Cities: Skylines

Cities: Skylines

Stone quay 2
15 Comments
Slye_Fox 2 Apr, 2020 @ 9:06am 
Dang, oh well.
Avanya  [author] 2 Apr, 2020 @ 9:03am 
@Slye_Fox: No, I'm probably not gonna do another set for that purpose. I opted against new versions and updated the old ones as the easiest way to get ones that won't be used is to not connect paths to them.
Slye_Fox 2 Apr, 2020 @ 8:22am 
Would it be possable to get non-walking version of some of your quays? It's kinda annoying having pedestrians clip through bridges.
Avanya  [author] 10 May, 2018 @ 8:14am 
Then a thank you to amamlye and to you for passing it on to me. :)
HatsuneKid 10 May, 2018 @ 8:08am 
Actually this is not my credit. @amamlye The ideas he offered. A guy who also made roads and quays :)
Avanya  [author] 10 May, 2018 @ 7:49am 
@HatsuneKid: Thank you for the tip! Turns out Forward Forbidden: Invert for the segment is actually enough. I can't believe I never thought to look at the asymmetrical roads to see how they do it! Fence versions to come in the future.
Avanya  [author] 10 May, 2018 @ 2:12am 
HatsuneKid: I'll give the lane directions a try. Despite quays not having working lanes perhaps directions might still give some control over the mesh. Definitely worth a test. We're still stuck with having to draw it in a certain direction though as quays don't have the upgrade tool, but I guess that might be better than nothing.

@xybolt: Nope, this one doesn't need anything. The trees you see on the screenshots are on the road, not the quay (and hand placed props anyways). And the bollards are on the tiered one, not this one. This quay has no requirements at all. :)
xybolt 10 May, 2018 @ 1:22am 
I think that you forgot to fill in the requirements list. I see that tree; which is a custom asset (discovered it via your collection). Same for that bollard.
HatsuneKid 9 May, 2018 @ 6:20pm 
There is always a way. Players could change the direction of their quay construction.Just one more construction step. Quay need not to be symmetrical. Or, someone told me that in the asset editor you can add a Lane with Vehicle Type Car but untick Allow Connect. Then in Segment, Forward Forbidden tick Reverse. So that your quay will not reverse when it is built.
Strawberryz 9 May, 2018 @ 3:04pm 
nice work
Avanya  [author] 9 May, 2018 @ 10:58am 
@HatsuneKid: Because it can't be done to a degree I'm happy with. I can't make it part of the model as the model needs to be symmetrical (the other side has a lower level too, it's just hidden in the terrain) otherwise it just swaps sides randomly. So props would be the way to go, but they're not placed precisely leaving gaps and overlaps that don't look good imo.
HatsuneKid 9 May, 2018 @ 10:33am 
why not with guardrail?
Avanya  [author] 9 May, 2018 @ 5:37am 
@zefilipe: For now there's always the invisible paths/roads. I haven't had a chance to experiment with them yet, but if it works for stairs, it should work for these as well. Ofc it will take much more time than if the quays supported paths.
Invisible paths on stairs: https://www.youtube.com/watch?v=TzhgvkFBxTI
zefilipe 9 May, 2018 @ 5:26am 
Wow, a quay matching the pavement texture is what I ALWAYS wanted! Thank you. Now we come close to a natural look of river banks and canals like in Paris or Amsterdam. Now we have to solve the problem people cannot walk on these quays and cars cannot use them as streets. That is very very sad. But modders who can bring up the as a matter of fact virtual metro/subway to daylight (MOM), certainly can bring people to the edge of quays someday.
Some impressions:
http://tomatoesfromcanada.blogspot.de/2011/06/seine.html
https://www.thrillist.com/lifestyle/san-antonio/san-antonio-river-walk-texas-why-i-love-something-you-hate
https://www.eventflotte.de/incentive-amsterdam/
AmiPolizeiFunk 9 May, 2018 @ 3:50am 
I'll have that thx :medkit::d2axe: