XCOM 2
Honey's Heavy Support Items [WOTC]
37 Comments
Zelfana 23 Aug, 2023 @ 8:52pm 
Any reason the tech template is being created in a UIScreenListener instead of a CreateTemplates function of a class that extends X2DataSet? It's a bit of a problem when it comes to other mods trying to do things with it in OnPostTemplatesCreated because it doesn't actually exist at that point.
Decky 4 Jan, 2023 @ 12:20am 
I was under config and there you can't change any stas of the items I only see settings for the camera.
Therefore I have deleted the mod. If I do not know what it does.
Scroller 28 Mar, 2022 @ 11:37am 
I've been using this mod for a long time and recently reinstalled the Mec Trooper mod only to find that I can no longer equip them with the Revitalizer. Has anyone else come across this? I know it used to work before but not now.
Bethrezen 5 Mar, 2022 @ 3:31pm 
@HoneyTheYellowBear Hello, could you tell me what i must to edit, if i wanna only 3 items ?
GargakOfTheEast 29 Dec, 2020 @ 8:52pm 
Ahhhhhhhhhhhh okay

@HoneyTheYellowBear I found what the issue is with the Superloader "not working."

The Superloader works just fine, except with the Pulse Cannon from the mod "Chosen Reward Variety."

I'm not sure why that weapon in particular gives trouble. I will ask the author of the mod if he can fix the issue. I suspect Superloader is trying to reload the special ability the Pulse Cannon has instead of the ammo.
GargakOfTheEast 15 Jul, 2020 @ 2:39pm 
Hm.

That's weird. I don't understand why the Superloader stopped working.

It was working great until just now. Now I want to reload, but across multiple missions, the super reload icon is always grayed out, and if you click on it, it says "No available targets."

Bummer. :(
GargakOfTheEast 27 Jun, 2020 @ 4:13pm 
The Revitalizer doesn't let you actually revive anyone.
빚의 세례를 받아라 21 Jun, 2020 @ 7:44am 
wtf "Boopity Bippity" mean? i can't Translation
Arkhangel 15 Jul, 2019 @ 3:52am 
@Honey: had the same problem with a massive number of choices for this in PG last run. I'll let you know if it persists next one.
Philadelphus 22 Apr, 2019 @ 6:27pm 
I looked through the comments and didn't see anything mentioning the Rainmaker perk for SPARKs that increases damage/area of effect of heavy weapons, so how does that interact with these items? Does it just ignore them?
Monkey__Mac 16 Feb, 2019 @ 8:44am 
@HoneyTheBear Thanks for the mod, but could you add the cooldown timer on the Superloader to the config folder? Considering the investment required for a superloader, I'd prefer being able to reload more than once every 3 turns.
Saladofstones 24 Oct, 2018 @ 1:19pm 
I am also having massively duplicated instances of heavy support item. Could it be the reward decks refresher mod?
Friggin_Ponies 28 Sep, 2018 @ 1:59am 
@HoneyTheBear I'm having a similar problem to HET, where I had three, then 5, of the 'heavy support item' proving ground options. I'm using a thing that changes the cost of sparks and allows you to salvage mecs, but otherwise doesn't add anything to the proviving grounds.
HoneyTheYellowBear  [author] 17 Aug, 2018 @ 11:55am 
@HET what mods are adding things?
Carlton BEaEnkEs, no E 17 Aug, 2018 @ 8:04am 
Sorry for late reply. Nothing that overhauls the Proving grounds, just things that add to it. Simply adding things to PG shouldn't do this, though.
HoneyTheYellowBear  [author] 9 Aug, 2018 @ 6:57pm 
@HET CYKA, do you have any other mods installed that effect the proving grounds, or research trees?
Carlton BEaEnkEs, no E 4 Aug, 2018 @ 9:25am 
This mod in the Proving Ground screen becomes HIGHLY unstable. It either disappears from the selections, or has 3 identical selections of it. I'm scared to continue my game in case it causes problems.
Alex Nares 29 May, 2018 @ 6:55pm 
Good mod! I've been using it with no problems.
José 21 May, 2018 @ 10:22am 
Womp, womp.
pmaz88  [author] 21 May, 2018 @ 8:00am 
@Jose Probably not
José 20 May, 2018 @ 2:39pm 
Is there gonna be a, powered weapon, Tier 2 version of these?
pmaz88  [author] 15 May, 2018 @ 7:18pm 
@Crimsomreaf5555 what other mods and DLC are you playing with?
TTV/Crimsomreaf5555 15 May, 2018 @ 4:01pm 
game crashs eveytime i try doing a mission since i subbed
TTV/Crimsomreaf5555 15 May, 2018 @ 2:13pm 
yay i can have a shield-barer ability now
{OG}Vash 14 May, 2018 @ 12:09pm 
O it does work with Proving ground only thing is it repeates itself. I have the mod to help with that, but it still does.
Azure 13 May, 2018 @ 8:41pm 
nice to see it so soon
Kallista Dragonsoul 13 May, 2018 @ 6:13pm 
Okay, thanks anyway!
pmaz88  [author] 13 May, 2018 @ 5:51pm 
@Dracus Arralius I have never heard of it before so that doesn't bode well for it. This mod was not designed with Proving Ground overhaul in mod, so it might not work.
Kallista Dragonsoul 13 May, 2018 @ 3:48pm 
Does this have compatibility with the Proving Ground overhaul mod?
The Moment of Midnight 12 May, 2018 @ 2:14pm 
Gorgeous. You've done well.
Player 12 May, 2018 @ 3:17am 
Cool idea! Thanks!
Arkhangel 11 May, 2018 @ 5:05pm 
noice. time to get some orbital targetting assistance!
Chonsu 11 May, 2018 @ 1:11pm 
Thumbs up! :)
{OG}Vash 11 May, 2018 @ 12:53pm 
It does work mid game. Just to let you know thanks !
_ALuX_ 11 May, 2018 @ 12:24pm 
Finally! Thanks for the update!
{OG}Vash 11 May, 2018 @ 11:43am 
Looks awesome. Not sure if it will work mid game, but im going to try. Thanks