DEADBOLT

DEADBOLT

Out Of Time
4 Comments
Tahazzar 27 Nov, 2018 @ 10:56am 
A fun level - feels like a real story beat from the game.

The enemies tend to get stuck when entering the floor with the elevator - I think that would be fixed if the door was a bit more to the right.

The first "kill all enemies" objective doesn't seem exactly necessary, but it does help guide the player to the safe box.

Totems being usable is somewhat of a confusing thing and automatically makes the player think burning them is their goal. Unfortunately, I don't think even the "use trigger" tech works for this to make them non-interactive, since IIRC they are set aflame from that.
WitherHawk 12 May, 2018 @ 1:27pm 
helped me get through Forced conversation and beat the game! Thanks!:steamhappy:
Puddin788  [author] 11 May, 2018 @ 5:58pm 
I think it might be tbh
trevor 11 May, 2018 @ 4:37pm 
probably not the worst map ever made, 8/10