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10/10
Creator: algernon.
In the meantime, if you use the Loading Screen Mod's 'prefab skipping' function to skip the vanilla garbage bin prop (name is literally "Garbage Bin"), and subscribe to a replacement prop with the Garbage service (e.g. one of Arnold J. Rimmer, Bsc. Ssc.'s ones, like the one linked here), you'll get the replacement effect even without the mod.
Hoping this gets updated to Harmony 2.0.
Not working/ hide it does not remove them
Do you have plans to upgrade to 0Harmony v2.0.0.0 instead of the version v1.0.9.1 you use right now? As stated in DAS Mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2013398705 (thanks to @aubergine18 :) ) different Versions of Harmony causing issues. And as I use (as many people) Network Skins 2 Beta that already works with v2.0.0.0 it would be great to have your mod also updated :)
[code]Unknown prefab: Garbage Bin [Serialization]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Simulation error: Object reference not set to an instance of an object
at VanillaGarbageBinBlocker.PropManagerDataPatch.Prefix () <0x00024>
at (wrapper dynamic-method) PropManager/Data.AfterDeserialize_Patch1 (object,ColossalFramework.IO.DataSerializer) <0x00027>
at ColossalFramework.IO.DataSerializer.Deserialize<SimulationManager/Data> (System.IO.Stream,ColossalFramework.IO.DataSerializer/Mode,ColossalFramework.IO.DataSerializer/LegacyResolverHandler) <0x001fc>
at ColossalFramework.IO.DataSerializer.Deserialize<SimulationManager/Data> (System.IO.Stream,ColossalFramework.IO.DataSerializer/Mode) <0x0004b>
at LoadingManager/<LoadSimulationData>c__IteratorB.MoveNext () <0x007c7>
at AsyncTask.Execute () <0x000a8>
[Core][/code]
当我关闭它时,根本不显示任何垃圾箱...
When I toggle it on they're always visible, also after a garbage truck came by ...
When I toggle it off no bins are shown at all ...
Thanks
Details:
System.IndexOutOfRangeException: Array index is out of range.
at OptionsMainPanel.AddUserMods () [0x00000] in <filename unknown>:0
Ant idea what might be causing this?
I made this Prop compatible with this MOD so I would be happy to write it!
You can now select which garbage bin to use from a dropdown menu.
You can control the proximity of the bins to the road.
You can control the spacing and rotation of the bins.
You can choose to have the bins always be visible.