ARK: Survival Evolved

ARK: Survival Evolved

Najs Speedy Flyers BETA
63 Comments
NajKrid  [author] 29 Jul, 2021 @ 9:51pm 
Yep
Talyn 29 Jul, 2021 @ 6:15pm 
The Admin skiff can fly underwater? That is awesome!
NajKrid  [author] 18 Jun, 2021 @ 9:57am 
Lol, thanks... Lethal and I cooperated on a part of the code both of our mods needed, so I already knew about the compatibility support in the Dino Storage mod
Talyn 18 Jun, 2021 @ 9:49am 
If for some reason, someone wants to use another mod's version, its not hard to do. Make sure that Naj's goes above it in the load order and then use the game.ini NPC replacements to make sure the game does not laod them. Then it will scan tot the next mod that does a remap and use that.
Honestly, Naj does a good job though, so at this point, its not necessary for my server.

Also, Naj. If you missed it, Lethal put in compatibility for Dino Storage.
Love this mod, so glad you are updating it. I'll help test however you like. :)
NajKrid  [author] 18 Jun, 2021 @ 6:21am 
All of the above yes, thanks for the feedback as well :-)
Talyn 18 Jun, 2021 @ 6:02am 
All good. It seems to be working well btw. Spawned in the new fliers and its going well. I used the pastebin for ini codes, but it was not easy to find. You may want to update the x critters in the main mod discussion.
Argy works perfectly now.
Do you have plans for the genesis creatures like the astrocetus and astordelphus? or the trope?
NajKrid  [author] 17 Jun, 2021 @ 1:06pm 
@Talyn, the way my mod is implemented that is not possible I'm affraid
Talyn 15 Jun, 2021 @ 4:33pm 
Looking forward to it.
another thing I was wondering if it was possible? Can you follow the same route that Kraken does and allow an INI disable of your fliers individually? This way we can pick and choose what to use when using multiple dino mods that do remaps. :)
NajKrid  [author] 15 Jun, 2021 @ 12:34pm 
I intend to release the update to the main branch later this week, possibly before the weekend...
NajKrid  [author] 9 Jun, 2021 @ 11:08pm 
Lol, correct. ETA for release depends on testing. I will check the carry weight .ini option… earlier this week I tested the X-Argy and that seemed to work correctly
Talyn 9 Jun, 2021 @ 8:32pm 
Got them

“Blueprint'/Game/Mods/SpeedyFlyers/Dinos_NoOverspawn/CrystalWyvern/CrystalWyvern_Character_BP_Blood_SF.CrystalWyvern_Character_BP_Blood_SF'”

“Blueprint'/Game/Mods/SpeedyFlyers/Dinos_NoOverspawn/CrystalWyvern/CrystalWyvern_Character_BP_Mega_SF.CrystalWyvern_Character_BP_Mega_SF'”

“Blueprint'/Game/Mods/SpeedyFlyers/Dinos_NoOverspawn/CrystalWyvern/CrystalWyvern_Character_BP_Ember_SF.CrystalWyvern_Character_BP_Ember_SF'”

“Blueprint'/Game/Mods/SpeedyFlyers/Dinos_NoOverspawn/CrystalWyvern/CrystalWyvern_Character_BP_WS_SF.CrystalWyvern_Character_BP_WS_SF'”
Talyn 9 Jun, 2021 @ 5:56pm 
Hey! I am glad to see you are working on this again! Yours is by far the best flyer mod.
Your Argy doesn't accept the ini carry weight, btw.
Will you be updating the main mod soon? Could we get the blueprints for the Crystal Wyverns for Simple spawners?
idk put something here 3 Mar, 2021 @ 4:27pm 
hello I would like to know if you can add Tropeognathus
M4X 7 Sep, 2020 @ 12:06pm 
we thinking about to replace classic flyers with this mod, is that possible. its on a running cluster and wipe isnt a option.
Zethereal 4 Jul, 2020 @ 10:14pm 
Okay! Thank you for responding!
NajKrid  [author] 4 Jul, 2020 @ 12:17pm 
@zethereal: I don't recommend the beta version in an end-user setting, just use it for testing... that being said, there's essentially no difference between the to so switching over should let you keep your existing flyers
Zethereal 3 Jul, 2020 @ 9:08pm 
Hey. I'm currently using "Naj's Speedy Flyers NOW INCLUDES X-ARGY AND X-TAPE!!!" if I change the mod to this will my current flyers work properly?
Abbie (2) 20 Jun, 2020 @ 12:25pm 
any additions for the tropegnathus?
tys 7 Jun, 2020 @ 3:45am 
any fix for managarmr breath multiplication coming soon for live version?
NajKrid  [author] 4 May, 2020 @ 9:07am 
@Chris_Hilliard: I don't think so, besides... I intend it to resemble the vanilla glider suit as closely as possible...
King_Anon 24 Apr, 2020 @ 7:44pm 
Would it be possible to make the glider go in the shield slot instead of the chestplate slot so that you can use skins on your chestplate?
SlackerDude1 22 Jan, 2020 @ 1:45pm 
After posting, I re-read the change notes and saw a reference to TPV, and realized I probably should edit my post (couldn't find a way to do it). Thanks for the clarification. I think you have done a great job with this mod!
NajKrid  [author] 22 Jan, 2020 @ 11:52am 
A corrupted Wyvern_Charachter_BP_Fire that was the base BP for some childed BP's was the cause of this issue, I replaced the entire blueprint with a freshly copied one and added all the SF logic and now it works as intended, including the POV/TPV offset
NajKrid  [author] 22 Jan, 2020 @ 11:51am 
- Fixed Imported Wyverns Rider TPV Offset being way off...
This is what you mean and yes, it has been fixed (and tested) in the beta... Will come to full release hopefully tomorrow...
SlackerDude1 22 Jan, 2020 @ 10:59am 
I am currently using the stable version of this mod on a two-server cluster, and have really only one issue; the POV while riding a wyvern seems to be a bit off. I will be happy to switch to the BETA in order to help test things. After looking through the rather extensive changes in the notes on the beta version, I don't recall seeing POV on wyverns listed as having been addressed. Would it be possible to provide an adjustment in the .ini for that?
NajKrid  [author] 16 Jan, 2020 @ 9:34pm 
The mod's feature richness does come with the downside that it becomes harder and harder to maintain and test, so any help in testing all the features and functionality is very much appreciated!
NajKrid  [author] 16 Jan, 2020 @ 9:32pm 
Thank you, and no worries: I always appreciate any end user input and can totally understand your worries, given ARK's general 'stability' and, shall we say, side-effects my mod had in the past 😉
Triggerpug 16 Jan, 2020 @ 5:08pm 
Sounds good, just letting you know that cryopods and transfers seem to screw this mod up the most often. Thanks for all the hard work!
NajKrid  [author] 16 Jan, 2020 @ 1:39pm 
This way of doing it was explicitly so the level one bugs get avoided once and for all...
NajKrid  [author] 16 Jan, 2020 @ 1:38pm 
In the process of testing right now, but feel free to join in... :-D
Triggerpug 16 Jan, 2020 @ 1:18pm 
Do these changes get tested with cryopods and server transfers extensively? A lot of our flyers have been reset to level 1, got bugged out cameras and turn radiuses, and just stuck in cryopods. I'm very worried about losing my managarmrs. However, thanks for adding a fix to manas jumping out of the world border! Something WC should definitely add.
NajKrid  [author] 16 Jan, 2020 @ 5:03am 
Updated the beta version of the mod to version 11.0, please check out the change notes for more info... It's a big one!
NajKrid  [author] 7 Jul, 2019 @ 10:33am 
See the change notes... any help is very welcome
Digital Death 7 Jul, 2019 @ 6:50am 
What's next to test out? I'm a cluster owner, looking to help out one of my favorite modders!
NajKrid  [author] 4 Jul, 2019 @ 1:47pm 
@everyone Update 10.115 for the SpeedyFlyers mod just went into Beta. Some issues need thorough testing though, so please lend a hand to test things out if you can and let me know any issues. If all pans out correctly I'll release the update tot the full version ASAP! See the change notes for more info...
NajKrid  [author] 27 May, 2019 @ 2:19pm 
Updated to fix Alpha Wyverns not taking any damage (it works in the PIE, but then again... it already did for the old blueprint logic... :-(
NajKrid  [author] 28 Feb, 2019 @ 1:17pm 
Updated to make defeating the Rockwell Boss on Medium or Hard give access to the correct RockDrake Tek Saddle (SF version for the SF RockDrake Tek Saddle)...
NajKrid  [author] 25 Feb, 2019 @ 6:27am 
Updated with a fix for the lost wild speed stat points (putting levels in the speed stat where they're never used and thus lost); They will now be redistributed randomly among the other stats...
NajKrid  [author] 10 Feb, 2019 @ 3:39am 
New update's up for beta! Version 10 offers the option to choose between SF or Imported offspring from the flyers, to more easily continue breeding with your existing breeding lines on your imported flyers...
NajKrid  [author] 7 Feb, 2019 @ 1:31pm 
Updated with bugfixes and alternate implementation of Health, Stamina, Weight and Meleedamage multipliers...
NajKrid  [author] 8 Dec, 2018 @ 11:58pm 
Full implementation of Corrupted Flyers including tameability and mating/breeding options as well as a few bug fixes just went live in today's update. More info will follow shortly!
NajKrid  [author] 3 Dec, 2018 @ 2:56pm 
Update that includes the Snowy Owl and rudimentary implementation of the Corrupted Flyers (still needs some work) is up!
NajKrid  [author] 19 Nov, 2018 @ 9:53am 
Reuploaded a recooked version of todays update and now everything seems to be working fine...
NajKrid  [author] 19 Nov, 2018 @ 5:26am 
A mod version roll back already took place. This should never have been possible but something strange is going on with the dev kit, apparently
Danny 19 Nov, 2018 @ 5:07am 
after update to new version of this mod, all tamed snow owls changed to argentavis on server that i play at :steamfacepalm:
NajKrid  [author] 19 Nov, 2018 @ 2:53am 
Recent updates to the mod now bring us to version 7.25: Please check out the change notes for more information! Sadly, I had to forfeit the effort of adding the Snow Owl to the mod, because of issues with the dev kit where using dummy assets to derive from does not seem to work anymore (you've got to love the support WC has for mods! :-( ...); All the files are in place though, so as soon as the Extinction content hits the dev kit I will update the mod to incorporate the Snow Owl. Soon thereafter I will also add the corrupted flyers to the mod... That being said, it may still be a while untill WildCard decides to update the ARK dev kit, so please be patient...
NajKrid  [author] 22 Oct, 2018 @ 3:48am 
Update coming up to include test version of Speedy Flyers Tek Quetzal! After the update you can test/try it out using this spawn code:

cheat spawndino "Blueprint'/Game/Mods/SpeedyFlyers/Dinos_NoOverspawn/Quetzalcoatlus/BionicQuetz_Character_BP_SF.BionicQuetz_Character_BP_SF'" 450 0 0 80
NajKrid  [author] 25 Sep, 2018 @ 9:45am 
Updated to fix a few issues with the prior update:
You can now set the following .ini options to adjust the range in which the Phoenix sets stuff on fire:
__________________________________________________

PhoenixFireRadius = the base radius in which the phoenix sets stuff on fire, defaults to 550.0 (which is the vanilla value).

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PhoenixChargedRadiusMultiplier = the multiplier by which the aforementioned radius gets enlarged when charged, defaults to 2.0 (which is the vanilla value)[/code]
NajKrid  [author] 24 Sep, 2018 @ 1:26pm 
Updated with bug fixes and testing new functionality:
6.100
- Fixed bug where the Mega Fire Wyvern was unable to harvest corpses
- Attempt to fix Ice Wyvern Colorization bug
- Fixed imported Rock Drake not turning while climbing
- Added .ini option to adjust the range in which the Phoenix sets stuff on fire whilst charging
NajKrid  [author] 12 Jul, 2018 @ 2:24am 
Updated with fix for bug where the (sf) class Mega Fire Wyvern was too low in health!