Darkest Dungeon®

Darkest Dungeon®

Gyll's Vanilla: Heroes
255 Comments
Gyll  [author] 13 Feb @ 10:33am 
@ >54M
What a nice comment to wake up to! Much appreciated!
>54M 13 Feb @ 12:34am 
Underrated mod, I'm surprised it has so few subscribers after this long.
Personally I find this mod to be the best Hero rework in the whole Workshop so far. It reworks the heroes without making them too strong or losing that one vanilla feeling.
I've been using this mod all the way back since 2019 and never had to look back for further changes on vanilla heroes.
After using this mod for so many years it's only fair I thank you for all the years of entertainment your mod has provided me so far, specially during covid.
so yeah, thank you for your work. It's greatly appreciated
Gyll  [author] 22 Jan @ 2:03pm 
Ah good. I hope you enjoy!
KicerK 22 Jan @ 1:37pm 
Okay nevermind, I WAS doing something wrong. I did not realize I had to enable mod in game. It works now!
KicerK 22 Jan @ 12:19pm 
Yeah, it doesnt work for me. Am i doing something wrong perhaps? I dont have any other mods installed and I just begun a fresh new save
Gyll  [author] 22 Jan @ 10:30am 
@KickerK It seems okay to me and nothing has changed in a while. Is it not working for you?
KicerK 22 Jan @ 9:16am 
does it not work anymore?
Halls de coca 16 Oct, 2024 @ 9:55pm 
This mods looks great!
coffee 11 Jul, 2024 @ 3:25pm 
houndmaster and abomi got nuffed so hard T_T
Lavoroxan 8 May, 2024 @ 1:21pm 
I figured it out, i can just edit the info of Gyll's versions to fit. Thanks anyways.
Lavoroxan 8 May, 2024 @ 1:20pm 
Anyone got any idea of how to make this (Occultist, Vestal & Abomination) compatible with Hard Earned Districts - Hero Expansion? That latter mod adds tags to those three classes, editing their files and making them not work with Gyll's.
Last of the Order 13 Jan, 2024 @ 6:04pm 
Question for those who have used Circusy Reworks by Evander90 - how does Gyll's Heroes compare? Preference between the two sets of mods / approaches?
Vincanthofred 20 Apr, 2022 @ 8:32am 
my favorite mod!
Shadowlurker4897 9 Feb, 2022 @ 1:01pm 
Actually found the cause, I was stupid and mixed it with 2 ui mods
Gyll  [author] 9 Feb, 2022 @ 12:57pm 
@Shadowlurker4897
lol sorry, maybe I should add a link to this on the individual mods. By your second comment, do you mean you're still getting vanilla crusader skills with the mod installed?
Shadowlurker4897 9 Feb, 2022 @ 12:51pm 
Crusader did not change with this one
Shadowlurker4897 9 Feb, 2022 @ 12:41pm 
bruh I downloaded all of them individually just to see that theres one for all non dlc classes
Euron_AoC 8 Aug, 2020 @ 11:13am 
These are nicely thought out changes. I would love to see a spin off rebalance for some modded classes so that I don't feel cheep playing them aha.
Seven Samurott 27 Jul, 2020 @ 12:58pm 
Is there a way to make it so that the Musketeer and the Arbalest use the same skills like in Vanilla? I've always preferred the Musketeer's visuals but like the Arbalest's skills.
Seven Samurott 23 Jul, 2020 @ 1:04pm 
Finally had time to compare and indeed the Occultist does not have the most recent updates. The Abom and the Vestal were up to date with the exception of the Mace Bash skill still being called Mace Bash instead of Chastise.
Seven Samurott 22 Jul, 2020 @ 9:23pm 
I'd need to recheck
Gyll  [author] 22 Jul, 2020 @ 12:55pm 
@Seven Samurott
Okay cool it's not too big a deal I just think those 3 heroes won't have my latest updates, for example I'm guessing your occultist stab doesn't have the self buff that was recently added. but the changes on them have been somewhat minor.
Seven Samurott 22 Jul, 2020 @ 11:10am 
Yes I downloaded his. It still works. At least it did for me. The moment I added it the heroes I mentioned were back in line with your mod.

To be fair I am only using the base Hard Earned Districts so idk if adding more variables would change things.
Gyll  [author] 22 Jul, 2020 @ 11:01am 
@Seven Samurott
Cool are you using Dragonborn's patch? He hasn't updated in a while so those 3 heroes will be a few versions behind, you can try bugging him for an update or editing the patch yourself.
Seven Samurott 22 Jul, 2020 @ 10:55am 
I'm only using the base Hard Earned Districts not the Hero Expansion add-on. So I didn't realize I needed the patch for the stand-alone Districts mod.
Seven Samurott 22 Jul, 2020 @ 10:52am 
Yes, I just figured out that was the one that was messing with it
Gyll  [author] 22 Jul, 2020 @ 10:51am 
@Seven Samurott
Are you using Hard Earned Districts by any chance?
Seven Samurott 22 Jul, 2020 @ 10:29am 
I don't why yet, but for some reason this mod is applying its changes to all the heroes in my game except for the Abomination, the Occultist, and the Vestel. I've been searching for conflicting mods but no mod I am using modifies Vanilla classes and I haven't found a mod yet that uses the same assets you listed in the Compatibility section.

It's weird though because every other class is updated except those three which still use Vanilla stats and abilities.
Seven Samurott 13 Jul, 2020 @ 12:14pm 
Aaah ok that clears it up. I recalled the mechanics I was just unclear as to what the "Other" was referencing to.
Gyll  [author] 13 Jul, 2020 @ 12:04pm 
@Seven Samurott
Other enemies besides the target. It has a 0% base chance but if you pop one of her powerups it goes up by 100%. You can read about her powders mechanic here:

https://dd-tooltips.com/antiquarian/
Seven Samurott 13 Jul, 2020 @ 5:00am 
What is the Antiquarian's Festering Vapor "Others - Blight X" mean? Does Festering Vapor hit the entire enemy group now?
Gyll  [author] 12 Jul, 2020 @ 9:01pm 
@Necro (Hostile)
Separate hero mods are now available, check the collection here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1407664617
Alicaido 26 Jun, 2020 @ 3:10am 
oh I forgot to mention but that transformation thing with the Houndmaster is really interesting! also kinda cool that you can potentially walk into another fight with your dodge already buffed
Alicaido 26 Jun, 2020 @ 3:09am 
crit kills don't leave a corpse, so with that bug it summons a corpse back in that shouldn't be there, I hope that clears things up :)

here's another bug report for you: if the Houndmaster is guarded by a Man at Arms, and then uses a stress heal on himself, he doesn't get the bonus stress heal that you usually get on a guarded target. Just in case it's relevant - I have the Huskfang Whistle equipped.
Gyll  [author] 24 Jun, 2020 @ 4:10pm 
@Alicaido
Thank you for that musketeer bug report! That was a pretty bad one and should be fixed now.

Posting here is fine although if it's ex. musk-specific you can post it on the musk page. I will see it anywhere because I get notifications.

The Lick Wounds thing is a quirk of the game code involving transformation. Heroes don't automatically reset their transform mode at the end of combat, you have to give them a skill to use, so I used Lick Wounds to transform back to human mode.

I don't understand the Highwayman bug, can you clarify? I don't know what "it seems to summon in the corpse" means.

Thank you for the comments!
Alicaido 24 Jun, 2020 @ 3:36am 
if you kill an enemy with a crit using Highwayman's Gut Shot, and then hit the remaining enemies with Grapeshot Blast, it seems to summon in the corpse of the enemy you killed through crit

(idk where to like, leave bug notes for you so I'm sorry that I'm spamming the comment section lmao)
Alicaido 23 Jun, 2020 @ 1:17am 
oh to add to that, something I forgot with HM movement:
if you guard, then move, but the fight finishes before you get the HM's action again - he buffs his dodge with I believe Lick Wounds, (the beast portion)
Alicaido 23 Jun, 2020 @ 1:09am 
thank you for your response, I always value hearing the modder's reasoning :)

one thing that I'm certain isn't intentional: on the Guild screen for the Musketeer it flashes between English and, (I think), Russian, for the character description. I've never even swapped languages nor do I have any mods that affect the Guild ui.

to comment on your explanations for the stuff I pointed out:
I like the "flavour" of Festering Vapours still hitting the enemies if it misses, you can't quite dodge Vapours afterall :)
HM movement thing makes a lot of sense gameplay wise, and I imagine it can't be coded around - but it also makes sense in the context of turn economy
thank you for clearing up the damage buffs thing, that'll help me build my Flagellants a lot better
Gyll  [author] 22 Jun, 2020 @ 9:45am 
@Alicaido
HM thing is intentional yes. Moving takes a full round like any other class so you are using a dog action and a human action to do it.

The behavior of Festering Vapours is intentional as well, this way if you use a red powder you can target whoever you want to hit and don't have to worry about losing your entire move to a dodge.

All damage buffs give double bonus for Exsanguinate whether they come from trinkets, quirks, buffs, etc.
Alicaido 21 Jun, 2020 @ 8:57pm 
if you use your first action as the Houndmaster, and then move, once it is your turn again you will be in dog form and miss out on an action
is this intentional?
Alicaido 20 Jun, 2020 @ 11:53pm 
will quirks affect Flag's Exsanguinate?
it says "Buffs" in the tool tip but I am not sure if quirks count as a buff
Alicaido 20 Jun, 2020 @ 12:53am 
if Anti misses her Festering Vapours then the "Others" part of the attack still happens
16 and in Debt: A Life Story 6 Jun, 2020 @ 5:22pm 
um, i have a suggestion, or i guess more of an idea
have you ever thought about making seperate mods for all of the classes?
it would allow people to pick and choose which class rework they wanna go with, or if they wanna play with both some of your reworked classes an other people's
if this comes off as an insult, then i'm sorry, and i should say that this and your other rework mods are really well done and i love some of the reworks for it (like abomination, antiquarian, flagellant and shieldbreaker)
az 2 Jun, 2020 @ 2:06pm 
No bugs with any of your mods actually! Thanks again :)
Gyll  [author] 1 Jun, 2020 @ 9:28pm 
@az
Yeah are you getting bugs? Red Hook is still patching a lot of stuff so I was kind of waiting for the dust to settle on their end, I'm definitely going to make sure it's updated. and thank you glad you're enjoying!
az 1 Jun, 2020 @ 9:18pm 
Hey Gyll, any chance you'll be updating this for the Circus patch? Really love the changes to the heroes' playstyles.
Gyll  [author] 19 May, 2020 @ 3:15pm 
@Kope
Thank you!! Good luck with your classes!!!
Kope 19 May, 2020 @ 1:46am 
I like the changes. Still the first heroes mod I tick for a new campaign.

You know, the hero classes I'm currently working on also used the UI without 'base/mod'. I knew something was different compared to vanilla/other modded classes.. and now I know what! You'd think this would be the updated norm by now. It's much neater.
Gyll  [author] 16 May, 2020 @ 7:25am 
@Alicaido
Thank you that means a lot <3
Alicaido 13 May, 2020 @ 2:40am 
@Gyll
bruh my brain just completely ignored that this whole time, oh well - working as intended then lmao

just like to say one last thank you. Your mod brings me joy every time I play it :)