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The enemies tend to get stuck when entering the floor with the elevator - I think that would be fixed if the door was a bit more to the right.
The first "kill all enemies" objective doesn't seem exactly necessary, but it does help guide the player to the safe box.
Totems being usable is somewhat of a confusing thing and automatically makes the player think burning them is their goal. Unfortunately, I don't think even the "use trigger" tech works for this to make them non-interactive, since IIRC they are set aflame from that.