Arma 3
7erra's Editing Extensions
43 Comments
Twentin Karantino 8 Jun, 2023 @ 4:51pm 
is any chance to fix attachTo Finder tool ? Would much appreciate
Solarcode red 31 Mar, 2023 @ 5:05pm 
someone told me I can attach something to the turret with this but I can't figure it out
76561198192726397 20 Jul, 2022 @ 4:35am 
this is a real lifesaver. thanks for putting this together.
7'erra  [author] 29 Mar, 2022 @ 1:03pm 
my first gues would be that the turret is misconfigured, i'll add a ticket to check it out
damasked 15 Mar, 2022 @ 8:37am 
Ive got an issue with the attachTo finder - BW mod's leopard turret (usti hlavne3) does not appear,so could a setting that shows ALL of the modules to prevent anything to do with this?
little andy 29 May, 2021 @ 3:04am 
glad to hear this doesn't create dependencies
cheers for the mod!
Voják 21 May, 2021 @ 9:13am 
Make a stringtable file if you want to get help translating into other languages
7'erra  [author] 23 Nov, 2020 @ 8:22am 
yep accidently uploaded the dev version will fix asap
Ansible2 22 Nov, 2020 @ 4:32pm 
Mission Debug Console and Config Viewer are missing most text; color picker still has the same issues as before but no default values in its edit boxes.

Wrong build uploaded?
[FRWL] DockeZ 15 Nov, 2020 @ 10:21pm 
Gr8
7'erra  [author] 15 Nov, 2020 @ 3:55am 
0)Can you please make an update? This issue must be fixed:
https://github.com/7erra/Terra-s-Editing-Extensions/issues/36
And it's very impotant for users. ~~~@Dock_Belo

Just pushed v2.6 - Hotfix 1 to adress this issue and some others :)
[FRWL] DockeZ 15 Nov, 2020 @ 2:33am 
0)Can you please make an update? This issue must be fixed:
https://github.com/7erra/Terra-s-Editing-Extensions/issues/36
And it's very impotant for users.
1) Thank you for this addon, this is THE most impotant editor-changer in whole A3 workshop.
♫Chibi-Alien 7 Sep, 2020 @ 6:38pm 
There is a way to implement Python into ARMA now? The possibilities... Thanks for the update!
7'erra  [author] 7 Sep, 2020 @ 6:27am 
Hi everyone :) I just updated the Steam Workshop version with the latest update, v2.5 (see change notes). Just a heads up that this mod now is dependant on the @Pythia mod. This mod does not create any dependencies for your missions, just like my mod. It is currently used for reading the RPT ingame and gives me some more options for the future ;)

Have fun!
7'erra  [author] 17 Jul, 2020 @ 8:01am 
Oh and it is now also possible to view the config as a text in the Config Viewer 73
7'erra  [author] 17 Jul, 2020 @ 6:23am 
hey all I update this mod to v2.4 :) This update "only" includes an export functionality for configs which can be used either via calling TER_fnc_configToString or using the UI in the Config Viewer 73 when pressing the "Export" button
Ansible2 6 May, 2020 @ 6:29am 
Some truly useful tools. Thank you for your hard work.
SycHolic 12 Feb, 2020 @ 12:10pm 
friznit: it'll be in the player exit code somewhere, since it's the ALiVE exit menu that's shunting stuff sideways.

This should be the link to get ya info on what Alive is doing in terms of size offset etc etc hope this helps ya. https://github.com/ALiVEOS/ALiVE.OS/blob/da859f3e502df487a33018c94fed3ee4263b7445/addons/ui/config.cpp#L123-L204
SycHolic 12 Feb, 2020 @ 10:22am 
Okay asked the Alive team this "just wondering if there a way to detect if Alive is offsetting the debug menu so maybe 7erra can make a check/exception to see if Alive is loaded and change their placement? if anything where is the code that deals with that so maybe 7erra can see exactly how its being adjusted and how much?" << Im betting if you get that info it'll make your job a lot easier. I'll post an answer when I get something back (unless you in their discord channel already :P )
SycHolic 12 Feb, 2020 @ 9:54am 
I can talk to the Alive guys and ask them if it can be changed on their side lemme verify first and unload alive. (Verified gonna take another screen shot with the proper placement) so I can post the comparisons to the Alive team
SycHolic 12 Feb, 2020 @ 9:49am 
Awesome sauce. Not a rush, I can very much wait for a possible fix. At least you knew the reason. thanks. :steamhappy:
7'erra  [author] 12 Feb, 2020 @ 9:16am 
I see. The alive mod is adding its own control to the escape display. Normally the vanilla debug console would be much further to the left. There is no fix as of right now but I have an idea which might work ;)
And yes, scripting in MP is so annoying :steamfacepalm:
SycHolic 12 Feb, 2020 @ 8:24am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1995687968 took a screenshot with getResolution info in the output.

As for the addon server key okay thanks thats exactly what I needed to know Im working with several people and this is a start of something so trying to lay out 'editor only' modlist, server, client, etc etc (you know the pain Im talking ^_^ )
7'erra  [author] 12 Feb, 2020 @ 7:37am 
@Sycholic
1) The mod is editing only. afaik you need the server key to allow clients to join with the mod enabled.
2) About the escape menu: Damn that's not what it should do. What UI settings (command: getResolution) are you using? Can you send a screenshot?
SycHolic 12 Feb, 2020 @ 1:25am 
Also how do I move the ESC interface its halfway overlaying the debug menu, thanks.
SycHolic 12 Feb, 2020 @ 1:23am 
Since you are including a server key this is required server side as a mod? You state no need for client but nothing about server side or if this is purely for a editing mod. Not trying to troll just dealing with too many mods that clearly dont state exactly who needs or dont needs what. :(
♫Chibi-Alien 13 Jan, 2020 @ 3:49am 
Working great now. Thanks!
7'erra  [author] 12 Jan, 2020 @ 7:19am 
@♫Chibi-Alien No that was not intentional. Should be fixed now :)
♫Chibi-Alien 11 Jan, 2020 @ 6:02pm 
The new config viewer if Fan-F*ckin-tastic. Very well put together. Much easier to read and i like the progress bar when loading between configs.

One Question though, did you remove the default in-game command execution fields and watch fields? When i hit escape i can see the 7erra debug menus like usual, but the default debug options are gone.
R3vo 11 Jan, 2020 @ 4:49pm 
Very nice config viewer, well done!
7'erra  [author] 11 Jan, 2020 @ 3:49pm 
@everyone

I just updated the mod and added a new config viewer. You can access it via 3den >> Toolbar >> Tools >> 7'3 Editing >> Config Viewer 73

Pretty happy with this one :2018salienpsychic:,
7'erra
R3vo 16 Dec, 2019 @ 6:22am 
Ty =)
My idea was to fill a listbox dynamically with all objects and then the user can select the object which namespace he wants to check.
7'erra  [author] 15 Dec, 2019 @ 11:32am 
@R3vo Hey big fan here ^^
Yeah getting the object's variables is not that hard but getting a specific object is a bit different...
R3vo 15 Dec, 2019 @ 2:26am 
The Variable explorer is a nice addition. I wanted to add something similar to my mod but haven't had the time.
I would be great if you could also add an option to view the variables in different object's namespaces.
RAVEN 13 Dec, 2019 @ 5:42am 
Thanks for the update. Modders are much appreciated for us. Do not decay.
7'erra  [author] 13 Dec, 2019 @ 5:30am 
Hey it's been a while (again),

I just released an update to add a smaller feature and fix some unintented behaviour. Notes can be found in the update section.

You might have noticed that the updates are getting scarcer. That is due to me jumping into new projects all the time instead of fixing my shit :) Also maintaining this project keeps getting more annoying the longer I don't work on it... Though, I still have some things in mind to improve this mod :)
7'erra  [author] 15 May, 2019 @ 3:12pm 
Hey it's been a while ^^

"Stop executing while writing some code in the More Watch Fields."
- POLPOX, 13OCT18
Implemented now. The vanilla debug console has this feature already but it is disabled by CBA.

"Hi, when opening the ezGUI I get '......\fn_loadChapter.sqf' not found error...."
- Atmo, 08JAN19
Fixed. Removed that whole thing, wasn't up to my standards :S

The other errors are noted too. I'll try to fix them by next time. Hopefully not next year :steambored:
Jacob 27 Mar, 2019 @ 10:28am 
I really like your work, good job!
Atmo 8 Jan, 2019 @ 6:55am 
Hi, when opening the ezGUI I get '......\fn_loadChapter.sqf' not found error....
Atmo 7 Jan, 2019 @ 3:12pm 
Dude, this is good!
POLPOX 13 Oct, 2018 @ 5:40am 
Super awesome work! Every single scripters and editors should have this.
By the way, here're few feedbacks through using a little.
1. format command have max length for its return value so sometimes the Export system of Splendid Config Viewer won't work properly. Use other commands to avoid them.
2. Sometimes Splendid Config Viewer won't work after use the Export. Error log pasted below.
3. Stop executing while writing some code in the More Watch Fields.
4. Implement More Watch Fields in the Live Debug.

Eror log: https://pastebin.com/p7PguUZ6
7'erra  [author] 28 Jun, 2018 @ 5:36am 
Nice to hear that, you're welcome ;)
Venator 27 Jun, 2018 @ 12:51pm 
Oh my god! I f***ing love you mate! You just made my life so much easier! You are a genius! Thank you so much!