Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@ (author): Hello!
Do we have your permission to use and edit your mod for our project involving a balanced overhaul of the original classes while crediting all the original authors whose mods are involved including yours?
We will comply with your response and will not use your mod if you do not wish it.
Thanks for all your hard work! We appreciate it! ^_^
BTW, is an mod i think is one of the best. Great job.
I just wanted to ask you something serious may will update the mod to make it compatible with the mod "General passives"?
Since it is one of my favorites and I would like to have the 2 together.
Thank you very much again for your work.
Still a great mod btw and I can't imagine playing the game without it.
To answer the question, yes, the bonus is across the board. The idea was to majorly incentivize taking that last point, which is the idea behind the tiers to begin with. The first Torchlight didn't do a lot to compensate your point expenditures, and there were lots of builds that had one-point wonders for this reason.
Furthermore, it just felt right that a skill called, "Rampage" just got a huge boost to its effectiveness the more you did it. Like, "Hey I Rampage all the time and now that I've been doing it for a while, I really crush stuff, that's how good I am." This was the intent as far as this particular skill was concerned, but its the idea behind all the skills really, just as in real life. The more you invest into a skill, the better you become.
Can you explain the 3rd tier bonus for Rampage ("+50-100% damage boost")? Is that an across-the-board damage bonus for all damage dealt? It might be nice to see that bonus spread across the tiers more evenly.
Thank you for making such a well-balanced mod into the game, it's made me actually us my passives more than my activated abilities, simply because I'm more effective with the constant buffs.
It would seem you have no change between the tier 2 and tier 3 Supercharge effects. Is this on purpose, or just a typo here?
wish there is like tutorials on how to do that...
Try it yourself: Equip a shield, equip a pistol, and then pump some points into Sword and Board; physical damage will rise appropriately.
The only possible suggestion I could make is to make the different elemental protections add different kinds of damage: Poison Protection adds Poison Damage, Fire Protection adds Fire Damage, etc - but I have no idea how you'd add that. Also perhaps up the bonus to 8/16/24, but that's just me hating fractions.
As far as Sword and Board goes, I'm not going to change the melee portion of it. You can if you'd like, but it wouldn't be calld Sword and Board if you didn't have to use a melee weapon.
And since your mod also seems to aim to make certain passives more useful or versatile, might I suggest removing the "Melee" requirement of Sword and Board. It's always pissed me off a bit that Engineers aren't "allowed" (for lack of a better word) to fulfill the mildly unique combo that would be a Gun-and-Shield.
Take Sword & Board for example; at 15 points, it will add 90% Physical Armour and 22.5% from Elemental Armour straight to damage. That's to damage, mind you, not DPS.
Even without the mod, here's an example: A typical lvl 100 shield has 200+ physical armor on it. This means sword and board would add +180 physical damage to every attack. If you're using a 1h sword with a 0.6 attack speed, that works out to +300 dps. This is roughly equivalent to using a 2-hander (without Heavy Lifting). I believe this to be fully intentional.
However, it is not uncommon for (especially high-level) shields to have multiple elemental resistances in the low-hundreds, and elemental resistances are also easily stacked, which means that, in the end, 22.5% could be relatively huge. I would suggest 6%, 12%, and 18% instead.