Sid Meier's Civilization V

Sid Meier's Civilization V

Songkran Wonder Pack
22 Comments
kih30564 3 Feb, 2018 @ 12:19am 
what is the kaosan road effect of completing something?
poundjd 12 Jun, 2016 @ 3:52pm 
your work on wonders is AWESOME!!! I know you have a colection, but have you ever considered putting them all into a single MOD???
Pouakai  [author] 7 Jun, 2016 @ 12:09pm 
Yeah, I'm just fairly busy. Need to find time to update More Wonders again
poundjd 7 Jun, 2016 @ 10:00am 
are the authors even reading these any more?
Rootimus 16 Jan, 2015 @ 3:38pm 
Thank-you
Jimmy McGill 10 Oct, 2014 @ 6:57am 
The Democracy Monument is kinda OP with Communism(And weak for other ideologies). Nice Great Work of Modding though anyway.
lshipp 28 Feb, 2014 @ 3:39pm 
the changes you need to make will be in a file called "Amphawa_Buildings.xml"
lshipp 28 Feb, 2014 @ 3:35pm 
If you feel up to it, I'm pretty sure the floating market can be fixed in the XML by simply changing "Building_ResourceYieldModifiers" to "Building_ResourceYieldChanges".

Open the XML files in the mod and look for:

<Building_ResourceYieldModifiers> and </Building_ResourceYieldModifiers>

change them to :

<Building_ResourceYieldChanges> and </Building_ResourceYieldChanges>

Note the "/" symbol. It is important. Don't copy over it. (it shows the game where the end of a particular type of infiormation is located)
Save the file. You should be good to go.

I haven't looked at the XML code in this mod for some time, but when I subscribed to this mod a year or so ago I found this error (like everyone else), so I am assuming nothing has been changed since.
The mod authors used the wrong XML table. The one they used doesn't actually do anything,
Silverfishv9 28 Feb, 2014 @ 9:40am 
Why does everyone seem to assume Autocracy=opressive oligarchy? what if you had a ruler with absolute power who was directly elected by all the people, and a nation that sought liberty for all? It would techinically be more democratic than most nations on earth.
Nacho Man Randy Cabbage 24 Jan, 2014 @ 12:37pm 
Apologies for the double post but I reached character limit with this one
Another concern I have is that the Democracy Monument is pretty wimpy in an oddly specific way. +25% prod. for Order is a fine bonus, and +6 culture for Autocracy is fine in an ironic way considering it's the antithesis of Democracy. I like to imagine an Autocratic civ getting it and a couple people would walk by it and say "This here's the monument we stole from one o' them silly 'freedom-loving' populations! Hoohoo! What rubes~" and then they clink their whiskey-filled canteens together as they go off to beat another refugee family into submission.
But only +5 Happiness for Freedom? The ideology that ENCOMPASSES the idea of Democracy in the game? That's an inappropriately shitty bonus. If anything it should be something better than the other two, maybe even combined. After all, it's a World Wonder, useful as a boon to a Democracy-loving people or useful as a steal from someone who doesn't want them to have it.
Nacho Man Randy Cabbage 24 Jan, 2014 @ 12:34pm 
A lot of these complaints I'm seeing aren't well-founded. Yes, the Floating Market is broken (just recently tried it) but 'resources' SHOULD only apply to Luxury or Military Resources. Stock-yield tiles do not actually give 'resources' as defined by the game, so I don't think it's overpowered at all. It's basically just giving extra yields to resources within the city's grasp, like extra resources that some social policies give to Great Person tiles.
Able Mcman 8 Jan, 2014 @ 8:11am 
Floating wonder looks like if it worked, it would be broken beyond measurement.
Emperor VI 14 Dec, 2013 @ 11:56pm 
Unfortunately Floating market does not add any gold to any resource. Seems that, Floating Market wonder is broken.
Miyo 22 Jul, 2013 @ 2:07am 
Thailand Only
Galgus 18 Apr, 2013 @ 11:42pm 
The others seem fine, but the Floating Market seems a tad overpowered if I read it right. If by resources it means any bonus on a tile and not just luxuries, it wouldn't be that hard to get +10 gold out of it. Maybe I just value gold more than others.
The Dead538 17 Apr, 2013 @ 6:31pm 
Balenced wonders are always a good thing, I feel like I could actually use these but not be at an extreme advantage or extremely screwed.
Lotus Crane 16 Apr, 2013 @ 9:30pm 
Ah whoops sorry, nm then. I guess I missed that screenshot. My bad.
Pouakai  [author] 16 Apr, 2013 @ 8:05pm 
Khaosan Road also provides +8 happiness and +2 culture
Lotus Crane 16 Apr, 2013 @ 2:39pm 
Hey Pouakai, I really like most of your wonders, but I dunno, Khaosan Road seems disappointingly underpowered. Just a lump sum of 250 gold? 1) I dunno about you, but with a lot of civs, I don't have much of a problem getting up to +250 gold per turn by the Renaissance, 2) 250 gold isn't enough to buy any buildings or most units, which seems like a pretty low payoff for constructing a wonder. Could you possibly redo Khaosan Road to have some more typical economic wonder benefits, like +gold per turn, +gold from trade routes, merchant specialist slots, increased luxury resources, free Great Merchant, etc. Otherwise, everything's great, and thanks for all your hard work!
Pouakai  [author] 14 Apr, 2013 @ 9:59pm 
Heh, it would indeed. It's a nice little gem hidden in the buildings.xml file that apparently isn't used ingame, to give a lump sum of gold upon completion of a building
thedUWUmslayer 14 Apr, 2013 @ 9:45pm 
Ok so I read the desciption for Khao San road and was like WTF!?!?! then I read it more carfully, +250 gold, NOT gold per turn.......lol for a second I thought it said GPT, now THAT would be OP AS HELL!!!!
Tasi 14 Apr, 2013 @ 6:29pm 
Thank. Always love your stuff, just gotta build more cities now so I can build these.