A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Vassal Kingdoms
36 Comments
Soene 15 Feb @ 4:24am 
please update
Nate0TM 18 Jan @ 10:48am 
hi sheph :)
Sheph 17 Jan @ 11:54pm 
I agree. It seems to work only as a standalone script mod and even then it causes crashes. If this worked, it would be a major boost for the game.
Nate0TM 30 Dec, 2024 @ 12:50pm 
Hello everyone, I have tried many a hour trying to get these mods working. For now, they are non-functional and break decrees. It worked for me for one campaign and then stopped, countless reinstalls and reshuffles of the mod order makes me believe that this mod just needs an update eventually, hopefully.
Stulf 1 Feb, 2024 @ 3:23pm 
Mod doesnt work everyone
Aristoxenus 12 Sep, 2023 @ 9:15am 
Is it game saved compatible?
Sheph 13 Nov, 2022 @ 9:16pm 
This seems to not play well with heavily scripted mods where it causes the game to crash when the popup should appear. With only 1-2 mods, I get a pop-up when I assign a governor to a city that has lost a governor and the faction there is dead. We really need region-trading though even if it is just like MAGA.
Sheph 24 Oct, 2022 @ 2:35pm 
This worked once for me when only when the governor died. All the other times the option didn't appear. @3nrag3: The loyalty mechanic is not part of this mod.
Vici 1 Oct, 2022 @ 9:11pm 
lmfao thats so sad. imagine a game mechanic that should have been introduced, got modded in, then abandoned
.
Desh Yemon 22 Nov, 2020 @ 3:43am 
damn got it the other day n was working but now its f it self
Rosthofen 26 Jan, 2020 @ 8:24am 
no function anymore
darraghm666 5 Jun, 2019 @ 3:07am 
Please Update
3NRAG3 27 May, 2019 @ 6:31am 
wtf is this loyalty penalty?... Large demense? -4 all characters? wtf This mod is just supposed to have the vassalize function, not change half of the fucking politics....
[PBS] Wo3dy 7 Mar, 2019 @ 10:34am 
why does this mod unlock the tech tree's ? it doesnt learn them all but gives the ability to research all of the first ones.
ESKEHL 27 Feb, 2019 @ 8:47am 
Hi everyone, how does this work? Does it make emerging factions your vassals? And does it work post Steel and statecraft patch?
Chrom 26 Feb, 2019 @ 3:03am 
One of those mods that, once you've played with its feature, makes it hard to muster the desire to play the game without it. Dangit.
bennydigitall 9 Jan, 2019 @ 1:52pm 
I'd love a fixed version
sixt 5 Jan, 2019 @ 9:14am 
I have an fixed version of this on my comp, if locobilbos will let me release it.
Cade Caesar 21 Dec, 2018 @ 8:07am 
Is this mod dead?
Tazaty 12 Oct, 2018 @ 9:27am 
please update x
Ragnar 🪓 12 Sep, 2018 @ 9:21am 
This needs an update, as with it enabled puts the decree cool down to 99 turns. I am playing as Dyflin. Also i have other mods, so may also be a conflict....
Microsoft Word 14 Jul, 2018 @ 10:15pm 
I think an update may of broken this mod or something, I tried the West Seaxe Dorseate vassal and it doesn't work as it used to (this was the only mod I had active and it was a new save).
lang 31 May, 2018 @ 8:54am 
Im gonna try this! Seems pretty good
YEOLDEDRAGON 24 May, 2018 @ 4:49am 
Historically, under feudalism-laws, when a vassal was created(and during the whole period of vassalization), the King of the Host-Kingdom had the opportunity to change both kings and noblemen, under that vassal, as if it was his own province
locobilbo  [author] 21 May, 2018 @ 6:47am 
Credulis, the corruption penalty will apply to the AI, it may stop them from having large domains, who knows. Unfortunately the AI, won't be able to create vassals as it requires resolving a dilemma, something only the player can do. The mod's save game compatible
locobilbo  [author] 21 May, 2018 @ 3:55am 
DD, with this mod, when you assign a governor you can choose to create a vassal.

Try playing as West Seaxe and make a new governor for Dorsaete to see how this mod works.
locobilbo  [author] 21 May, 2018 @ 3:48am 
Thanks for spotting that Spotted Dick! I believe I have fixed the problem, though I haven't checked on my own game yet. I've updated the mod.

The issue was that the new vassal is granted a small army when it is created, but that for factions of the Scottish culture I had not specified what this army was supposed to be. Hopefully this will solve issues for a few more provinces than just Aire Goidel.
END 21 May, 2018 @ 12:02am 
I don't know. how use this mod....
could you show me any pictures ??
RobG4 20 May, 2018 @ 8:26am 
Ok, I tried vassalizing the Airer Goidell province again after the Gallgoidel faction was eliminated. Even waited a couple of rounds after they were gone. Still crashes the game when attempting to vassalize this province.
RobG4 20 May, 2018 @ 8:10am 
Love this mod! It really adds complexity and enjoyment to the game. So far it's worked flawlessly with numerous factions, with one exception.

When I try to convert the province of Airer Goidel into a vassal state by appointing a governor, the game crashes.

The original faction is still alive in a different area (Gallgoidel). But there is a faction that can be liberated from this province. I don't know if that counts as 'dead" in that it is waiting to be liberated.
Wolf King 18 May, 2018 @ 2:39pm 
anyway to give us levies from vassal states?
locobilbo  [author] 18 May, 2018 @ 2:11pm 
Ok bug fixed where factions would become vassals of west seaxe instead of your own faction. sorry 'bout that!
SIX 18 May, 2018 @ 12:41pm 
Looking foward to this
Credulis 18 May, 2018 @ 10:23am 
Also: When I tried to vassalise Cerneu after already having annexed it, it came back as a vassal...but not my vassal. It´s now West Seax´s vassal, like from the start of the game.
Credulis 18 May, 2018 @ 10:02am 
Sounds super dope! Just have a couple of questions!

Do these penalties also apply to the AI, and is there a route or incentive for the AI to start vassalising instead of annexing regions?

Does the AI even have the capability to form vassal kingdoms in the event that they have already annexed a region, like the player?

Is this save-game compatible?
RobG4 18 May, 2018 @ 7:28am 
Very interesting! Does it also allow you to create a new vassal when you otherwise have the option to liberate (as military ally)?