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What a nice comment to wake up to! Much appreciated!
Personally I find this mod to be the best Hero rework in the whole Workshop so far. It reworks the heroes without making them too strong or losing that one vanilla feeling.
I've been using this mod all the way back since 2019 and never had to look back for further changes on vanilla heroes.
After using this mod for so many years it's only fair I thank you for all the years of entertainment your mod has provided me so far, specially during covid.
so yeah, thank you for your work. It's greatly appreciated
lol sorry, maybe I should add a link to this on the individual mods. By your second comment, do you mean you're still getting vanilla crusader skills with the mod installed?
Okay cool it's not too big a deal I just think those 3 heroes won't have my latest updates, for example I'm guessing your occultist stab doesn't have the self buff that was recently added. but the changes on them have been somewhat minor.
To be fair I am only using the base Hard Earned Districts so idk if adding more variables would change things.
Cool are you using Dragonborn's patch? He hasn't updated in a while so those 3 heroes will be a few versions behind, you can try bugging him for an update or editing the patch yourself.
Are you using Hard Earned Districts by any chance?
It's weird though because every other class is updated except those three which still use Vanilla stats and abilities.
Other enemies besides the target. It has a 0% base chance but if you pop one of her powerups it goes up by 100%. You can read about her powders mechanic here:
https://dd-tooltips.com/antiquarian/
Separate hero mods are now available, check the collection here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1407664617
here's another bug report for you: if the Houndmaster is guarded by a Man at Arms, and then uses a stress heal on himself, he doesn't get the bonus stress heal that you usually get on a guarded target. Just in case it's relevant - I have the Huskfang Whistle equipped.
Thank you for that musketeer bug report! That was a pretty bad one and should be fixed now.
Posting here is fine although if it's ex. musk-specific you can post it on the musk page. I will see it anywhere because I get notifications.
The Lick Wounds thing is a quirk of the game code involving transformation. Heroes don't automatically reset their transform mode at the end of combat, you have to give them a skill to use, so I used Lick Wounds to transform back to human mode.
I don't understand the Highwayman bug, can you clarify? I don't know what "it seems to summon in the corpse" means.
Thank you for the comments!
(idk where to like, leave bug notes for you so I'm sorry that I'm spamming the comment section lmao)
if you guard, then move, but the fight finishes before you get the HM's action again - he buffs his dodge with I believe Lick Wounds, (the beast portion)
one thing that I'm certain isn't intentional: on the Guild screen for the Musketeer it flashes between English and, (I think), Russian, for the character description. I've never even swapped languages nor do I have any mods that affect the Guild ui.
to comment on your explanations for the stuff I pointed out:
I like the "flavour" of Festering Vapours still hitting the enemies if it misses, you can't quite dodge Vapours afterall :)
HM movement thing makes a lot of sense gameplay wise, and I imagine it can't be coded around - but it also makes sense in the context of turn economy
thank you for clearing up the damage buffs thing, that'll help me build my Flagellants a lot better
HM thing is intentional yes. Moving takes a full round like any other class so you are using a dog action and a human action to do it.
The behavior of Festering Vapours is intentional as well, this way if you use a red powder you can target whoever you want to hit and don't have to worry about losing your entire move to a dodge.
All damage buffs give double bonus for Exsanguinate whether they come from trinkets, quirks, buffs, etc.
is this intentional?
it says "Buffs" in the tool tip but I am not sure if quirks count as a buff
have you ever thought about making seperate mods for all of the classes?
it would allow people to pick and choose which class rework they wanna go with, or if they wanna play with both some of your reworked classes an other people's
if this comes off as an insult, then i'm sorry, and i should say that this and your other rework mods are really well done and i love some of the reworks for it (like abomination, antiquarian, flagellant and shieldbreaker)
Yeah are you getting bugs? Red Hook is still patching a lot of stuff so I was kind of waiting for the dust to settle on their end, I'm definitely going to make sure it's updated. and thank you glad you're enjoying!
Thank you!! Good luck with your classes!!!
You know, the hero classes I'm currently working on also used the UI without 'base/mod'. I knew something was different compared to vanilla/other modded classes.. and now I know what! You'd think this would be the updated norm by now. It's much neater.
Thank you that means a lot <3
bruh my brain just completely ignored that this whole time, oh well - working as intended then lmao
just like to say one last thank you. Your mod brings me joy every time I play it :)