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If you've cleared your user config. files then check if one of the new ones is a non-WotC mod. If that's still not got it then do a binary search, it's surprisingly quick
https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting#wiki_binary_search
The WotC version of that is "Ever Vigilant Bugfixes WOTC".
once i removed it it worked good again.
None I've heard of. Try with just this mod active.
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Pretty sure that's what I get to.
Close and restart your launcher; close and restart Steam client; restart your PC.
Unsubscribe and resubscribe to the mod.
It's Steam being Steam.
One thing that I did notice that was a bit weird was that for ABA, the drone icon shows up for...well the Medi Drone. But for the Advent Drone mod; the icon for the drones is just the normal Advent icon.
Keep on keeping on, dude. o>
Yeah, I saw couple of mods with Muton Centurion, hopefully will catch them all, if not, will update again ;) Yeah, I already talked with Rusty about it and I said that I'm 100% fine with his mod overwriting my updates. His mod has different vibe, his icons are going for a bit more complex style than what I'm trying to approach, so I think they his icons will better fit his pack than mine. Although Rusty mentioned that he wants to somehow update his mod to make it compatible with my changes :)
I still have your and other commenters suggestions written down from way before, but if you have any wishes to the mod, feel free to let me know :)
That said... there're couple of different mods which add the Muton Centurion I can think of, and Rusty's mod already sets that icon. I think if someone is running both mods then that mod's changes, as the later released mod, are what XCOM 2 will load.
Regardless, having an update for the Shadowbound is intriguing. I wonder how you've done that.
It works with Gotcha Again. AFAIK Perfect Information wasn't completely updated for WotC. I use Extended Information instead.
Tried making some myself, but they just sucked in comparison to the amazing work here.
Thank you too. It was a good excuse for me to train my rusty illustrator skills. I'm glad that you have not given up on this mod. It's so well done, that it feels part of the base game. I can totally understand that you have to keep consistency to your own personal style and keep the same shapes from your own work. I've only made those, in case you were tired of it or abandoned it, so I can give a helping hand in case you were never plan to design anything new for it. That's not the case, so it's all good!
I will for sure use yours as inspiration though.
Ok, I've designed the icons from the new enemies I've mentioned in my previous post. I hope that the creators are going to read this and update this awesome mod. I've designed them in the same minimal style, colors, etc. If you like them, please reply and I'll send you the vectors, png or whatever is needed to add them.
Preview link: https://imgur.com/a/3SlsT5J
I only wish for an updated list to enemy mods, like the LW ports of Muton Elite / Sectoid Commander (by hectorzx) and Advent Custodian (by Claus).
No idea what was going on for you there, glad it's working though.
I tried multiple mods with this one and it didn't work, but now I tried "show health values", and no more issue. I didn't change anything else. Well, sometimes, computers are what they are I suppose?
Sorry for the trouble, then
This works fine with "Additional Icons", which shows a numerical health value too.