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However I suggest you use setCruiseControl instead:
https://community.bistudio.com/wiki/setCruiseControl
I am interested in your unflip.
Need help to add mp to server
Please accept the addition of a friend!
You have to create a text file in the root of your mission called : onPlayerRespawn.sqf
and past this inside :
if ( hasInterface ) then
{
waitUntil { !isNull player };
// Spawn the Vehicle Unflip Script Loop.
[] spawn KSLOOP_fnc_unflipVehicleAddAction;
};
and it work like a charm :)
It has to be spawned again on player respawn.
Can you do something about that at all ? (i use another script for unfliping vehicles instead, but i like the way to "force the rolling" of your script. Just aesthetic look likes stuff i know.)
Sorry for misspelling or errors into my sentences, english isn't my native language. Hope you understand what i'm talking about.
Thank you for your attention.
Then, i have to say something about the unflip_vehicle script.
You choose to "spawn" the action and not to "call" it for a good reason (i know nothing about coding so it is only guessing from me here), probably because of the 'adding force to roll over the vehicles' (something like that).
It's a good idea but it dont work at all with the custom respawn options for multi player game.
Like i said, i know nothing about coding but i imagine it's not possible to solve this problem without rewrote the code and removing the spawn function.
It worked perfectly for me, congratulations.
Just one question: How to disable the script for aircraft?