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Strange, i took stats from existing items and changed their slot - it seems that belt items gave some sort of debuff. I will look into this problem
If anyone wants to look into FCS we may be able to figure out what's going on and make a mod exactly like this without the debuffs.
Open the FCS (located in the root folder with the game), then click Open Any (in the upper right corner), and then follow this path: Steam /steamapps / workshop/ content/233860/1388161982/ Hats.mod.
Everything marked in red is an item, and don't touch the rest. Before you change something, I strongly recommend reading the description of the item you want to change. Congratulations, now you can edit item stats for any mods at all.
And the one who came up with the idea to add such huge debuffs to these items - let him suck Treasure Sword.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2837983757
This mod is great though and pretty much executed perfectly. Don't let a tiny hiccup with small faceplates stop you from using it.
BUG INFO:: I have small faceplates in my game but they are 5k cats at standard grade and effect the stealth stat by x0.46. This is the only mod I use that adds or changes any equipment. There's a chance something else i run is "touching" the same info (somehow) so I will run a test sometime using only the small hats mod and we'll see if that fixes anything.
Should've read the description better
Next, do the belt slot versions use the same exact texture files, so if I have a custom texture on a normal item, it would also apply to the small version?
And last, same with colormaps, are the small items as "paintable" as the normal size ones? These last two questions relate to Faction Armor Colors: Better Colormaps https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1831219811 which both increases color application to armor and retextures the iron hat.
Thanks for what looks like an awesome mod, the questions are just so I can know exactly what to expect when I test it out.