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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2976224646&searchtext=
That may very well be the case. I will not be updating this mod any further since I lost interest in Conan Exiles a while ago, sorry. Its a really simple mod, so I guess someone will make an up-to-date version.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1416427882
I hope everything is fixed for now. If not just let me know and I will take a look at it.
- Seeds are relatively rare but you have a chance to gain them through the planter, with higher percentages for the higher tiers.
- Compost lasts longer, more like fuel time instead of being just 1 yield.
- Yields are lower but through the compost changes more persistent, maybe slight increases in yield and efficiency through the higher tiered planters too.
It would not just make farming more like actual farming but even encourages multiple plots of the same plant due to the lower yields, higher chance to be self sufficent on seeds (especially with higher planters), and compost being not such an incredibly annoying and tedious production chain for just some extra yields that you could just get by grabbing more from the original plant anyway.
At least from an initial theoretical concept I'd like it to be like that.
I remember the first time I use the planter with some aloe seeds and it only gave me aloe leaves and I immediately thought "where are the seeds, that's not how planting works"
Game devs nowadays keep on amazing me on the overlooks they do on blatantly logic design choices.