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What must have happened is an update that made the ride lose its original track placement order and re-calculate it as is. Since the ride circled back on itself the game ignored the additional rotation in the Egyptian room while in the Destroyed Station it doubled back on itself twice. When recreating the track I adjusted it so that overlapping sections are now at different heights which will hopefully prevent the issue from reoccurring.
Sorry for not noticing this sooner and thanks for checking out my creation.
I am trying to fix it in game now, but it is not being very cooperative at the moment. Once I get the ride working correctly I will upload a fixed version.
My apologies for all those having issues.
Bravo !!