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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2269697598
Hope it helps anyone!
Let me know if there's any issues.
https://files.catbox.moe/j9zuy9.zip
foreach (ThingDef weaponDef in DefDatabase<ThingDef>.AllDefs.Where(d => d.IsWeapon && !d.HasComp(typeof(CompLootedWeapon))))
to
foreach (ThingDef weaponDef in DefDatabase<ThingDef>.AllDefs.Where(d => d.IsWeapon && !d.IsDrug && !d.IsStuff && !d.HasComp(typeof(CompLootedWeapon))))
Is this correct?
Is there a patch or a workaround to solve this? I mean, besides damaging these weapons myself so they can be repaired. It's not really a huge deal, most weapons I loot are damaged anyway, so only a small fraction of my weapons is affected by this. But it would be nice if I could sell all my weapons at full price.
@Cocco81 - While that is a potential exploit as you indeed mentioned, I honestly don't feel like adding more complexity to the process of determining whether or not a tagged weapon should have its tag removed. I'll just leave this down to individual discretion.
I found that perfect weapons marked L can be left outside, degrade to 99% and be mended back to new with little effort, zero materials consumption and full profit.
Suggestion: on top of what is required to mend the weapon normally, have the removal of L cost an amount of work and "mending fuel" scaled with base value and/or quality (de-looting a masterwork sniper rifle should be much more expensive than de-looting a poor steel knife, but would yield a much higher return)
Idea is that de-looting should still be profitable overall, but not so no-brainer as it is now and maybe for normal or better the overall balance should not be so advantageous to be worth the effort
PS: i know I can disable "mending removes looted", but I like to keep it
will make my colony rich again!
will make my colony proud again!
will make my colony great again!
(until the next wealth-scaled raid of course)
I'll also work on proper functionality with Combat Extended since that's somewhat overdue.
However I, as others I think, would appreciate an update on the mending compatibility, if feasible.
I would help but I would be more harm than help, sorry