Arma 3
FARTY DEMO
46 Comments
ALIAScartoons  [author] 30 Oct, 2023 @ 5:10am 
@Disco
Yes, but the script would need some editing. You could have an array of items to check instead of one.
Disco 29 Oct, 2023 @ 12:07am 
hi alias is there a way to have more than 1 item that can protect units from the toxic gas? with my testing the string only allows 1 classname :(
ALIAScartoons  [author] 23 May, 2022 @ 4:29am 
@Apophis
sURE. Have fun!
Apophis 22 May, 2022 @ 4:45am 
Hi ! Can I use this script on my life server non-monetized?
Effects are pretty nice !
ALIAScartoons  [author] 28 Mar, 2022 @ 4:29am 
@willow_occult
remove the sleep from waituntil loop, that way of using it is no longer supported by the engine.
Eevee 26 Mar, 2022 @ 11:52am 
this happened after killing it
Eevee 26 Mar, 2022 @ 11:50am 
waitUntil {sleep 2;!isNil{_farty_boss getVariable "ascuns"}};
deleted vehicle _c...
error undefined behaviour: waituntil returned nil. True or false expected

how exactly do i fix this ive been looking for what it is asking for but i feel like ive messed something up when putting it in my mission.
Benni 26 Aug, 2021 @ 7:22am 
okay, thank you.
ALIAScartoons  [author] 26 Aug, 2021 @ 3:48am 
@Benni
I am not 100% sure, i don't remember how i've set it up, but i think you can have several of these anomalies in your mission if is what you asking
Benni 26 Aug, 2021 @ 2:00am 
@ALIAScartoons
Okay many thanks. Can I set that there is only one monster/anomaly?
do you remember where in the script that says?
Thank you.
ALIAScartoons  [author] 26 Aug, 2021 @ 1:22am 
@Benni
Far as i remember the Farty anomaly/monster can be killed with explosives.
The script as it is doesn't allow using multiple items for protection, you would need to edit the script to accommodate that
Benni 25 Aug, 2021 @ 12:11pm 
@ALIAScartoons
I still have a question, how do I have to write it in the script if I want to use several helmets or gas masks? so that doesn't just bring protection to you.

so?:

""classname1","classname2";" classname3""

??

Thank you
Benni 25 Aug, 2021 @ 11:46am 
@ALIAScartoons
and again you wrote a very ingenious script.
Thank you very much for that.

By anomaly, do you mean the "monster" that shoots at me?
If so, how can I disable this?

Thank you
ALIAScartoons  [author] 7 Dec, 2020 @ 12:12am 
@Guardian
Nope
Guardian 5 Dec, 2020 @ 4:30pm 
Is all of your scripts compatible with ACE?
Fittz 18 Oct, 2020 @ 3:58pm 
ok and thanks for all the scripts they are amazing
ALIAScartoons  [author] 18 Oct, 2020 @ 3:57am 
Not in this version
Fittz 18 Oct, 2020 @ 3:14am 
is it possible to add more than 1 item as protective equipment?
ALIAScartoons  [author] 2 Jul, 2020 @ 11:49pm 
@_Dummkopf
i don't remember how i've done it, i will have to look at it, i am a bit busy atm. Remind me next week if you don't find a solution. Look for setdamage command and check discussion in Strigoi about ACE damage
_Dummkopf 2 Jul, 2020 @ 5:46pm 
Ive been trying to get big boi Farty himself to deal ACE damage to people. But i cant seem to find the line/s where he actually does his damage to the player when he attacks. Any help would be appreciated.
Firmament 24 Jun, 2019 @ 11:57am 
Awesome, I would really need it for my campaign! Small donation when script is ready and working :)
ALIAScartoons  [author] 24 Jun, 2019 @ 11:16am 
@Firmament
Yes, i will update the script at some point
Firmament 24 Jun, 2019 @ 10:59am 
Any idea on how to edit the script so that one can finally use multiple items as protective gear? That's really something that's missing in this yet very creative and cool script.
Dada 30 Dec, 2018 @ 5:12pm 
Hey i got a question about the line of code in the initserver, what is for ?
chk_players = true;
while {chk_players} do
{
allPlayers_on = call BIS_fnc_listPlayers;
//allPlayers_on = allPlayers_on - entities "HeadlessClient_F";
publicVariable "allPlayers_on";
sleep 60;
};
ALIAScartoons  [author] 5 Nov, 2018 @ 10:29am 
Nice video featuring Farty by Miguel. Thanks for sharing man!
https://youtu.be/KtBwrI1AIeo?t=1321
Mr Fox 29 Oct, 2018 @ 3:03am 
Thanks for the fast reply will look into it , again much love to you and your scripts brother :steamhappy:
ALIAScartoons  [author] 29 Oct, 2018 @ 2:53am 
@the78shadowfox
:) #dam_rabbits, that shouldn't happen, must be something messed up with thier class name.

1. Toxic puddles by themselves do not inflict damage
2. Yeah, comment/delete the line where that shound is issued. I think sound is called breath. Far as i remember there is a loop, not sure but i think you can remove the entire loop. See initplayerlocal ...i think, not on my comp to be exact
3. As it is now you cannot set multiple items as protective gear, but the script could be tweaked to accomodate that
Mr Fox 29 Oct, 2018 @ 2:19am 
Also was you aware that the FARTY makes rabbits cough :steamhappy:
Mr Fox 29 Oct, 2018 @ 2:14am 
Thank you for the script Alias another amazing job. I have some qestions (1) if i wanted just to use the placed toxic puddles on there own would it still damage players without the correct equipment ?. (2) is it possible to remove the sound and overlay of the mask ( i already am using something else to handle that ) ? . (3) can you use multiple objects to define the equipment of protection ? . Sorry for the bombardment :steamfacepalm: just thought while iam here .. ya know :)
Commander Lemon 8 Oct, 2018 @ 8:36am 
thank you :D, oh this halloween op im making is gonna be so fucking fun xD
ALIAScartoons  [author] 8 Oct, 2018 @ 6:57am 
@[TF_CR] Farmer Janos
works in MP.
You can change the gas mask with anything you want as mentioned in the video, you just need the class name of the item you want to use as gas mask
Commander Lemon 8 Oct, 2018 @ 6:50am 
@Aliascartoons does this script work for multiplayer if so, awesome, and for the gas masks is there a way to actually customize the helmets or something.. instead of having the pilot helmet as the gas mask lol
BleachOnTheRocks 13 Aug, 2018 @ 8:47am 
Hey, so this doesn't actually damage the player in ACE.
Alec 24 May, 2018 @ 2:30am 
@ALIAScartoons Yes, MP and respawn. Now you can die in the "farty place" and then return there and not receive any damage. In this case, you can not wear a protective suit, its logic still works.
ALIAScartoons  [author] 24 May, 2018 @ 2:07am 
@Alec
You making a MP mission with respawn? I didn't test for that, i will have a look ASAP
Alec 24 May, 2018 @ 1:44am 
Alias, thank you very much for the new work! I have one difficulty - my character after death on the mp server appears with the protection that I assigned in the "init" file. The protection model itself is not, but it works and i see gas mask HUD on screen.
Alec 23 May, 2018 @ 4:52am 
Superrrr!!!!
TistheOnecalledJon 23 May, 2018 @ 4:17am 
ALIAScartoons  [author] 22 May, 2018 @ 2:40am 
@Jailbait Jenkins
While my anomalies are inspired by STALKER and other SciFi games and movies was never my intention to reproduce STALKER's anomalies, however i have in work something that is somehow close to that.
There is a guy who ported STALKER's anomalies to Arma, maybe he made the burner too. The name escapes me but i think he recently published a mod on workshop
Jenkins 22 May, 2018 @ 2:36am 
@ALIAScartoons I love your workshop content mate, you've done a great job! Do you plan on creating anything similiar to the burner anomaly in the future?
aussie battler 19 May, 2018 @ 11:04am 
@ALIAScartoons yes I am running Exile. Just had to change ToXic Farty to chase Exile_Unit_Player & the script was good to go. Nice work on the script, I love that it is optimised to run when players get close. The frames are great on the server. I wish I could code like you, you make it look so effortless.
ALIAScartoons  [author] 19 May, 2018 @ 3:31am 
@aussie battler
You use it on Exile?
ALIAScartoons  [author] 19 May, 2018 @ 3:25am 
@aussie battler
:) Thanks mate!
Very good idea to have an object then move it wherever you want, is even easier to manipulate the position. I would do the same, i would place an object, then i would move the marker to that object by hand or via scripting.
The reason i used a marker to set the anomaly' location in the first place was for situations when i don't want an object in the middle of the toxic field.
aussie battler 18 May, 2018 @ 7:25pm 
This script is so cool. I made a toxic weed crop out of it & got it to randomly spawn on the map.

Thanks @alias for sharing. I love the puddle effects & the big fat farty anomaly.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1389110988
C.Ritter 18 May, 2018 @ 12:42am 
Hahhaa interresting, should try this out xD
TistheOnecalledJon 17 May, 2018 @ 3:42pm 
Ok this is pretty amazing stuff. So many ideas with this. Thanks!