Arma 3
Vehicle Speed Limit & Vehicle Unflip showcase
18 Comments
Kilo  [author] 19 Apr, 2022 @ 9:10am 
The speed limiter only works for ground vehicles.

However I suggest you use setCruiseControl instead:
https://community.bistudio.com/wiki/setCruiseControl
Marlu 18 Apr, 2022 @ 5:00am 
Is the vehicle limit speed thing meant to work on planes / helicopters? In the scenario it isn't.
Carlodown 18 Jul, 2021 @ 5:50am 
Is there a way to set this to a specific vehicle only?
Slayer347 19 Apr, 2020 @ 4:51am 
I haven't been able to figure out how to use this. Could someone walk me through adding a speed limit zone and making work?
ASVAB Waiver 17 Dec, 2019 @ 6:07pm 
Novice scripter here. I've downloaded your mod as I read online that limiting the speed of the lead vehicle of a convoy in a mission I'm writing will fix the bug that causes the rest of the convoy to stay still forever when passing through towns, and I've hit a wall because I cannot find any resources online on how to actually use your script! I've got it downloaded, now what! Any help would be great, thanks much.
Kilo  [author] 10 Dec, 2019 @ 9:42am 
See the previous two comments before yours.
Lunatic 9 Dec, 2019 @ 6:20pm 
Hi ~ developer ..

I am interested in your unflip.

Need help to add mp to server

Please accept the addition of a friend!
Kilo  [author] 7 Apr, 2019 @ 4:53am 
Hey @ZUNDER if you place this code into the onPlayerRespawn.sqf , then the " if ( hasInterface ) " is not needed and " waitUntil { !isNull player }; " should also be obsolete.
🌴 Zunder 🌴 7 Apr, 2019 @ 2:16am 
If someone want to use this script (unflipVehicle) in multiplayer mission, here is the trick (maybe it's obvious but not for a noob like me) :
You have to create a text file in the root of your mission called : onPlayerRespawn.sqf
and past this inside :

if ( hasInterface ) then
{
waitUntil { !isNull player };

// Spawn the Vehicle Unflip Script Loop.
[] spawn KSLOOP_fnc_unflipVehicleAddAction;
};

and it work like a charm :)
Kilo  [author] 25 Mar, 2019 @ 2:29pm 
The vehicle unflip script stops working when the player is dead.
It has to be spawned again on player respawn.
🌴 Zunder 🌴 25 Mar, 2019 @ 2:10am 
Am i right ?

Can you do something about that at all ? (i use another script for unfliping vehicles instead, but i like the way to "force the rolling" of your script. Just aesthetic look likes stuff i know.)

Sorry for misspelling or errors into my sentences, english isn't my native language. Hope you understand what i'm talking about.
Thank you for your attention.
🌴 Zunder 🌴 25 Mar, 2019 @ 2:10am 
Hello. First of all, i would like to thankfull you about your scripts, it's a really good work.
Then, i have to say something about the unflip_vehicle script.

You choose to "spawn" the action and not to "call" it for a good reason (i know nothing about coding so it is only guessing from me here), probably because of the 'adding force to roll over the vehicles' (something like that).

It's a good idea but it dont work at all with the custom respawn options for multi player game.
Like i said, i know nothing about coding but i imagine it's not possible to solve this problem without rewrote the code and removing the spawn function.
Tony Stark 31 Oct, 2018 @ 5:01am 
It worked perfectly! Thks
Kilo  [author] 31 Oct, 2018 @ 2:37am 
I pushed an update, see the changelogs.
Tony Stark 30 Oct, 2018 @ 4:40pm 
Sorry, I deleted my first question.
It worked perfectly for me, congratulations.
Just one question: How to disable the script for aircraft?
Kilo  [author] 30 Oct, 2018 @ 3:38pm 
It's not a Mod so anyone can just extract the script(s) they want from the mission and put it into their own.
Scott1sh 19 Aug, 2018 @ 8:43pm 
any help editing the flip script for MP would be great
SPEC.F-04☠77thCSAR 11 May, 2018 @ 8:28am 
Sehr schön, genau das han i xuecht...