someone can pick this project up and patch it for real space and the latest update
Syfe 4 Jun, 2019 @ 5:54pm 
Is it Ironman/Achievement compatible?

Please update for 2.3

Thanks.
ʕ•ᴥ•ʔ 9 May, 2019 @ 8:01pm 
Confirming still incompatible with Real Space 3.2; crashing on startup.
UK(TZO)Saint 7 Mar, 2019 @ 12:34pm 
I see someone is familiar with the x3 series :P Funny I see this mod, as I'm playing stellaris right now, and I've got albion prime's OST playing.
原神高手 13 Feb, 2019 @ 9:17pm 
crash on game
Agarthi 2 Feb, 2019 @ 2:15am 
confirmed, is not compatible with Real Space 3.2. is a possibility to fix the error?