Surviving Mars

Surviving Mars

Arcology No Spire
22 Comments
JEBADAYAKILLERS 24 May, 2022 @ 5:50pm 
yes please update this
Mumsiedo 11 Sep, 2021 @ 6:25pm 
Yes, pretty please, an update would be awesome :-)
Thor 10 Sep, 2021 @ 6:21pm 
Is this good for Below and Beyond?
Rangerone 8 Sep, 2021 @ 9:07pm 
will this (and the others) be updated?
tily_lass 7 Sep, 2021 @ 1:38pm 
will this (and the others) be updated?
Ay_Mar 28 Jul, 2021 @ 11:20am 
Hey, I found something that I don't now if it is a bug or something but when you build the Arcology in a place that isn't the center, a part of it that usually marks the place were the arcology exits the dome, instead of being in the arcology, it just flies in the middle of the sky and it can be annoying some times, do you think you could take a look at it and see if it could be fixed?
Dex 25 Jun, 2019 @ 8:00am 
your mod is awesome :)
many many many thanks
BarbieGirl  [author] 2 Jun, 2019 @ 5:37am 
@darkzero Thank you!
darkzero 1 Jun, 2019 @ 11:41pm 
Barbiegirl you're amazing. Thanks for the great work!
BarbieGirl  [author] 24 May, 2019 @ 3:03pm 
Updated this so that the icons show up and it must first be researched before showing up.
spmorton 27 Apr, 2019 @ 1:53pm 
Hi there. I have all of your No Spire mods and all of them are working just fine except for this one. The Arcology Nospire doesn't show up after I research Arcology. All if get is Arcology and something new called Arcology Complex. Is it possible this new Arcology building is taking up space you intended for you mod?
Commander Puffin 30 Mar, 2019 @ 11:15am 
No drama, work gets on top of all of us. Took an image of the messages the mod editor provides on the link below, I hope that helps somewhat.

https://imgur.com/q2OlHHn
BarbieGirl  [author] 30 Mar, 2019 @ 10:30am 
I will take a look at this. I think I know what is happening as I tried updating and there is a line in there that isn't quite right. I have been extremely busy at work for the past month and haven't been on a lot but I promise I will get to these. Thanks for letting me know.
Commander Puffin 24 Mar, 2019 @ 2:56pm 
Blimey, you got back a lot quicker than I had anticipated, basically the mod doesn't appear to be present at all when in the middle of a game, even though when I check the mod is activated on the mod page I have indeed got it on. The Hanging gardens and water reclamation spires appear just fine, but not any of the other spires. I've got a fair few other mods installed, mostly for aesthetics or convenience, but nothing I would have assumed might cause an issue, particularly since a couple of your spire mods do work.
BarbieGirl  [author] 15 Mar, 2019 @ 4:32pm 
What issue are you having?
Commander Puffin 13 Mar, 2019 @ 5:26pm 
Installed all your no central sport needed mods. The water reclamation and the hanging gardens work fine but seem to be struggling with others including this one? Wondered if you have suggestions for resolving the issue. hanks for putting the effort in at rate, really want to just mass produce arcologies and have a proper skyline going lol
BarbieGirl  [author] 11 Sep, 2018 @ 1:45pm 
Yes, that is basically the hole in the dome that it creates when you build one in the center. If you build one that isn't in the center the hole is still created. I'm not sure at this point how to get rid of it.
SpaceCowboy7 11 Sep, 2018 @ 1:16pm 
A graphics display anomoly of buildiings surrounding walls gets placed in mid air upon placing the acrology.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1509775780
BarbieGirl  [author] 20 May, 2018 @ 12:28pm 
@rd99 I found that once I remove it from being a spire the water reclamation animation stops. I worked on it off and on all day but no matter what I do the animation won't work. It does reduce the water usage and doesn't need workers but no animation of the water. I am contacting Haeimont to report the bug. I could still release it but know there is no animation.
BarbieGirl  [author] 20 May, 2018 @ 7:40am 
I did the water reclamation one and checked that it was reducing water usage and it is but the animation doesn't work without the workers entering it. So I am trying to find in the code where the animation is kicked off so I can make sure the animation is there.
BarbieGirl  [author] 20 May, 2018 @ 6:19am 
I can add that when I do the water reclamation. I'll remove the need for workers.
rdr99 20 May, 2018 @ 3:13am 
The one I'm really waiting for is the water reclaimation tower but without the need for workers so I can place it in a basic "farm dome" with automated farms without the need to have peeps in there. That'd be good!