Conan Exiles

Conan Exiles

Regrowable Seeds
40 Comments
flying_fart 8 hours ago 
Has given me a warning about a corrupt mod. Sad. =(
Typhon Plume 10 Dec, 2023 @ 4:26pm 
Age of Calamitous changes the game drastically from more primitive survival based on the Conan books, to one of high fantasy which is contradictory to the world Conan takes place in. Which is more low fantasy. That's why a lot of folks dislike Age of Calamitous.
krunjar 29 Jan, 2022 @ 2:36pm 
Why the hate for Age of Calamitous?
Viking 30 Sep, 2020 @ 1:41pm 
Please completely ignore Age of Calamitous support so that mod dies already.
Max 4 May, 2020 @ 6:48pm 
Tested still working as of today for base game seeds, single player.
Dragon of Desire 8 Jan, 2020 @ 10:29pm 
Please add Calamitous support!
Spartan 2 Jul, 2019 @ 7:40pm 
Working with Calamitous seeds ?
MajorKurk 4 Sep, 2018 @ 5:23am 
Okey, thanks you man for this mods, and good game ! :)
Sephumbra  [author] 4 Sep, 2018 @ 3:35am 
@MajorKurk
That may very well be the case. I will not be updating this mod any further since I lost interest in Conan Exiles a while ago, sorry. Its a really simple mod, so I guess someone will make an up-to-date version.
MajorKurk 4 Sep, 2018 @ 12:44am 
After the last update, your mod seem don't work... :/
Sephumbra  [author] 19 Jun, 2018 @ 12:36pm 
@Bimdurian Thanks! My other mod has this handled a bit better.
Bimdur 19 Jun, 2018 @ 11:01am 
Great mod! Tad unbalanced but it's something I can live with.
Sephumbra  [author] 19 Jun, 2018 @ 10:15am 
@Ajatar, here you go:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1416427882

I hope everything is fixed for now. If not just let me know and I will take a look at it.
Sephumbra  [author] 19 Jun, 2018 @ 7:55am 
Just came home, doing it right now. Posting it here when I'm done ;)
Cherri 19 Jun, 2018 @ 3:25am 
All good, any eta as to when you may have this mod functional again, also not hassling we just really like it :)
Sephumbra  [author] 16 Jun, 2018 @ 8:08pm 
Yes, it can happen through mods or in our case just because the decay system is all busted up. In either case, im not risking any poor peoples stuff that might stumble across defunct mods that cannot be fixed atm.
Cherri 16 Jun, 2018 @ 7:28pm 
We did lose our stuff though, glad it's coming back but it kind of caused a cpl of issues with our server as well as another cpl of broken mods
Sephumbra  [author] 16 Jun, 2018 @ 3:32am 
It is coming back as soon as the devkit update hits though, no worries.
Sephumbra  [author] 16 Jun, 2018 @ 3:31am 
Yes there was. It messed with placeables and before any more people stuff got deleted because of the patch I just wiped it till the devkit is updated and this is fixable. Sorry for that, but better than people losing their stuff because nobody told them that this happens.
Greisyn 15 Jun, 2018 @ 10:19pm 
is there a reason why age of barbarians was deleted?
Sephumbra  [author] 14 Jun, 2018 @ 10:09am 
For anyone interested, I have created a more involved planter seed regrowth system in my other mod "Age of Barbarians". That mod includes some other changes though, so let me know if that is something you guys want.
Sephumbra  [author] 1 Jun, 2018 @ 6:14pm 
I finally noticed the fire sounds planters do. It is easily fixable in the devkit and I did so in another mod, but just to let you know that im not going to touch the planters with this mod. So funcom can actually fix their own bugs for once ;)
Meih 21 May, 2018 @ 12:42pm 
Great idea no we need a version where you can farm seeds for oil and bread so increased dropprate version please :tgrin:
y-man 20 May, 2018 @ 11:20am 
I like the infinite reuse.
DeMexi 20 May, 2018 @ 10:55am 
I too would love to see a drop rate for seeds when using the planter, rather than a 1:1 infinite re-use.
Dark Thoughts 19 May, 2018 @ 5:37am 
My idea was similar to the one from Lucky Lucatiel, though I'm not sure if that's possible to mod that way (but still kinda what I wish how it should be in game).
- Seeds are relatively rare but you have a chance to gain them through the planter, with higher percentages for the higher tiers.
- Compost lasts longer, more like fuel time instead of being just 1 yield.
- Yields are lower but through the compost changes more persistent, maybe slight increases in yield and efficiency through the higher tiered planters too.

It would not just make farming more like actual farming but even encourages multiple plots of the same plant due to the lower yields, higher chance to be self sufficent on seeds (especially with higher planters), and compost being not such an incredibly annoying and tedious production chain for just some extra yields that you could just get by grabbing more from the original plant anyway.

At least from an initial theoretical concept I'd like it to be like that.
Sephumbra  [author] 19 May, 2018 @ 2:41am 
Lucky Lucatiel, i might or might not make this as a seperate mod since i also thought about doing it that way, but it would defeat the current purpose of the mod. Thanks for the suggestion though.
meow 19 May, 2018 @ 12:40am 
If I might make a suggestion or perhaps a request if you'd like to see it that way, I'd really like to see it as a percentage chance to generate seeds with higher tier planters and compost having higher chances and remove the "at least one seed ALWAYS" condition. Basically a low level farmer with only the most basic of materials will still mostly suffer the pain of potentially not getting seeds out of their planters, but higher level players with more materials and better planters get at least a 50% chance to get seeds back. Encourages level progression and also makes it feel a lot less cheaty.
Greisyn 18 May, 2018 @ 6:03pm 
alright thank you i appreciate you looking. its slightly anoying but we can deal with it :)
Sephumbra  [author] 18 May, 2018 @ 4:31pm 
The devkit was updated yesterday and I did not touch anything regarding the planter, just the recipes. I don't have those noises so i can't really reproduce it locally
GarGhuul 18 May, 2018 @ 3:29pm 
The crackle sounds like the bug fixed a patch or two ago. Have you updated your Devkit and recooked the mod?
Sephumbra  [author] 18 May, 2018 @ 2:49pm 
y-man, no idea about ark, but its pretty much like you described.
Greisyn 18 May, 2018 @ 2:30pm 
Removed all mods and installed only this mod still getting crackle after starting new game.
Sephumbra  [author] 18 May, 2018 @ 2:09pm 
SGM Bishop, this should not have anything to do with the mod though. It doesn't change planters at all, just the recipes. My planters don't make crackling noises, maybe another mod you use or a torch could be the source?
UrielManX7 18 May, 2018 @ 1:53pm 
Yet another mod that should have been a feature from the start.
I remember the first time I use the planter with some aloe seeds and it only gave me aloe leaves and I immediately thought "where are the seeds, that's not how planting works"
Game devs nowadays keep on amazing me on the overlooks they do on blatantly logic design choices.
Greisyn 18 May, 2018 @ 1:04pm 
Planters seem to make a fireplace cracle noise, doubt this is intended, hopefully it should be an easy enough fix :)
Bearded God 18 May, 2018 @ 11:40am 
love you
y-man 18 May, 2018 @ 10:15am 
Is this the ark effekt ? So I can harvest all plants, leave the seed inside and some fertilizer and wait for new plants and a new seed ? Thank you !
Noxsa 18 May, 2018 @ 8:53am 
ahha was about to make a mod for this :D but i'm lazy why make a mod when it already exist right ^^