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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2841071286
For the current pack with a newly added M249 SAW, and I daresay one of the best animated belt feeders on the SWS:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2841326897
Getting the RK-65 to play nicely while not being too hard to use because of things like that or the recoil animations has been harder than with other weapons for some reason...
from what im hearing here you're looking towards maybe something battlefield esque?
I do intend to have a shorter ttk in each weapon's optimal range than other mods to establish my own unique style as I find searching a gun's strengths to be a fun and interesting challenge. I do not intend to tailor my balancing to play well with other mods.
yeah that makes sense, AA3's assumptions are that people die in like four hits to the chest, two breaking armor and two killing someone
uhhh
maybe try like, 90/20/20 head torso limbs for the assault rifles or something?
Not entirely true, but the Czervanian weapons i was hitting burnout when i got to that part and didn't mess with the stats very much