Surviving Mars

Surviving Mars

Default Service Areas
37 Comments
Zjem Was 12 Dec, 2023 @ 2:11pm 
Not compatible :( sad
ChaosMind42 30 Oct, 2022 @ 7:05am 
Not compatible anymore
ldzlcs065 8 Feb, 2022 @ 2:19am 
Hello, cannot enable this mod in the in-game mod list for it is marked as incompatible
ronhin375 8 Oct, 2021 @ 3:00am 
cant use it if not up to date
Crysm  [author] 7 Oct, 2021 @ 4:27pm 
Another "update" for mod version compatibility, with nothing changed.
ChuckGyver 1 Oct, 2021 @ 10:14am 
incompatible mod version
ronhin375 8 Sep, 2021 @ 2:07am 
needs update again
BLÀde 8 Sep, 2020 @ 12:34am 
it doesn't show up in mod options. you can no longer choose default radius
Crysm  [author] 7 Sep, 2020 @ 1:19pm 
@Blade

Just loaded a game to test it; seems to work for me. What's the exact problem? The service area just doesn't expand when it's built?
BLÀde 7 Sep, 2020 @ 1:52am 
doesn't work
CupOfTea696 20 Jan, 2020 @ 9:36am 
Yeah, I can't see the mod options for this one either.
Adeon Hawkwood 23 Oct, 2019 @ 9:15am 
So I'm not sure if this is me being an idiot or not but the mod options don't seem to appear under the Mod Options section of the Options menu. I see the options for other mods but not this one. It's not a big deal since I would just slam the sliders to max which is the default behavior anyway but I figured I'd mention it.
maiden4meldin 18 Feb, 2019 @ 10:12am 
Yes I have used this mod, and it works great. Not sure which mod has made the icon disappear, I also have the T'bo's can deploy inside domes to clean them. But it doesn't clean the outside or the dome itself.
KampfTomate007 18 Feb, 2019 @ 9:31am 
unfortunate :/

I just installed it yesterday and played today and it seems to work fine

scrubbers get build and instantly increase their range to max

"If there's demand, I'll work it back in with ModConfig or something similar"

I wouldnt say i "demand" it but i would really appreciate it tbh :D
maiden4meldin 17 Feb, 2019 @ 3:08pm 
No the Tribo's Indoor scrubbers don't clean the outside of the domes. wish it did though
KampfTomate007 17 Feb, 2019 @ 12:38pm 
"Behold, ye faithful, your fealty has been rewarded with an update!"
PRAISE THE SUN!

Cant wait to test it out and to me it doesnt matter how long i have to wait for a update as long as it comes eventually :D
so thank you m8!

and @maiden4meldin
im not sure if it works but a possible alternative could be "indoor scrubbers" which allows scrubbers to be built inside domes (and therefore cover core areas) but it might mess up your layout and cost you a full tri slot (or atleast change it to 3 3 tri slots)
I guess you already knew about that one considering you wrote a comment and it probably isnt the "perfect" solution but maybe its a improovement over the current options
maiden4meldin 14 Feb, 2019 @ 5:33am 
is there a way to increase the Triboelectric scrubber, so it can clean dust off the larger round domes, at present it can only reach the center of the smallest basic dome. and can't clear the Diamond dome either. I can get the Mega Tridome and Oval Domes to clear dust though. It has to reach the center spot for the dome to be cleaned by the T'bo
Crysm  [author] 14 Feb, 2019 @ 12:18am 
P.S. Props to LukeH on the Surviving Mars modding Discord server for the help in what was basically rewriting the mod because things changed so much.
Crysm  [author] 14 Feb, 2019 @ 12:17am 
Behold, ye faithful, your fealty has been rewarded with an update! Only overdue by 6 months...

In any case, enjoy not having to set those sliders again.
maiden4meldin 6 Feb, 2019 @ 3:24pm 
it didn't work for me either. but oh well. I will keep it in hopes it gets updated.
KampfTomate007 3 Dec, 2018 @ 8:03am 
It seems to me that this mod does not work anymore
There are no ModConfig Options (which is expected) but there is also no effect on new build scrubbers which should start out at max range once finished but thats not the case either
may there be some conflicts id have to look out for or is there anything else i might be missing?

Regardless of that I have to thank you for this truly wonderful mod even tho i didnt had the chance of using it

one might think just by having this mod installed your entire colony should get a +20 to sanity just by saving you from this sanity raping process of increasing hundreds of thousands of inhuman monsters refered to as "Service Area"

*SUFFERING INTENSIFIES*

jokes and cries aside good job bud have a good one! :D
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 21 Sep, 2018 @ 11:46am 
Thanks Crysm.:HappyPCGuest:
Crysm  [author] 21 Sep, 2018 @ 11:29am 
Sorry everyone, I haven't had the time to devote to modding lately. :/

However, the mod has been updated. It's back to its old form of maxing out the range sliders for the scrubbers and heaters rather than letting you choose a default, but that's what I figure most people want anyways, so...

If there's demand, I'll work it back in with ModConfig or something similar.
busyend 17 Sep, 2018 @ 11:10am 
Why do they create these fantastic mods, then just let them go useless? I absolutely HATE setting each and every new tri-scrubber at a new build. This mod will be sadly missed.
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 7 Sep, 2018 @ 1:40am 
@Lindig,
No Mods prior to Aug 6 (Da Vinci Patch) will function. Too bad, I did like this one.:cgpout:
lindig 5 Aug, 2018 @ 6:16am 
Does this mod still works?
Crysm  [author] 31 May, 2018 @ 7:45pm 
Service areas default to maximum, unless you change them. You'll need ModConfig for that.
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 31 May, 2018 @ 4:58pm 
When it's finished being contructed, select the Drone Hub, or associated building. On the right, you'll see the building info, and below that is the "Service Area" slider. Or just use Mod Config to pre-select your settings, and you'll never have to do it again, unless you want to.:md_smile:
[CoFR]Kendrick 31 May, 2018 @ 4:24pm 
how do you activate this mod? it is enabled in the mods section of SM but i cant find how to open the menu to set the ranges
Sneaky 17 May, 2018 @ 11:57pm 
ok, managed to get it to show up, but it doesnt interact with the building, i think it is due to the building using a different way to set its radius rather then the games, i found "id = "work_radius"" in the other mods code, so i have hit a wall, but i am still gonna use this for all the other buildings as it still saves time :)
Sneaky 17 May, 2018 @ 8:14pm 
thank you for explaining it, so far i have made copies of all the default buildings to tweak them as i see fit, go big or go home :) ill take a look and see if i can figure it out, i took a look at it but got confused by the building class. Thank you again for the responce :)
Crysm  [author] 17 May, 2018 @ 8:11pm 
@Sneaky, I don't plan on adding buildings from other mods (I'm still a fan of Vanilla+ for now), but it should be fairly easy to add it in, assuming the author of that mod didn't use some custom class for a range slider.

1) Find the building class name. You'll have to peek at that mod's source to figure that out. (You can get a mod's source by going to the Mod Editor, double-click the mod in the list, and then in the new window, look for Code elements. Click a code element and there will be an Open button in the right pane.)
2) Add the building class name to DefaultServiceArea.BuildingTypes table
3) Create an entry in DsaUpdateModConfigOptions() for that building type. (You can just copy the entry for another building already in there and change the name fields.)
4) Reload the mod.

Hopefully it's not too intimidating. Maybe when I have more time in the future I can work out dynamically adding building classes with range sliders in the UI, but not immediately.
Sneaky 17 May, 2018 @ 7:39pm 
This mod saves me sooooo much time and extra clicking, one question, could the "Wide Area Concrete Extractor" mod be added, or just keeping it with the default items, if so, how could i add the option?
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 16 May, 2018 @ 2:12am 
Simple, but essential for saving some time.:SpRad_ThumbsUp:
baddoggs 14 May, 2018 @ 6:54pm 
Fantastic, such a simple thing can make such a diffrence.
Ty for you work and for sharing.
Thristran 12 May, 2018 @ 6:36am 
THANK YOU!