A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Slower Military Technology
11 Comments
bonio782 7 Mar, 2019 @ 11:25pm 
please update
Victorus Aut Mortis 10 Jun, 2018 @ 8:08am 
will this work with a crown divided?
locobilbo  [author] 18 May, 2018 @ 2:25am 
I've been trying to figure out what could be going wrong without much luck. The new scripts CA has added to the game seem to sometimes take priority over mods and sometimes not to.
Azikiel 12 May, 2018 @ 3:51am 
also, when i first started my campaign it said the normal 10 units requirements but when i did recruit them it didnt unlock a tech, and in my other campaigns they just all started unlocked
Azikiel 12 May, 2018 @ 3:49am 
Yeah, not working for me either, is it working for you author?
Bombenlejher 11 May, 2018 @ 6:34am 
Nope it is still not working, as soon as i fnish the first battle suddenly all techs are unlocked. :/
Bombenlejher 11 May, 2018 @ 6:18am 
Okay this is really strange, the first time it didnt work and even after deactivating the mod I could research everything without unlocking it.
Now I gave it a try again to see if it would be listed in the text file and it works, its also listed correctly in the textfile.
Maybe this was just a bug in the scripts, maybe not even caused by your mod.
locobilbo  [author] 10 May, 2018 @ 6:04pm 
If you can't find the file you could create it yourself and add the line:

mod "locked_tech_mod.pack";

then the mod should work. I will see if I can find a way around this though.
locobilbo  [author] 10 May, 2018 @ 6:02pm 
Actually in order to try and make my scripted mods compatible I have them read a file called "used_mods.txt" that should be in the Thrones of Britannia folder. If your game does not write to this file, that could be why the mod is not working. I'm not sure under what conditions that file is written.
locobilbo  [author] 10 May, 2018 @ 5:58pm 
Does anyone else have the same problem? Your right, it doesn't sound like a mod conflict. I will fix this once I'm back home
Bombenlejher 10 May, 2018 @ 4:19pm 
Hey really nice idea for the mod!
Sadly it doesnt wotk for me, all technologies can be researched from the start.
I use other mods, but none of them conflict with the tables your mod changes.