Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

(HD) Standard Enemy Movement Speed for Hard/Serious Difficulties
12 Comments
spidermastermind100 31 Jul, 2024 @ 12:45pm 
This should been called fix patch mod, instead of custom mod change heh :gopnik::haveasmoke:
Intruder 26 May, 2022 @ 5:01pm 
best workshop mod ngl
Vrabo 1 Jun, 2020 @ 2:01am 
This actually makes HD games playable on Serious. :)
Could you do so for SS3 as well? They're way too OP on serious and hard.
Seriously Stupid  [author] 20 Jan, 2020 @ 9:59am 
not quite: they have faster movement speed in Classic as well, but it isn't hampered by physics
DanySD 20 Jan, 2020 @ 9:33am 
Enemies have 1x speed on hard/serious on the classic versions?
Damn i never noticed that :o
Pompadour Pug 7 Jan, 2019 @ 11:48am 
Hmm, hadn't even picked up on that difference despite how much I've played these games on console and pc. Fair play. Rad mod man.
CrusaderTheFirst 15 May, 2018 @ 12:37am 
Now that I think about it, you should make a mod where you get all the enemy encounters of serious mode but be able to choose enemy's speed and damage. Call it difficulty independant enemies. That way we can shoot the maximum ammount of enemies and get the maximum amount of one liners from sam.
GrechHerald 14 May, 2018 @ 10:57am 
XD Nice one.
Seriously Stupid  [author] 14 May, 2018 @ 8:56am 
@Atlas: Banana provided for scale.
@Soulmyr: You're too kind.
@nukebox: He's seriously serious.
GrechHerald 14 May, 2018 @ 4:33am 
Oh come on! Don't be agressive. Besides, Sacor is actually a cool dude (like me).

Yes I know you are joking.
Soulmyr 14 May, 2018 @ 1:50am 
A mod that makes the game easier?

Wow Sacor, I bet you can't even beat the Marsh Hopper room on Serious with an N64 controller with just one hand while simultaneously solving a puzzle in Talos.

Goddamn cashuls ruining ma vidyer games.
🐟Atlascian Sarnosian IV🦈 13 May, 2018 @ 9:11pm 
Huh, I never noticed this. Is there a visual comparison demonstration between Classic and HD somewhere?