Stellaris

Stellaris

Stellaris Enhanced Sound Project
308 Comments
FriedKorpz 1 Jun @ 11:20am 
Does this work in new version?
Holarula 27 May @ 8:30am 
still work,just ignore the warning.
AzoorFox 7 May @ 4:32pm 
UPDATE WHEN????????????????
Lordlony 31 Mar @ 1:50pm 
So use another Launcher Irony Mod Manager [bcssov.github.io] :)
xTRACKERx 18 Feb @ 9:03am 
warning in launcher ? :-(
Phoenix 27 Jan @ 10:01am 
Works in 3.14
Cúchulainn 16 Jan @ 12:58am 
Just adding a comment here wondering if this still works with the 3.14 patch ?
AL|EN 16 Sep, 2024 @ 3:05am 
@Chirumiru ShiRoz Thanks for this mod!

Sorry for the nitpicking but could you please for the next mod update, add the "v" letter for "supported_version" property in the descriptor.mod file. Otherwise, the launcher still complains, "This mod was created for another game version ..." and displays an exclamation mark icon. You can also set it to "v3.*" so you won't have to update it for every minor version.

I've also reported this as a bug in the current Launcher but it's not guaranteed that Paradox will change accepted values for "supported_version" property.
Chirumiru ShiRoz  [author] 10 Sep, 2024 @ 6:31pm 
Updates the mod so it contains most of the sounds from the recent updates.
Basa 19 May, 2024 @ 1:43am 
some sounds, such as selecting a military fleet, cause distortion. I used to use this mod pack, but not it causes a lot of distortion.
Beaver 8 May, 2024 @ 1:04pm 
is this mod still useful? Should I be using it in 3.13?
ElSucioJoe 11 Dec, 2023 @ 5:10pm 
I also have played with this for so long now. Most of the sounds still work for 3.10, yes. Thank you for your woork.
KubiG 28 Nov, 2023 @ 3:18am 
The mod works I've played with it for a while in 3.10 now, but it shows a lot of bugs in the error files and some sound effects seem to have reverted back to vanilla sounds.

Update would be most welcome though.
Liseq 23 Oct, 2023 @ 12:36am 
I've been playing with this mod for so long that I thought it was vanilla
Peter34 21 Oct, 2023 @ 2:02am 
And why is there no warning icon in the Launcher, when this mod hasn't been updated since 2022? All other mods not strictly updated to 3.9 (or even to 3.9.3) get that yellow triangle icon, but not this one. Why is that?
Peter34 18 Oct, 2023 @ 9:42am 
Does this mod work with patch v3.9.x?
Loaf 31 Aug, 2023 @ 6:40pm 
Does this work with patch 3.8?
Mark 30 May, 2023 @ 7:43pm 
3.8?
SmooooothOperator 6 Apr, 2023 @ 10:25am 
absolute legend mod, greatly improve the whole experience
Peter34 4 Apr, 2023 @ 2:19am 
The brief snippet of guitar music that plays when you encounter a Primitive civilization is now uncomfortably low relative to the rest of the sound. I remember that this problem didn't use to exist last time I played (4-8 weeks ago, before v3.7 and FC came out). )Any chance this mod can fix that?

It makes it really difficult to play Stellaris late at night, if you live in an apartment building.
dzantor 25 Mar, 2023 @ 2:37pm 
Does this mod work with latest patch?
Zalpha 10 Jan, 2023 @ 2:36am 
@Ben_D

What kind of issues, is it worth adding to my modded game or not worth the bugs and hassle of trying to fix it in the Irony Mod Manager (if I can even do that)?
Ben_D⚜ 2 Dec, 2022 @ 1:49pm 
@to be happy do

It has some issues in the Ship Designer.
to be happy do 2 Dec, 2022 @ 3:21am 
Is this mod compatible with 3.6?
n.pedrazalis 4 Nov, 2022 @ 10:48pm 
perfect mod
Guvenoren 10 Sep, 2022 @ 7:06am 
I just want a mod that fixes the tedious UI interface click noises. Like just general click. It's not a pleasant noise.
Chirumiru ShiRoz  [author] 15 Jun, 2022 @ 8:22am 
woops forgot to delete them.
Big Sneezy 10 Jun, 2022 @ 12:35pm 
Getting a few error log messages:

[17:24:21][assetfactory_audio.cpp:697]: Could not find sound file 'sound/ambient/city_world_1.wav' for 'city_world_1' in file: sound/esp_enhancedsound.asset line: 20
[17:24:21][assetfactory_audio.cpp:697]: Could not find sound file 'sound/ambient/city_world_2.wav' for 'city_world_2' in file: sound/esp_enhancedsound.asset line: 26
[17:24:21][assetfactory_audio.cpp:697]: Could not find sound file 'sound/ambient/hive_world_1.wav' for 'hive_world_1' in file: sound/esp_enhancedsound.asset line: 33
[17:24:21][assetfactory_audio.cpp:697]: Could not find sound file 'sound/ambient/hive_world_2.wav' for 'hive_world_2' in file: sound/esp_enhancedsound.asset line: 39

None of these .wav files exist in sound/ambient.
nekro 29 May, 2022 @ 2:26am 
Please bring back the old sound of the hive world. I beg
A.D.Orable 17 May, 2022 @ 8:50am 
'Must have' of the year
Chirumiru ShiRoz  [author] 16 May, 2022 @ 7:42pm 
there is no battle sound as far as I am aware, never has been, at least since 2.0
Joles 16 May, 2022 @ 2:20pm 
Hi Chiru, you say there is no battle-sound in the game when actually looking on the army-tab of the planet during an invasion? I didn´t play vanilla for years and I thought in the beginning there was some battle-sound playing. The siren is there of course.
Chirumiru ShiRoz  [author] 16 May, 2022 @ 7:38am 
There's no ground combat sound is there? The only sound played is when it happens, where a small siren sound can be heard.
Joles 16 May, 2022 @ 5:33am 
Hello Chiru, many thanks for your mod..using it always and enjoy it very much. Just want to ask if you know how I can fix a slight problem with - I think - planetary diversity as I never hear ground combat sounds. I assume because PD has changed planet-classes the ground combat sounds do not trigger. Just if you happen to know a quick answer. Your mod is great !
Chirumiru ShiRoz  [author] 16 May, 2022 @ 3:54am 
Updated
Chirumiru ShiRoz  [author] 16 May, 2022 @ 3:17am 
I will port over my other mod that previously added the Hive/Machine world into this main mod in the next update.
Stromko 15 May, 2022 @ 7:48pm 
I was hoping among the miscellaneous fixes this would do something about the Hive World and Machine World sounds, though it doesn't appear to do anything with them. In the base game the machine world sound gets kind of annoying when you hear it a lot, and the hive world is so much worse than that, so when you're getting into the mid to late game and have transformed a bunch of worlds it gets quite irritating to manage all your planets.
hypersot 14 May, 2022 @ 3:04am 
Would it be possible to turn the autocannon sound down a bit? (if others agree ofc)
It's way too loud compared to the other sounds and, since it's repetitive, it can be quite annoying.

Personally, I always turn down the volume when I'm against fleets with autocannons (and this mod on).

Maybe set the mod up so the audio levels go with the weapon sizes? (just a thought)

Thanks
Chirumiru ShiRoz  [author] 13 May, 2022 @ 3:52pm 
Mostly work. There maybe some new missing sounds after the DLC. I will get to work on it tomorrow.
Cytron 13 May, 2022 @ 1:17pm 
does it work with 3.4?
Rayzak 22 Mar, 2022 @ 2:30pm 
Any chance you can change the sound of the Hive World so that it no longer sounds 10 times louder than the other normal worlds?
JKJH 12 Mar, 2022 @ 7:01pm 
3.3 work
Sjru 🐲 23 Feb, 2022 @ 8:42pm 
Is this up to date?
Five 7 Feb, 2022 @ 8:54am 
It says this mod is missing a descriptor file?
Horus 24 Jan, 2022 @ 4:03pm 
Downloaded it yesterday, now I can't play Stellaris without it. Love it, you did an incredible job.
knon_20 29 Dec, 2021 @ 2:22am 
play to Extra Ship Components NEXT?
Chirumiru ShiRoz  [author] 20 Dec, 2021 @ 11:07pm 
@pard trying searching Fleet Formation. I used to have those but my defines mod has their own version now.
pard 5 Dec, 2021 @ 1:25pm 
This looks amazing, I'll definitely try this out!

In one of the clips you posted, your ships had a huge height difference, and were spread out in the y axis as well as x axis - can you remember which mod you were using that does this?
Anglif 13 Nov, 2021 @ 8:47am 
Purge sound does not work
Knightmare 10 Aug, 2021 @ 3:57am 
Chirumiru ShiRoz, could you to update your mod with Enhansed Ship Components sound for a new wersion? Just other mod i use is stop to work after last update of ESC.