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Also, this mod would have had to be installed prior to starting a game with Marsgate as the mystery. Otherwise shut the mod down in Mod Config until you are done with Marsgate, then turn it on after.
For the lag, I have a setting in the mod config section to change the targeting from realtime to delayed. You choose the delay.
Also, enemy rovers one-shot the patriot missile turrets and the missile turrets have ridiculous rates of fire, often lagging the game during combat.
I'll take a look and if needed fix the code.
The missile rovers don't appear to be valid repair targets. One my missile rovers got lost in my game and I can't repair it to complete the event.
Mod updated. You can now either salvage(old way) or purchase new rovers to replace destroyed rover when your rover is destroyed by an enemy rover. A new button will show up when the rover is destroyed. Choose either one. Cost for new rover is 3 Billion.
Does this mean, if I accidentally destroy one of the rovers I can now build/buy a new one, Can I build/buy new ones even if I have the original two? What happens if I destroy the first build Missile Dense System, and build a second one, would it give me extra rovers too, or would I lose the original rovers, and never get them back? This is my favorite mode, and more than once it has put me in the poorhouse cuzz I built too many, for upcoming meteor storms, or a heavy area of dust devils are inhibiting my progress to build more domes and such.
Found the code in default game with wrong rocket orientations in batteries and added a patch.