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I honored your map with a thumbs up.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=142796864
DieNamenlosen.com only custom
Server IP: 5.175.245.58:27015
It already is uploaded there:
http://csgo.gamebanana.com/maps/173617
It's my map, that has the name "de_cyberwar" too.
So we should work out a solution, because this situation it's not comfortable.
...so in my side of view is that:
1 - My map was the first with this name on the workshop and 2 - you need to watch out, and search for a name for your map, before you name it something, because you never know what name is used already.
...I don't want to rename my map, because it is one of the top maps in workshop (right now), and people are used to this name already...
...and from other hand, you entered in the contest with this name...maybe you should rename your map with just a little modification in its name, for exemple: "de_cyberwar_walki"...but it's just a suggestion.
So what's your suggestion for this problem?
The main problem is in sourcemod, it only show mapname itself, not the full path. And when you made a changelevel, it scan the maps directory, and changes the level for the firs hit.
The best solution is that sourcemod use a better logic for changelevel, but i dont know they how fast to develop it. Other solution is to conntact the another mapper for rename the other map.
./maps/workshop/138831630/de_cyberwar.bsp
./maps/workshop/133719892/de_cyberwar.bsp
The problem is in server side with sourcemod: if i changelevel with sm_map or mapvote to de_cyberwar, the map with the lower ID loaded, always. And other cyberwar has the lower ID.