Stellaris

Stellaris

Space Merchants 2.0 - Updated & Improved
57 Comments
Flashmeister 21 Feb, 2022 @ 6:38pm 
loss
Fenrir (Away maybe for long) 14 Nov, 2019 @ 8:31pm 
Can you update it for 2.5.* plz?
Spx 27 Aug, 2019 @ 2:58pm 
hello! I love this mod since legacy stellaris..
any chance to update it?
Loveless1987 13 Jun, 2019 @ 9:59pm 
The Galactic Market never seems to spawn in my games since 2.2.1. So, yeah, I could see this still being needed.
Узурпатор плоти 11 Feb, 2019 @ 3:58am 
Up!
Energywelder 29 Dec, 2018 @ 12:25pm 
I would say yes, the mod would be nice to have, because many of the options provided by your space merchant are different than what the galactic market offers. Empire bonuses and what not. Please update?
DrBLOOD95  [author] 28 Dec, 2018 @ 1:35pm 
Is that mod necessary since we have the galactic market ?
Askil 28 Dec, 2018 @ 10:02am 
It is a really good mod, hope for an updated
lordmoore1 27 Dec, 2018 @ 11:19am 
Do you plan to update this mod?
Energywelder 26 Dec, 2018 @ 10:01am 
I hope you are working on updating this mod, it's very useful. My only critique is that you should have an option in all the choice menus to return the main merchant menu and select another, so you can peruse all your options
D1Z4STR 8 Dec, 2018 @ 12:53pm 
Is it possible to get this mod working with the new update or is it obsolete?
DrBLOOD95  [author] 9 Oct, 2018 @ 11:06pm 
@SpaceDundee I haven't checked that mod since months, but I suggest you to find the event which triggers the others and then add "is_ai = no" to solve ur problem.
Hann3o 9 Oct, 2018 @ 11:02pm 
What code line do i need to edit , so that it is not available for AI?
Nox 11 Sep, 2018 @ 11:04am 
I would also like to have a nerfed version of this otherwise supreme mod! Especially the research options more in the range of 2.000 energy for +15% buff and 3.000 energy for +30 buff.
ʕ•ᴥ•ʔ 5 Aug, 2018 @ 12:34pm 
Great mod! Would it be possible for you to add a version with maybe 25-30% of the mineral, food, and research 10-year bonuses available in this mod? I.e. a 10 year, 15% Physics research boost for 3,000 energy instead of 50%? I love the idea of the mod, the bonuses just seem extremely powerful for as cheap as they are :)
Bodaijusawa Takahide 10 Jul, 2018 @ 1:49am 
I think this is a sell out. Those prices are rather cheap. I like the idea though.
Fenrir (Away maybe for long) 17 Jun, 2018 @ 8:23pm 
Strangely i havn't this problem :o
DrBLOOD95  [author] 17 Jun, 2018 @ 1:36pm 
I get what you are talking about, I will make the changes when I can.
Fenrir (Away maybe for long) 17 Jun, 2018 @ 1:21pm 
it's just an error in the text of the description, but this work fine.
it's really:
You need to be greater than "50", "75", etc
perl 9 Jun, 2018 @ 3:01pm 
I think this is unintended: https://gyazo.com/582f865756ba10e9c67cec356a9130cc

It says to buy a technology, your influence must be not greater than 50 or 75 rather than it being less than. So you have to have exactly 50/75 influence to buy a tech, not 51 or 76.
RouterChild 8 Jun, 2018 @ 5:40am 
Sick
Fenrir (Away maybe for long) 2 Jun, 2018 @ 6:49am 
Can you upgrade it for the last 2.1.0 Major Update plz ?
le fabulous unicorn 22 May, 2018 @ 6:56am 
Hello! Just wanted to let you know that the latest save might have knocked the mod off a bit, when you talk to a person and want to conclude it the text menu is no longer close but some code reference. I was using an outdated save so it may have been that. I've rolled back now anyway,
Rough 17 May, 2018 @ 9:09am 
I love this. And the way it can boost your science is pretty OP. Can you turn down the benefit somewhat? early-mid game I'm boosting my research by several hundreds aka I suddenly have mid game research in the early game.
A Cat 15 May, 2018 @ 10:44am 
This is unbalanced. That said, after getting the speed boost I'm super tempted to just add something like that to every single ship...
DrBLOOD95  [author] 14 May, 2018 @ 8:10am 
Allright so people asked it, now the menu will only pop up every 2 years instead of 1, and the edict duration to turn it off is raised to 10 years.
maobe 13 May, 2018 @ 8:26am 
this mod is dope! me like much :D
HolyFarglesnot 12 May, 2018 @ 8:04pm 
Neeto cheeto! I love it, and it makes energy worthwhile! I spend most of my time trading it away for minerals at a terrible rate. This is great!
Taleonas 12 May, 2018 @ 4:11pm 
Are these buffs like the increase in naval capacity permanent? Because if yes, something like that naval capacity boost is insanely good. Great mod though, really useful and something the game should have had anyway.
jojobe 12 May, 2018 @ 2:05pm 
this is how the free market works.
Tanksalot05 12 May, 2018 @ 11:07am 
they can use it quit well ok






SORY
«PeGaS» 12 May, 2018 @ 9:08am 
Can you add the link to my russian translation ?
Tip: don`t include a translation into event files.
ExNihil 12 May, 2018 @ 1:07am 
You're invited to the Stellaris Modding Den discord server: https://discord.gg/urrvyS
Reuz 11 May, 2018 @ 10:41am 
To those worrying about it being unbalanced or OP, I would definitely say it is not. The merchants charge out the absolute nose, balanced by pricing.
zorgSVK 11 May, 2018 @ 7:30am 
This mood looks ehm unbalanced maybe ? but i must try it anyway ! :D
Zalseon 10 May, 2018 @ 10:01pm 
influence and unity? that is such unbalanced nons-ah fuck it i can't keep this up YAAAAAASSS!!!
Plerion 10 May, 2018 @ 8:02pm 
I was about to suggest the same thing: is it possible to let the edict to disable the pop up last until we enable it again?
Dree 10 May, 2018 @ 7:39pm 
Thank you. This is a useful mod, but can the pop up show up less frequently in the beginning (2200-2250) it shows up too much while my empire does not even have enough tradable resource
Chastity the Celibate 10 May, 2018 @ 5:51pm 
Spelled a word wrong in the pics, it’s “Politician” not “Polititian”
Arkangel of Mono 10 May, 2018 @ 3:40pm 
@Nikolaier I did not know that... learn something everyday lol
Nikolaier 10 May, 2018 @ 9:28am 
@Chanmasvik the physics research probably went into your stored research
stored research gets consumed at the same rate researched is consumed, doubling your research speed while it is available
FakeAsian 10 May, 2018 @ 7:59am 
I just tried to buy 6k physics to finish my ongoing research project, but i didn't get any physics toward my ongoing research project, do you think this is because of mod incompatability?
DrBLOOD95  [author] 10 May, 2018 @ 6:43am 
I tried and there were no problems at all @chanmasvik
@silverknight compatibility and more stuff its up to you to find out what.
Dustreaper 10 May, 2018 @ 5:42am 
What's different compared to the previous version?
FakeAsian 10 May, 2018 @ 3:38am 
@DrBlood Research resources and the 50% boost, but the +100 research points for 12 months worked.
Arkangel of Mono 10 May, 2018 @ 12:12am 
Just my two cents I think either the frequency needs to be turned down on this or it should be an activated event via policies or edicts. This pops up way too often in the game. I know the pop up can be disabled but as the AI also has access to it I think that reducing the frequency would be optimal.
DrBLOOD95  [author] 9 May, 2018 @ 10:21pm 
@Anime Dr, do you mean new weapons tech ? or research ressources ?
Sir Smite 9 May, 2018 @ 4:39pm 
Holy hell, it definitely was fixed. Just popped back in from having a measely 400 NC to a gigantic 3000. Thanks for the quick fix!
FakeAsian 9 May, 2018 @ 2:24pm 
Not sure if it is just a bug on my side, but whenever i bought any of the research stuff (Excluding technoloy research company) it didn't work. Was wondering if it is a bug or if it is just on my side?
DrBLOOD95  [author] 9 May, 2018 @ 12:21pm 
Should be fixed, reload a save before buying the bonus then do it again, be sure to restart the game and let steam download the update.