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Full Documentation of Boss Spells
- information taken from latest version of TL2 Essentials.
- all spells require level 30 and can be bought in Mapworks from Chewtoy.
- spells ordered alphabetically, and listed values are at character level 100.
- spell descriptions are by me to help you understand what the skills do.
(post broken up into 5 parts due to 1000 character limit)
"short range cone attack, similar to berserker's frost breath"
> 22 mana, 6s cooldown
> 8860 poison damage over 4s
> -718 to all armor per hit for 4s
> -40% movement speed for 2s
Beam Attack (artificer)
"fires a single beam that hits all targets in its path"
> 10 mana, 5s cooldown
> inflicts 25% of weapon dps as electric damage
> +100 knockback
> +1582 electric damage
Bolder Toss (bloatfang)
"main boulder explodes into mini boulders like a cluster grenade"
> 24 mana, 4s cooldown
> inflicts 200% of weapon dps as physical damage
> secondary effects:
> inflicts 125% of weapon dps as physical damage
Crystal Sentry Summon (dark alchemist)
"summons two crystals that slowly fire long range beams"
> 50 mana, 30s cooldown
> 21s summon duration
Cultist Bolts (grand regent)
"fires 6 slow moving bolts that weakly home in on targets"
> 30 mana, 3s cooldown
> inflicts 60% of weapon dps
"fires 4 cyclones, functionally identical to the frosted hills casters"
> 30 mana, 7s cooldown
> +1108 ice damage
> 50% chance to freeze for 4s
Drillquake (siege guardian)
"creates 6 geysers around you, similar to berserker's glacial shatter"
> 42 mana, 8s cooldown
> inflicts 25% of weapon dps as fire damage
> +100 knockback
> +3163 fire damage
Electric Storm (ezrek khan)
"creates 5 delayed thunder blasts, very similarly to drillquake"
> 32 mana, 8s cooldown
> +3796 electric damage
> secondary effects:
> +3796 electric damage
Ice Axe (aruk)
"throws a projectile that hits a single target for MASSIVE damage"
> 30 mana, 2s cooldown
> inflicts 125% of weapon dps as physical damage
> inflicts 125% of weapon dps as ice damage
> +54873 physical damage
> +54873 ice damage
"basically identical to embermage's frost wave"
> 38 mana, 8s cooldown
> inflicts 25% of weapon dps as ice damage
> 100% chance to freeze for 4s
> +1108 ice damage
Netherblast (netherlord)
"summons a slow moving ball that fires off waves of 5 homing bolts"
> 50 mana, 9s cooldown
> +538 ice damage
> +538 fire damage
> +538 electric damage
> +538 poison damage
Poisonblast (king in masks)
"fires 7 fast moving bolts in a wide arc that bounce off walls"
> 36 mana, 4s cooldown
> inflicts 50% of weapon dps
> +949 poison damage
Quake Attack (general grell)
"fires 5 fissures all around you, similar to berserker's northern rage"
> 24 mana, 8s cooldown
> inflicts 75% of weapon dps
> +2215 physical damage
> +40 knockback
"fires 8 homing rockets in the air that explode on impact"
> 40 mana, 7s cooldown
> inflicts 60% of weapon dps as fire damage
> +2531 physical damage
Seeking Bolts (artificer)
"fires 4 orbs away from you that begin homing after a delay"
> 30 mana, 8s cooldown
> inflicts 100% of weapon dps
> +6326 electric damage
Smashing Rocks (netherlord)
"rains down a stream of rocks that home in on targets"
> 54 mana, 9s cooldown
> inflicts 75% of weapon dps as physical damage
Spore Summon (boletus rex)
"summons 7 spores that slowly aproach enemies, exploding into two homing bolts"
> 40 mana, 25s cooldown
> 21s summon duration
Wraith Knockback (wraith lord)
"hits all targets within about 3 meters of you"
> 50 mana, 7s cooldown
> inflicts 150% of weapon dps as electric damage
> +50 knockback
+0 Physical Damage
+0 Ice Damage"
I cannot tell if my pet is dealing damage with it in game or not.
I would like to inform you that I am using your mod in the mod pack and simply want to show you that I do not take any credits of your incredible work
I have also linked your mod in my mod pack to prevent any misunderstanding
Void Pack - Part A
If you would like me to remove your mod please contact me and I'll remove it as soon as possible!
Thank you for making Torchlight II a better gaming experience!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=598144481
We would like to know if it's okay for us to consider using this or recommending this in our mod pack?
also if you could recommend this to others if we decide to use it?
and I will gladly delete this comment if you wish me to do so.
Credits and links will be provided in description if used.
Can someone else confirm this too? It would be greatly appreciated.
Only things I can recommend:
Check that you have the latest version, and incase the files for the corrupt skill somehow have remained in your mod files folder, you could try going to C:\Steam\steamapps\common\Torchlight II\mods\boss_spells\media\skills\monsters (default path)and see if there's a folder named "Boss_goblin_mines" or anything similar and remove it.
If nothing works, it might be stuck with your embermage :( I don't have problems myself, so if anyone else has this issue please give a comment about it.
This is Really supposed to be only for me and Me Mates, but If You happen to Object our Use of your Mod,
I will Take it Down!
Feel free to Check it out!
because ive found no spells so far :/
In fact, boss spells on pet(especially 4 of them) made pet faceroll a bit too much, so I increased all pet cooldowns on them by double. Summon skills(sentries and spores) cooldowns are tripled on pet.
UPDATE: I changed Heartblast's name to Netherblast and it is now dropped from Netherlord. I didn't make any changes to spell itself, and if you have it at the moment as equipped/unequipped spell then there shouldn't be any problems. The skill is somehow listed as Alchemist's skill in editor, I only now have seen Netherlord use it through all other mess involved in fighting him.
JM the Jester and Valisk, let me know if it works for you now.