Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Honestly, Naj does a good job though, so at this point, its not necessary for my server.
Also, Naj. If you missed it, Lethal put in compatibility for Dino Storage.
Love this mod, so glad you are updating it. I'll help test however you like. :)
Argy works perfectly now.
Do you have plans for the genesis creatures like the astrocetus and astordelphus? or the trope?
another thing I was wondering if it was possible? Can you follow the same route that Kraken does and allow an INI disable of your fliers individually? This way we can pick and choose what to use when using multiple dino mods that do remaps. :)
“Blueprint'/Game/Mods/SpeedyFlyers/Dinos_NoOverspawn/CrystalWyvern/CrystalWyvern_Character_BP_Blood_SF.CrystalWyvern_Character_BP_Blood_SF'”
“Blueprint'/Game/Mods/SpeedyFlyers/Dinos_NoOverspawn/CrystalWyvern/CrystalWyvern_Character_BP_Mega_SF.CrystalWyvern_Character_BP_Mega_SF'”
“Blueprint'/Game/Mods/SpeedyFlyers/Dinos_NoOverspawn/CrystalWyvern/CrystalWyvern_Character_BP_Ember_SF.CrystalWyvern_Character_BP_Ember_SF'”
“Blueprint'/Game/Mods/SpeedyFlyers/Dinos_NoOverspawn/CrystalWyvern/CrystalWyvern_Character_BP_WS_SF.CrystalWyvern_Character_BP_WS_SF'”
Your Argy doesn't accept the ini carry weight, btw.
Will you be updating the main mod soon? Could we get the blueprints for the Crystal Wyverns for Simple spawners?
This is what you mean and yes, it has been fixed (and tested) in the beta... Will come to full release hopefully tomorrow...
cheat spawndino "Blueprint'/Game/Mods/SpeedyFlyers/Dinos_NoOverspawn/Quetzalcoatlus/BionicQuetz_Character_BP_SF.BionicQuetz_Character_BP_SF'" 450 0 0 80
You can now set the following .ini options to adjust the range in which the Phoenix sets stuff on fire:
__________________________________________________
PhoenixFireRadius = the base radius in which the phoenix sets stuff on fire, defaults to 550.0 (which is the vanilla value).
__________________________________________________
PhoenixChargedRadiusMultiplier = the multiplier by which the aforementioned radius gets enlarged when charged, defaults to 2.0 (which is the vanilla value)[/code]
6.100
- Fixed bug where the Mega Fire Wyvern was unable to harvest corpses
- Attempt to fix Ice Wyvern Colorization bug
- Fixed imported Rock Drake not turning while climbing
- Added .ini option to adjust the range in which the Phoenix sets stuff on fire whilst charging