Arma 3
co10 Escape Missions
28 Comments
♡ Melody ♡ 25 Mar, 2020 @ 12:27pm 
I need an Unsung version. me and my mates fuckin love it.
Perhabs 20 Mar, 2020 @ 5:17pm 
i dont understand how to set up the server. there is the github version which is outdated and there is this.you mean i just open the addons folder->open co 10 escape and move one of the .pbo files into the mp misson folder of the server?
CyrusTheVirus 4 Aug, 2019 @ 6:29am 
can you add immersion cigs to units?
Syzygy 1 Aug, 2019 @ 1:57pm 
Livonian co10 in the pipeline?
Nero Ashraven 1 Aug, 2019 @ 1:54pm 
Is this more alike the old Arma 2 mission rather than the BI mission?
[SWE]-=ChRiZzE=- 24 Jun, 2019 @ 12:03pm 
I opened a discussion instead. :)
Captain P. Star  [author] 24 Jun, 2019 @ 11:12am 
That is more likely a problem with your mod setup. Check your clients and servers RPT and make 100% sure the path/name for the mods loaded on your server are correct (and not missing a whitespace or something like that).
The error you posted normally occures when the client has a terrain loaded correctly (and thus can select it in the mission selection) and the server has the mission to that map, but not the terrain loaded correctly.
[SWE]-=ChRiZzE=- 24 Jun, 2019 @ 8:11am 
Ok, so the params seem to save as you instructed. But I can't play any other map than standard Arma 3 maps? I loaded CUP & Escape mods on DS and on Client along with putting all mission files on DS. It keep telling me No entry bin/config.bin/CfgWorldsXXX for every CUP map or none standard map. ALl PBO's are in MPMIssion folder of the Arma3Server. DS is sending the mission file, but then returns to lobby.
[SWE]-=ChRiZzE=- 24 Jun, 2019 @ 7:03am 
Ah, I see. I thought it would save params per map. I'll try this and report back.
Another issue I ran into on DS is that I can't load Panthera or Abramia for ex., it says No entry, missing cfg-something. I updated mods and mission files manually to version 1.9. from Armaholic.
Captain P. Star  [author] 23 Jun, 2019 @ 11:27pm 
Make sure to change the first parameter to "Use below and save". In the second next session don't touch the params, the first one will default to "Load saved params" and will restore the params from the session before. You won't see the correct params in the lobby but when the mission is loaded, you can check if it worked in the briefing.
[SWE]-=ChRiZzE=- 23 Jun, 2019 @ 7:10pm 
Thanx for an awesome set of mods & missions! Me and my friends use these for our Arma Friday events. There is a small issue that I can't seem to resolve, the parameters fopr each mission do not save at all. Is there a way to set a custom default? Or how do I save parameters between sessions? I use SteamCMD with Arma3 Server.
KazutoSAO47 29 May, 2019 @ 3:49pm 
it is odd indeed, considering Project OPFOR has a dependency on RHS USAF and AFRF respectively...swapped them back into russians, and problem solved...I have seen some launchers on some, while others are mostly empty. Its like when I load it into the scenario, the unit's inventories become randomized and majority of them would spawn without majority of their launcher ammo.
Captain P. Star  [author] 29 May, 2019 @ 2:28pm 
Not used project opfor but sounds like they use scripted single shot launchers but that is just guessing.
KazutoSAO47 29 May, 2019 @ 1:50pm 
Have you created any missions with @project opfor in mind? I've tried changing the units that spawn using a rhs mission you built previously. For some reason the opfor units with AT and AA come with empty rocket tubes.
Lavastorm 15 Apr, 2019 @ 8:35pm 
Has there been a ported version with the IFA WW2 mod? i saw talk about it but cant find it anywhere
Mr. moT 29 Mar, 2019 @ 3:09pm 
is there any news about your WW2 version of your escape mod ?
Captain P. Star  [author] 15 Feb, 2019 @ 6:43am 
It is still there?
Thonk 13 Feb, 2019 @ 7:26pm 
What happened to the RHS escape?
S Compton 3 Jun, 2018 @ 8:24am 
i love the ww2 version
S Compton 1 Jun, 2018 @ 5:10pm 
Wow i love it so far
Captain P. Star  [author] 1 Jun, 2018 @ 7:35am 
You can find it in the development repository linked in the BI forums thread (link in mission description here in Steam).
S Compton 31 May, 2018 @ 1:21pm 
The thing about here being no helis in ww2 can be solved easly. haveing it were theres a chance that a ju 52 will spawn at the air fields or a boat will be at the ports would allow for transport to freedom. Also is there any links to these escapes for ifa3? i really loved escape in arma 2 i44 and i would love to play it agian

Thanks for answering back
Captain P. Star  [author] 30 May, 2018 @ 8:18am 
@S.Compton There are already some third party IFA ports and an official IFA version MAY be added to version 1.10 (somewhere at the end of the year). There are still some unsolved problems like extraction (AI helis won't land for players to get in, no helis in WW2, etc).
S Compton 29 May, 2018 @ 3:53pm 
Is there any chance you could make a ww2 version of this? ifa3 has the planes, tanks, vics, and staticks
Lucygnolo 16 May, 2018 @ 10:19am 
Maybe the best COOP mission i've ever played!!! Keep it up Sir...very very good job!!!
Henry-FrogMan 15 May, 2018 @ 10:17am 
Very well thank you very much for your answer and it is with impatience that we are waiting for the 1.10 :KneelingBow:
Captain P. Star  [author] 15 May, 2018 @ 9:53am 
Thanks for your feedback. Personally I don't use ACE but some people reported, it can be added. Your best chance is that someone who already added that to an escape port is contributing the changes back to my mission. I will ask around and maybe I can add it in the next bigger patch (named 1.10).
Henry-FrogMan 15 May, 2018 @ 2:16am 
Nice work! Can you add ace 3 moddule for tanoa escape and altis escape ? :2017eyeball: