Space Engineers

Space Engineers

C42-A Grasshopper Cargo Lifter (no mods)
21 Comments
Spicie 20 Oct, 2022 @ 8:11am 
Fair enough lol. Maybe someday you'll get the itch again! I'm currently working on your Yllcaster and Twinport for my survival run.
Hull Breach  [author] 19 Oct, 2022 @ 1:09pm 
much appreciated, but after almost 1700 hours I somehow had enough of designing clunky ships :-D
Spicie 18 Oct, 2022 @ 5:56pm 
Aw sad. Was hoping to see some new ships from you soon. You and Spite's ISL collection are my favorites.
Hull Breach  [author] 18 Oct, 2022 @ 10:55am 
Maybe they changed something with the thrusters over the years or I had a mod installed when working on this, I don't remember.
I don't have SE installed for some years now, so I can't look into it, sorry. But if it works on SP, then maybe the MP server settings are lowering the thruster output or something?
Spicie 17 Oct, 2022 @ 10:20am 
In single player this works great but on my DS even with modded thrusters it just falls down with an empty UCU.
Hull Breach  [author] 30 Apr, 2020 @ 4:38pm 
UPDATE APRIL 2020
- Grasshopper now has some more thrusters and 8 atmospheric thrusters (downwards only)
- Grasshopper can now lift ~115 tons on earth. That's about 3 times its own mass.
- minor design changes
Hull Breach  [author] 18 Mar, 2020 @ 3:46am 
Hm. Maybe the thrusters changed somehow. I will have a look at the ship. Maybe it's time to upgrade it.
nadesammich 17 Mar, 2020 @ 5:09pm 
Yeah I gotta agree, this can barely handle the small version at full capacity with realistic weight on planets. Tested it in fresh vanilla, no mods.
JimmyKnox 19 Aug, 2019 @ 3:02am 
yea friend said he tested it in creative and it worked.

maybe its something about sim-speed and keen-servers.
sim-speed has strange effects to speed and such.

anyways, we ended up with building a large grid ship with 4 large atmos (up) to lift the full UCU

thanx for your quick reply
Hull Breach  [author] 18 Aug, 2019 @ 11:17am 
I just tested it on a new savegame without mods and it easily lifted a full UCU (full of large steel tubes) without a problem. I play all my games with cargo capacity set to realistic.
JimmyKnox 18 Aug, 2019 @ 6:32am 
I tried it at Keen server,
vanilla, standart block size cargo....

on Earth it was already strugeling to lift up the empty UCU, removed ions with atmos, put 4 more large atmos + large reactor on it, still no way to lift up UCU with some cargo, not full.
Hull Breach  [author] 9 Jul, 2018 @ 3:32pm 
Efficiency x4: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=561474579
Efficiency x15: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=561475753

I didn't use them for a while now, so I can't guarantee that they work without messing with the rest of the thrusters. But last time, I used them, everything worked just fine.

Thank you for your feedback!
War Wizard 7 Jul, 2018 @ 3:25am 
You've got some amazing builds, I'm still working my way through them. Using the grasshopper on a planet surface made me decide it was high time to fix the hydrogen consumption issue, and I remember you mentioning a mod that you use. I've looked on the workshop, and a lot of them either mess with other things as well, reduce the amount of energy you get from a tank, or are just broken. By any chance could you let me know the mod that you are using, if it still works.

Greatly appreciated, and keep up the awesome work!
Aramid 9 Jun, 2018 @ 1:56pm 
@Andman : If you want, I just finished a cargo lifter based upon the Grasshopper that is capable of lifting 3 345 226 Kg in 0.17g. (Equivalent of 1 UCU full of Platinum Ingot in Realistic)
It should be able to lift a light cargo in 1g (Didn't tried)
Hull Breach  [author] 28 May, 2018 @ 4:33pm 
I concidered trying some scripts from the workshop but I'm currently working on some other vehicles, so this will have to wait a few days, I think.
Andman 28 May, 2018 @ 2:32pm 
Have you tried MMaster Automatic LCD script?
Hull Breach  [author] 28 May, 2018 @ 11:22am 
The problem is that I can't script. I use "Visual Script Builder for Space Engineers". It's kind of a script sandbox for dummies like me. I can only make very simple scripts with that. ^^
Andman 28 May, 2018 @ 10:42am 
Have you considered to use a script to indicate how much weight is left till leaving atmosphere is impossible? (Ignoring hydrogen consumption in first place)
Andman 28 May, 2018 @ 10:40am 
I have filled the UCU up with ore. Using realistic inentory size, I get over 400tonns, impossible to lift in 1g environment
Hull Breach  [author] 27 May, 2018 @ 12:57pm 
Leaving a planet in SE is always a struggle because the hydrogen consumption in vanilla is way to high in my oppinion. On my private server I use an efficiency mod (x4). But I try to make all my ships vanilla ready. The mod just makes it a bit more comfortable.

I managed to leave earth in vanilla with a nearly full UCU but I had to put lots of ice into the generator before liftoff.
Andman 27 May, 2018 @ 10:17am 
Nice work!

Do you have a feeling how much weight the Grasshopper can handle while leaving Earth like planets?