Garry's Mod

Garry's Mod

gm_drivingmap_mk1-97pre-alpha2
28 Comments
OscarFoxMan 11 Apr, 2017 @ 3:42pm 
make not use hl2
Regular Mega 18 Nov, 2016 @ 2:33pm 
Can you update?
The Karma 2 Feb, 2016 @ 11:32am 
how to fix Missing texture ?
Altzan260 17 Jan, 2016 @ 5:13pm 
Im so happy to see the map is back
Altzan260 17 Jan, 2016 @ 5:12pm 
Im remember this map from the old days of gmod
Holai 2 Feb, 2015 @ 3:51am 
Where can i get the truck on the banner to the crawling area?
Beanmachine 2 Nov, 2014 @ 9:22am 
where do i get the missing textures for, ehm, well, almost everything?
Garry Nerdman 6 Jul, 2014 @ 7:27am 
how do you get rid of tthe missing textures in the tunnels?
Soarin' 30 Nov, 2013 @ 4:32am 
Adam, that's because you need HL2: Ep2
Foxyknife 4 Oct, 2013 @ 9:31am 
very very good
Adam_Graham 12 Jul, 2013 @ 7:45pm 
PLEASE FIX
Adam_Graham 12 Jul, 2013 @ 7:42pm 
i get lots of missing textures!
zurator 30 May, 2013 @ 8:57am 
Update the map please.
BgT '漢字'は迷惑です  [author] 25 May, 2013 @ 6:26pm 
To subscribe is to download :)
ultracore 25 May, 2013 @ 4:05pm 
i like this map only from the pictures i have Subscribed but i dont c download link or button can u or some1 help me out
BgT '漢字'は迷惑です  [author] 1 May, 2013 @ 5:11pm 
@Liam ~ The map mostly uses Half life 2 textures, but some textures (such as concrete on the large building) and some models (the evergreen trees around the map) are from half life 2: episode 2, and the offroad pit uses some textures from counter strike: source. Ideally I would like everyone to see everything regardless of their games, and I am looking at using and making more custom materials for generic environmental textures, not just signs and stuff... though including all that would obviously affect the filesize.
JeliLiam 1 May, 2013 @ 6:07am 
Wich games do i need because i have a fuckton of missing textures. And on the thumbnail and the provided pictures here there not missing
BgT '漢字'は迷惑です  [author] 19 Apr, 2013 @ 4:38pm 
@Will ~ I have not seen that before, everyone I know has gotten into the map and out the doors without issue, so I'm not quite sure whats going on there, sorry D:
BgT '漢字'は迷惑です  [author] 19 Apr, 2013 @ 4:36pm 
@zurator ~ i dont currently know how to work wire into a map, but its an interesting idea, might look into it i the future
~ I can try and find some more space to raise the roof, we shall have to see.
~ Yeah, the overall map lighting is something very high up on my list :)
~ I do try and keep this map optimised for decent performance, i dont want it to be unplayable for anyone ^^
~ Yah, thats a quirk of the teleporters, they carry your momentum when you go through them (in the original direction you were traveling, not relative to the new direction you are facing, and some of the teleporters are positioned so that if you run through them you get chucked back through lol) and yep, thats on my list :)
again, thanks for the input, i and i appreciate the feedback!
Will 19 Apr, 2013 @ 2:59pm 
this map is good...but it crashes every time i go outside. Is this fixable or is it my problem not the mpas prblem?
zurator 15 Apr, 2013 @ 12:40pm 
Sorry for mistakes in my previous comment, I was pretty sleepy, anyway, here are some suggestions.

Integrate wire into the map in some way, like the doors, and elevator etc.
I know I mentioned it, but please make the skybox taller.
The elevator has improper lightning, it's very dark.
Don't add too many props; I know this may sound dumb, but it lowers the preformance a bit, and when I blow up a huge nuke or something, it really does add up.
Fix the teleporters, sometimes they teleport you back immediately, and it can be difficult to properly use them.

Well, that's about all I can think of, this is a great map, and I am looking foward to using it permanently on my server.
LOMISALMON 14 Apr, 2013 @ 4:57pm 
YUSS!!!
BgT '漢字'は迷惑です  [author] 14 Apr, 2013 @ 4:55pm 
@jwatson996 ~ I think it hasn't had many votes yet so it has to have more for a representative rating, and im glad you like it :)

@YAPPER4 ~Yeah i have been asked about AI nodes, and they are on my list, its just a question of when i get around to doing them, as i say... my list is quite long lol.

@Wojach ~This map can be played with default garrysmod content, but yes, it does use some textures, and now some models from half life 2: episode 2, and one of the new areas uses textures from css. It is nice to try and limit yourself to content people have, but yeah, this can limit what you can do. All i can say is wait for css or the orange box to go on sale, and grab them, their contents are used extensively through various garrysmod maps mods and modes. (Oh and I am looking at making more custom textures etc, so that might mitigate your problems ^^)
BgT '漢字'は迷惑です  [author] 14 Apr, 2013 @ 4:54pm 
@zurator ~I probably could make the skybox a bit taller, but alot of the height is already taken up by the existing underground area ^^
~the map has alot of diverse things already, but i do plan to make more functional additions too.
~the name is as long as it is to differentiate it from the other versions of the map that people might be using, unlike normal mods, it is quite important to not have different map versions with the same name as it can prevent you from joining servers etc
~I am looking to make more buildings and have more detail in those and the existing buildings
~I like having my name on the map, and i like having nutsandy's name on the parts he made
~I do try to leave large spaces as this is indeed a build map, but I also try to make the build rooms appealing too, as those are best to build in.
Thanks for your suggestions :)
Wojach 14 Apr, 2013 @ 2:03pm 
I have question to all addon makers and all addon reuploaders:Why you can't create map without needed games(like CS:S)???
LOMISALMON 14 Apr, 2013 @ 1:07am 
Are AI nodes one of your plans?
FlatPancake 13 Apr, 2013 @ 5:15pm 
Why is it raated so bad???? This map is good!
zurator 13 Apr, 2013 @ 1:05pm 
Very cool map, has alot of potencial, here are some suggestions.

1: Could you please make the skybox taller? It's alot of fun flying in your map, and I don't want to crash into the skybox.
2: Include some kind of interesting underground area.
3: Change the map into something more universal, add some water, some pits and all sort of stuff like that.
4: Please shorten the name a little.
5: Add some more houses, it is pretty fun to customize them.
6: Make a list of contributors in the description, or at the beggining of the map, and remove it from the map.
7: Please leave some space for builing, some maps made the mistake of having too much things in them.