Total War: ATTILA

Total War: ATTILA

Alans BUG FIX 阿兰BUG修复
21 Comments
lwhのsama 29 Jul @ 9:22am 
这个工作没有也可以在派系选择界面就看到:steamthumbsup::steamthumbsup:,“”掳掠城镇获得150%收入进行检验
Mao Gong 8 May, 2022 @ 12:52am 
顶顶
cohortConnor 24 Jun, 2021 @ 12:49pm 
I noticed Gray Hairs are not recruitable. Were you able to fix this?
EF 3 Feb, 2021 @ 12:55am 
发现2个bug
1.具状弓骑兵会升级成皓月弓骑兵
2.精锐萨尔马提亚具状骑兵(重装)升级萨尔马提重骑兵(中装)
不知道是不是游戏自己的bug,但是挺麻烦的
Freaky Ollie  [author] 29 Jan, 2021 @ 4:30am 
@Fasciolo No worries bro, I suppose CA just permanently stop updating this one. Currently I am not playing this game so I may not be able to add an update onto my mod. Anyway, thx for liking this mod and have a great one:sreina:
C.A.T. 26 Jan, 2021 @ 3:54pm 
I just wanted to thank you for the mod :steamthumbsup: :steamthumbsup: :steamthumbsup:, (although 1 group of saramantian band per town level might make t3 and t4 slightly OP), I cannot belive CA hasn't taken the time to fix this after 5 years. Now I can keep running my enemies to the ground with my Cataphracts :steamthumbsup: :steamthumbsup: :steamthumbsup:
Freaky Ollie  [author] 30 Nov, 2020 @ 2:48am 
@东京郭德纲我可能当时上传这个版本的时候忘记改了,我自己用的版本当时是改了很多别的东西 的~
牛顿他哥 29 Nov, 2020 @ 10:40am 
大佬,很感谢mod,然后您是不是不小心给阿兰的顶级斧骑兵加了反骑了,我打了mod之后阿兰老兵单挑都打不过斧骑兵了,斧骑兵牌上描述也多了一个极佳的骑兵反制力,去掉mod就正常了。

当然加了反骑我玩的更开心,只是提醒一下大佬怕后续有什么影响,或者是不是描述忘记写了
Anisvara 18 Aug, 2019 @ 5:06am 
It is a shame. This mod has 198 subscribers and not 25 Thumbs Up. :steamsad:
一秒六下之我是拍拍熊 19 Mar, 2019 @ 2:33am 
大佬nb
evocatus101 4 Mar, 2019 @ 12:16pm 
Any chance of fixing the bug that removes half the edicts when settling and converting to Judaism/ Eastern Christianity? I need the +10% industry/commerce buff but can only use the two edicts native to the Alani from the start.
king kenny 7 Jan, 2019 @ 5:46am 
does this mod allow the alani to build a navy?
Freaky Ollie  [author] 25 Aug, 2018 @ 11:27pm 
@Sven 这样啊,我最近没有在玩阿提拉,不过说实话,打海战的人还真少
Adelante 25 Aug, 2018 @ 7:46am 
这个MOD有一个小问题,就是会影响到其他国家的兵种科技树,比如说如果打上了这个MOD,那么西罗马帝国的三级海军舰——利布尼式联装弩炮劫掠船就会从招募栏中消失。经过反复地测试,我发现是这个MOD中的technology_unit_upgrades_tables会影响到其他国家的兵种科技树,如果删除就会无影响,但如何既保留对兵种树的修正又不影响其他国家我没能找到解决办法,如果up主有兴趣,可以继续研究研究。
*AmoG 25 May, 2018 @ 6:13am 
支持
yk 20 May, 2018 @ 10:03pm 
支持
Freaky Ollie  [author] 20 May, 2018 @ 1:52pm 
@1192781192 lol~
Freaky Ollie  [author] 18 May, 2018 @ 2:50am 
@Cheblavsky u r welcome, mate:sreina:
Cheblavsky 18 May, 2018 @ 2:47am 
hi~ this mod is awesome, bro
Freaky Ollie  [author] 18 May, 2018 @ 1:41am 
卧槽,大汉西征的熊猫大大!存档的话你用ESF打开找到白匈的faction economics ,键值第二栏就是了~不建议改每回合收入,因为和派系建筑有关,有可能会出问题。不过你可以改第一栏的国库总金钱量。如果是用pfm做包,我还没有找到诶~但是罗马2是在tech_civil_economy_tax_mod这里改城市税收百分比的
猫星人 17 May, 2018 @ 9:42pm 
兄弟 我想给匈人和白匈加点每回合收入 怎么加 :steammocking: