Stellaris

Stellaris

Capitals of <Planet Specialism> (2.0/2.1)
8 Comments
AlphaAsh  [author] 7 Jun, 2018 @ 10:43am 
Yes.
Deschain 7 Jun, 2018 @ 10:01am 
It says it requires the edict to be active to build the buildings, do the buildings stay when the edict run out?
Zalseon 16 May, 2018 @ 7:49pm 
They're back! YAAAAASS!!
Sozig 16 May, 2018 @ 6:45am 
Great mod
zez;- 16 May, 2018 @ 6:01am 
Agreed on the military capital, I usually like to turn my capital world into a fortress world that recruits ground armies. Extra XP or modifiers, build speed, price etc would be nice.
ZedD 16 May, 2018 @ 4:02am 
need com patch with CGM bildings
Captain Sternn 15 May, 2018 @ 6:04am 
Interesting, but can you add a Millitary Capital? It can be something like a Milltary Industrial Complex, can lower upkeep, increase unit build speed, requires academy, fleet HQ ect..
ParaNautic 12 May, 2018 @ 3:44pm 
Very cool mod, keep up the great work.