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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1881899261
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1218081865
you could test to find out
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1218081865
however, mine could be useful too if you enjoy early game harder grind combined with later game steamroll made easier xD
and original mod now has SFO version! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1460975753
should I remove it? ^^
surprisingly, it works well on it's own AND it totally works together with this mod
going to play another campaign with my mod but also with no amber mod as well ^^
btw full collection mods I will use, I think it very good one ^^
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1339528236
that would be my oversight
I will check it new few days
I don't know the way to change it, maybe the creator of the original mod I modified - Sorcerer Supreme - knows how to make mod SFO compatible
btw check Sorcerer Supreme's mod, he is updating it and has some stuff I don't have althought I added more effects, my favourite being those slow-down for enemies and attrition:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1218081865
at least some graphical changes when WE conquer region are done already by CA, there are some more forests and existing forests change colour/shape
I added to it slow down and attrition for enemy armies at higher settlement tiers so it becomes Athel Loren in effect
details are in changelog and also there:
after playing dwarves I've decided that effect of dwarven ranger barracks is really appropriate for wood elves, added it to the Temple of Kurnous tier 2 in outposts and Temple of Kurnous in Athel Loren starting area, it gives vision of the neighbour regions
it adds a lot less stuff of course, but it works with SFO 100% unlike my mod (at least it should, the author claims so and I have no reason to doubt it)
it also has mechanic like geomantric web for wood elves, I intend to make it as well, as part of this mod or as submod, maybe replacing this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1432451754
needs to be done by Venris
you need to have amber forest building with same level as settlement building in order to get amber from settlements
no idea :p
I've recently played and finished campaign with this mod and didn't find problems with amber
and outpost settlements above tier 1 reduce amber production so you need amber forest building there to get amber
well you can use this mod without crynsos :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1432451754
Crynsos unlocker or SFO could be it
Can you point me to something less lengthy that'll show me whether the mod is working? Or better yet, suggest something that might conflict (the only other wood elf mod I have adds legendary lords to the player faction).
now I remember this working together with SFO but enough things didn't work for me not not use these two mods together