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This is my first map using Hammer tool, hope you like it!
Yep, fast portaling is the idea. I've never been much of a "ninja," so I tried to make it non-ninja friendly--there's a pattern, so that helps.
Around the time before I made this, I thought I was done making maps for awhile but then I had the idea for this concept & engine and had to make it. The co-op version is basically the same thing. Thanks for playing, I think I have at least one more of yours in my queue.
I guess the first area is for looks only!
Not a hard test, just requires fast portaling!
I understand it's a tricky thing, both tricky in execution to get through to the exit (especially the first two chambers, ugh), and tricky as a concept itself, since it's less of a puzzle and more of a potentially annoying shooting gallery where you can't even win a stuffed animal. And there is a pattern, and I wasn't sure how to get around things staying on at the beginning and end of each 9-step cycle.
Anyway, I guess it's more of a concept map than anything; demonstration of an engine idea.
Most of all thanks for playing! Later.
good map.
great concept.
I am not generaly fond of timers, as I am not good at them.
I was surprised I got this far:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=147531262
many deaths.
the light bridges, I did not get.
their seemed to be variable timed, in that the same light bridge would stay on for different amounts of time.
so I just hoped accross & died a lot.
untill my luck held.
but the other 2 chambers I did get, & enjoyed.
still died in 2nd chamber.
but when figured out how to do it, it was fun.
I fired 1 portal at the paint & kept moving the 2nd portal to where the laser moved to.
while constantly moving backwards & jumping when re-aquiring the laser.
no problem with the last & no deaths.
played like an archade game.
very ingenius ideas.
thumbs up.
I very often use those kind of hidden rooms in my maps, pedestal toggle, moving or/and blinking lasers and constantly direction changing funnels
click here for a nice map with laser tricks and here for a series of funnel toggling.
thanks for creating
I agree, the 2nd room laser timing is less forgiving.
I found the same issue in the 3rd room. And it actually took me awhile to get the hang of the first and second rooms--for awhile I was just trying to wing it, but then realized that the best way was to watch the pattern, and wait for that thing you mentioned, about how one of them stays on for a long time (unintentional, but kind of unavoidable with the way I have the "programming" set up... in fact, while in development, after I discovered that, I decided to make the rooms longer to make it more of a challenge).
For me, the first room is exciting and if I die it doesn't bother me too much. But for some reason, dying with those lasers in the second room really pisses me off... Maybe it's because the lasers are less forgiving with the timing, compared to the lightbridges.
Thanks for playing!
The first room was most difficult for me until I replayed the level and followed the pattern and realized that the upper right one stays on for a long time each cycle.
The second room took me a few tries, but I eventually got the timing down.
I really liked the third room. The only thing I didn't like about it is that if your reaction time is TOO fast, it actually screws you up. You have to wait until the flip panel is completely turned before making your portal. If you activate your portal gun too soon, the portal does not appear and you lose your progress.
Still, this was a very nice concept. Thanks for making this test chamber!
I'm with you--ninja stuff isn't my thing either, but I thought of this gimmick and just had to make it. :)
While developing, I also had a hard time with this, and a friend and I had an even harder time with the co-op version ...not a great sign for others when the map's creator dies a lot, right?
But then I realized that taking a few moments to learn the pattern would be easier (as opposed to just trying to be really fast, which is what I was doing initially). So I waited and checked out the pattern (which is 9 units forward, 9 backward, and then it repeats) and then the whole ninja/sharpshooting element became easier.
Anyway, thanks for playing. I have one or two more of yours in my queue.