Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Let's find out.
But i noticed that winona hacks wood faster even without Lucy and there is no way to disable it.
Why is this not customizable?
also the crash related to the gorge update should be fixed, im assuming klei deleted the LAVAARENA_STARTING_ITEMS in tuning because thats not getting found by anything. so i just deleted the code that calls for it. down the road this might cause problems if the forge ever comes back but we'll deal with that if it comes
Please fix this bug - "A Blue Jane" posted. I have a very semilar one... :<
Good luck, thank you for this nice mod anyway.
[string "../mods/workshop-1386223812/scripts/prefabs..."]:23: attempt to index field 'LAVAARENA_STARTING_ITEMS' (a nil value) LUA ERROR stack traceback:
../mods/workshop-1386223812/scripts/prefabs/winona.lua:23 in (local) fn (main) <0-0>
scripts/mainfunctions.lua:153 in (global) LoadPrefabFile (Lua) <138-169>
scripts/gamelogic.lua:263 in (upvalue) LoadAssets (Lua) <159-297>
scripts/gamelogic.lua:860 in () ? (Lua) <857-863>
=[C]:-1 in (method) SetPersistentString (C) <-1--1>
scripts/saveindex.lua:176 in (method) Save (Lua) <174-177>
scripts/saveindex.lua:366 in () ? (Lua) <358-367>
=[C]:-1 in (method) SerializeWorldSession (C) <-1--1>
I really hope that helps and you can fix it. I love this mod, and it sucks that its broken. :(
My best guess is that the Gorge update messed something up (I'm not trying to use this mod on the Gorge btw. Just a regular server)
Could you possibly make a version of this where all these changes (and config options) apply to Wes instead of Winona? Or do you know how I can alter that myself? (For the same reasons you made it for Winona; I want ot use Wes because of his looks/miming/skins, and none of my friends play him on our server due to him being the challange character.)
...that...actually worked. I just tested it.
@Dr. Lalaoz, conversly if you want a much easier solution then just go with
inst.components.health:SetAbsorptionAmount(-0.3)
Pasted into the master_postinit
It doesn't work by just giving a negative armor value?
local self = inst.components.combat
local _GetAttacked = self.GetAttacked
self.GetAttacked = function(self, attacker, damage, weapon, stimuli)
if attacker and damage then
-- Take extra damage
damage = damage * 1.3
end
return _GetAttacked(self, attacker, damage, weapon, stimuli)
end
end
This should make her take 30% more damage.