Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And i'd rather want proper accuracy on my units in most scenarios rather than that one time they attack buildings (Which really isn't that often you do either.) This isn't age of empires 3 after all.
The arson upgrade doesnt change the weapons of your infantry to torches so its fine that the tarkan doesn't have a torch just because he does extra damage to buildings, They're just better experienced in destroying villages than any other cavalry force out there so that is why they have the bonus damage to buildings.
But he is already cool with the torch